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Reflex#

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Everything posted by Reflex#

  1. Reflex#

    Buy Maps

    yes that's dont mine script..sry..but why this script dont work?
  2. Reflex#

    Buy Maps

    Whats wroong?
  3. Reflex#

    vehcolor

    When map start,color of car=color of team,all good,but when during the map,i pickup another car,color changed on another,so i want that when car change,color dont changed,remained like color of team
  4. Reflex#

    vehcolor

    no..but if i have many teams?
  5. Reflex#

    vehcolor

    You test it? WARNING: vehcolor/server.lua:5: Bad argument @ 'setVehicleColor'
  6. good map
  7. Reflex#

    vehcolor

    You test it?
  8. Reflex#

    vehcolor

    dont work worked for me when car change,color too
  9. Reflex#

    vehcolor

    WARNING: vehcolor/server.lua:2: Bad 'player' pointer @ 'getPlayerTeam'(1)
  10. Reflex#

    vehcolor

    dont work
  11. Reflex#

    vehcolor

    function setVehColor(playerSource) local teamOfPlayer = getPlayerTeam(playerSource) local r,g,b = getTeamColor(teamOfPlayer) local vehOfPlayer = getPedOccupiedVehicle(playerSource) if (vehOfPlayer) then setVehicleColor(vehOfPlayer, r,g,b,r,g,b,r,g,b,r,g,b) else setVehicleColor(vehOfPlayer, 1, 1, 1, 1) end end addEventHandler("onVehicleEnter", getRootElement(), setVehColor) I create this script..when map start,color of car is true..but when car change..color changing too. Help This is debugscript 3: WARNING: vehcolor/server.lua:3: Bad argument @ 'getTeamColor' WARNING: vehcolor/server.lua:6: Bad argument @ 'setVehicleColor'
  12. Nice)
  13. cool
  14. Awesome pro maps
  15. Very good map..i like map with many lights and many deco
  16. not bad map..i think you can do better
  17. awesome map
  18. Reflex#

    JoinQuit

    Can i do without this?
  19. Reflex#

    JoinQuit

    Cant join
  20. Reflex#

    JoinQuit

    How?
  21. Reflex#

    JoinQuit

    Yeah it work on local server..but write N/A..i'm from Ukraine..but thx you try hard to help me..you good guy
  22. Reflex#

    JoinQuit

    local countryNames = { ["AD"] = "Andorra", ["AG"] = "Antigua - Barbuda", ["AI"] = "Anguilla Arabia", ["AL"] = "Albania", ["AM"] = "Armenia", ["AR"] = "Argentina", ["AT"] = "Austria", ["AU"] = "Australia", ["AW"] = "Aruba", ["BA"] = "Bosnia", ["BE"] = "Belgium", ["BG"] = "Bulgaria", ["BH"] = "Bahrain", ["BM"] = "Bermuda", ["BN"] = "Bronei ", ["BO"] = "Bolivia", ["BR"] = "Brazil", ["BS"] = "Bahamas", ["BW"] = "Botswana", ["BY"] = "Belarus", ["BZ"] = "Belize", ["CA"] = "Canada", ["CC"] = "Cocos", ["CH"] = "Switzerland", ["CI"] = "Ivory Coast", ["CL"] = "Chile", ["CN"] = "China", ["CO"] = "Colombia", ["CU"] = "Cuba", ["CY"] = "Cyprus", ["CZ"] = "Czech", ["DE"] = "Germany", ["DK"] = "Denmark", ["DM"] = "Dominica", ["DO"] = "Dominican", ["EC"] = "Ecuador", ["EE"] = "Estonia", ["EG"] = "Egypt", ["ES"] = "Spain", ["ET"] = "Ethiopia", ["FI"] = "Finland", ["FR"] = "France", ["GB"] = "Great-Britain", ["GL"] = "Greenland", ["GY"] = "Guyana", ["HR"] = "Croatia", ["HU"] = "Hungary", ["ID"] = "Indonesia", ["IE"] = "Ireland", ["IR"] = "Iran", ["IS"] = "Iceland", ["IT"] = "Italy", ["IN"] = "India", ["JO"] = "Jordan", ["JM"] = "Jamaica", ["jp"] = "Mexico", ["KW"] = "Kuwait", ["IT"] = "Italy", ["LU"] = "Luxembourg", ["LV"] = "Latvia", ["MA"] = "Morocco", ["MC"] = "Monaco", ["MT"] = "Malta", ["MX"] = "Mexico", ["NG"] = "Nigeria", ["NL"] = "Netherlands", ["NO"] = "Norway", ["PA"] = "Panama", ["PE"] = "Peru", ["PH"] = "Philipines", ["PK"] = "Pakistan", ["PL"] = "Poland", ["PT"] = "Portugal", ["QA"] = "Qatar", ["RO"] = "Romania", ["RU"] = "Russia", ["SA"] = "Saudi Arbia", ["SE"] = "Sweden", ["SI"] = "Slovania", ["TO"] = "Tonga", ["TR"] = "Turkey", ["UA"] = "Ukraine", ["UK"] = "United Kingdom", ["US"] = "United States", ["UY"] = "Uruguay", ["VN"] = "Vietnam", ["YE"] = "Yemen", ["YU"] = "Yugoslavia", ["ZA"] = "South Africa" }; addEventHandler ( 'onPlayerJoin', root, function ( ) local country = exports [ 'admin' ]:getPlayerCountry ( source ); country = countryNames or 'N/A' setElementData ( source, 'Country', country ); outputChatBox ( getPlayerName ( source ) .. ' has joined the game from ' .. tostring( getElementData ( source, 'Country' ) ), root, 255, 100, 100, false ); end ); I try this and now write: PlayerName has joined the game from table: and number
  23. Reflex#

    JoinQuit

    Oh sorry..work..but writing only PlayerName has joined the game from N/A
  24. Reflex#

    JoinQuit

    Now dont work
  25. Reflex#

    JoinQuit

    i'm from Ukraine..country must showing..in scoreboard show..
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