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Everything posted by 3NAD
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كل ماشغل سيرفر يكتب هيك مع ان المعلومات صحيحة help
3NAD replied to zero00's topic in Arabic / العربية
عندك مشكلة بتعبئة البيانات -
local number = 0 number = ( ( number < 255 and number +1 ) or 0 )
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الكود ذا حطه في ملف كلاينت بس و حق سيرفر سايد , هذا كلاينت إيفنت انت مسويه من اول
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local arena = { }; function arena.create ( ) arena.marker = { }; arena.marker[1] = createMarker ( -224, 125, 4, "cylinder", 1, 255, 255, 255, 255 ) arena.marker[2] = createMarker ( -200, 125, 4, "cylinder", 1, 255, 0, 0, 255 ) arena.marker[3] = createMarker ( -200, 157, 6, "cylinder", 1, 0, 255, 0, 255 ) arena.marker[4] = createMarker ( -224, 157, 6, "cylinder", 1, 0, 0, 255, 255 ) arena.attachMarker ( ) end addCommandHandler ( "work", arena.create ) function arena.leave ( player ) if player == localPlayer then outputChatBox ( "You have left the area" ) end end function arena.borders ( ) if not arena.run then return end for i, v in ipairs ( arena.attach ) do local x1, y1, z1 = getElementPosition ( v.fromMarker ) local x2, y2, z2 = getElementPosition ( v.toMarker ) dxDrawLine3D ( x1, y1, z1, x2, y2, z2, tocolor ( 0, 255, 0, 230 ), 2 ) end end addEventHandler ( "onClientRender", root, arena.borders ) function arena.attachMarker ( ) arena.attach = { }; local fromID = 1 while fromID <= 4 do local toID = ( ( fromID < 4 and fromID +1 ) or 1 ) table.insert ( arena.attach, { fromMarker=arena.marker[fromID], toMarker=arena.marker[toID], distance=0 } ) fromID = fromID +1 end arena.positions ( ) end function arena.positions ( ) arena.position = { }; arena.position.marker = { }; arena.position.center = { x = 0, y = 0, z = 0 }; for i, v in ipairs ( arena.marker ) do arena.position.marker[i] = { }; arena.position.marker[i].x, arena.position.marker[i].y, arena.position.marker[i].z = getElementPosition ( v ) end local markerID = 1 while markerID <= 4 do arena.position.center.x = arena.position.center.x + arena.position.marker[markerID].x arena.position.center.y = arena.position.center.y + arena.position.marker[markerID].y arena.position.center.z = arena.position.center.z + arena.position.marker[markerID].z markerID = markerID +1 end arena.position.center.x = arena.position.center.x/4 arena.position.center.y = arena.position.center.y/4 arena.position.center.z = arena.position.center.z/4 arena.createBorders ( ) end function arena.createBorders ( ) local x, y = { }, { } for i, v in ipairs ( arena.position.marker ) do table.insert ( x, v.x ) table.insert ( y, v.y ) end arena.borders = createColPolygon ( arena.position.center.x, arena.position.center.y, x[1], y[1], x[2], y[2], x[3], y[3], x[4], y[4] ) addEventHandler ( "onClientColShapeLeave", arena.borders, arena.leave, false ) arena.run = true end جرب ذا ما انسى اللي ساعدني فيه بالتوفيق
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onPlayerJoin ; اللاعب باقي ماحمل ملف الكلاينت ف لذلك الإيفنت ماراح يحصله
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Client: triggerServerEvent ( "onRequestCurrentGamemode", localPlayer ) Server: addEvent ( "onRequestCurrentGamemode", true ) addEventHandler ( "onRequestCurrentGamemode", root, function ( ) if CWMode then triggerClientEvent ( source, "EnableCW", resourceRoot ) elseif WFFMode then triggerClientEvent ( source, "EnableWFF", resourceRoot ) end end )
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نال إعجابي
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#-[ BitDegree - كورسات مجانية لفترة محدودة ]-#
3NAD replied to #StrOnG_,)'s topic in Arabic / العربية
أحسنت -
شرايك اختبرك فالشغلة ذي ؟
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addCommandHandler ( "startMission" , function ( player,cmd,mission ) local playerAccount = getPlayerAccount ( player ) if ( not isGuestAccount ( playerAccount ) ) then if ( isObjectInACLGroup ( "user."..getAccountName(playerAccount),aclGetGroup("Console") ) ) then for k,v in pairs ( positionTable ) do if mission == v[1] then setElementData(resourceRoot,"TheMissions",mission) outputChatBox("yes",root,255,0,0,true) return end end outputChatBox("no",root,255,0,0,true) end end end )
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انت اللي تحدد تبي نو تظهر ولا لا ! مثلاً كان كودك انك تبحث عن قيمة في التيبل , ف مافي حاجة انك تستخدم else
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local taple = {} getPlayerDor = function ( source ) for i, v in ipairs ( taple ) do if v.player == source then return i end end end addCommandHandler("dor",-- يحط نفسه بالدور function(source) local dor = getPlayerDor ( source ) if not dor then outputChatBox("تم وضعك في الدور , انتظر حتي ياتي دورك لسحبك",source,255,255,0,true) table.insert(taple,{player=source}) outputChatBox(""..#taple.." انت الدور رقم",source,255,255,0,true) else outputChatBox(""..dor.." قمت بأخذ دور مسبقاً, الرقم",source,255,0,0,true) end end ) addCommandHandler("getDor", function(source) local dorNow = taple[1] if dorNow then local player = dorNow.player local x,y,z = getElementPosition(source) setElementPosition(player,x,y,z+2) table.remove(taple,1) else outputChatBox("لايوجد دور",source,255,0,0,true) end end )
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نعم , راح يوقف اللوب بعد اول نو
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تقدر تستخدم break لإيقاف اللوب أو return لإيقاف الوظيفة
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انا قلت لك جرب الكوماندات (اكتب الكلمة بأف8) ء إضافة كلمة للجدول addValue text حذف كلمة من الجدول removeValue text عرض الكلمات اللي بالجدول getValues
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انت اللي تحتاجه هو fromJSON toJSON اقرا الكود وافهم طريقة استخدام الوظيفتين اللي فوق اذا فيه شيء مافهمته, حدد عليه واسأل هنا
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executeSQLQuery ( "CREATE TABLE IF NOT EXISTS `Sql` (`test` TEXT)") addCommandHandler ( "addValue", function ( player, _, value ) local SQL = executeSQLQuery ( "SELECT `test` FROM `Sql`" ) if #SQL == 0 then local testingTable = { value }; local tableToBeStored = toJSON ( testingTable ) executeSQLQuery ( "INSERT INTO `Sql` (`test`) VALUES(?)", tableToBeStored ) outputChatBox ( "* The value has been added.", player ) else local tableToBeUsed = fromJSON ( SQL[1].test ) table.insert ( tableToBeUsed, value ) local tableToBeStored = toJSON ( tableToBeUsed ) executeSQLQuery ( "UPDATE `Sql` SET test=?", tableToBeStored ) outputChatBox ( "* The value has been added.", player ) end end ) addCommandHandler ( "removeValue", function ( player, _, value ) local SQL = executeSQLQuery ( "SELECT `test` FROM `Sql`" ) if #SQL == 0 then outputChatBox ( "* No results.", player ) else local tableToBeUsed = fromJSON ( SQL[1].test ) for i, v in ipairs ( tableToBeUsed ) do if v == value then table.remove ( tableToBeUsed, i ) local tableToBeStored = toJSON ( tableToBeUsed ) executeSQLQuery ( "UPDATE `Sql` SET test=?", tableToBeStored ) outputChatBox ( "* The value has been removed.", player ) return end end outputChatBox ( "* The value isn't exist.", player ) end end ) addCommandHandler ( "getValues", function ( player ) local SQL = executeSQLQuery ( "SELECT `test` FROM `Sql`" ) if #SQL == 0 then outputChatBox ( "* No results.", player ) else local tableToBeUsed = fromJSON ( SQL[1].test ) for i, v in ipairs ( tableToBeUsed ) do outputChatBox ( v, player ) end end end ) جرب الكوماندات
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عطني مثال حي للشيء اللي تبي تسويه في قاعدة البيانات ..
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هذا الكود راح يعمل ثقل كبير على الكلاينت ( يسبب لاق ) ء
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Hello, I would like to report about a Fake Server that using 6ArH's name ! Real Server: mtasa://51.255.105.230:22004 Fake Server: mtasa://94.177.197.159:27515 Thank you.