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killer123xx

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I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

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  1. I have a minigame but I want to edit it, I want to add 'Highscores' & 'My Best' in it. I don't know much about SQL, anyone can make add the function which shows 'Highscores' & 'My Best' in the game SNAKE. --Client size = 0.02 direction = "right" lastdir = "right" pause = false started = false firstStart = false checkbox = {} positions = {} positions[1] = 0.1 positions[2] = 10 positions[3] = 20 positions[4] = 30 positions[5] = 40 positions[6] = 50 positions[7] = 60 positions[8] = 70 positions[9] = 80 positions[10] = 90 function mainWindow () if not gameWindow then firstStart = true gameWindow = guiCreateWindow (0.2, 0.2, 0.6, 0.6, "Snake!", true) gameArea = guiCreateGridList (0.3, 0.06, 0.7, 0.95, true, gameWindow) score = guiCreateLabel(0.05, 0.1, 0, 0, "Score: 0", true, gameWindow) speed1 = guiCreateLabel(0.1, 0.53, 0, 0, "Speed", true, gameWindow) guiSetFont(speed1, "default-bold-small") guiSetSize ( speed1, guiLabelGetTextExtent ( speed1 ), guiLabelGetFontHeight ( speed1 ), false ) local sizeD = guiLabelGetFontHeight ( speed1 ) difficulty = guiCreateProgressBar (0.05, 0.55, 0.20, 0.10, true, gameWindow) local x, y = guiGetPosition(difficulty, false) local sx, sy = guiGetSize(difficulty, false) guiSetPosition(difficulty, x, y + sizeD, false) guiProgressBarSetProgress(difficulty, 1) addEventHandler("onClientGUIClick", difficulty, function (button, state, posX, posY) local cX = guiGetScreenSize() * getCursorPosition() local pX, pY = guiGetPosition(difficulty, false) local x = cX / pX local x = x - 8 local x = x * 28 local progress = x if progress <= 1 then progress = 1 elseif progress >= 100 then progress = 100 end guiProgressBarSetProgress(difficulty, math.floor(progress)) end, false) guiSetFont (score, "default-bold-small") startPause = guiCreateButton(0.05, 0.7, 0.20, 0.10, "Start!", true, gameWindow) addEventHandler("onClientGUIClick", startPause, startOrPauseSnake, false) guiSetSize ( score, guiLabelGetTextExtent ( score ), guiLabelGetFontHeight ( score ), false ) currentScore = 0 showCursor(true) else guiSetVisible(gameWindow, true) showCursor(true) end bindKey ("arrow_u", "down", function () direction = "up" end) bindKey ("arrow_r", "down", function () direction = "right" end) bindKey ("arrow_d", "down", function () direction = "down" end) bindKey ("arrow_l", "down", function () direction = "left" end) bindKey ("space", "down", startOrPauseSnake) end addCommandHandler("snake", mainWindow) --progress == - 10 per progress function startOrPauseSnake () local progress = guiProgressBarGetProgress(difficulty) time = 450 - ( progress * 4.5 ) + 50 if started == false then started = true if gameOver then destroyElement(gameOver) end guiSetText(startPause, "Pause!") checkbox = {} direction = "right" lastdir = "right" currentScore = 0 guiSetText (score, "Score: "..currentScore) checkbox[1] = guiCreateCheckBox(0.4,0.4, size, size, "", true, true, gameArea) checkbox[2] = guiCreateCheckBox(0.4-size,0.4, size, size, "", false, true, gameArea) checkbox[3] = guiCreateCheckBox(0.4-size-size,0.4, size, size, "", false, true, gameArea) checkbox[4] = guiCreateCheckBox(0.4-size-size-size,0.4, size, size, "", false, true, gameArea) x = positions[math.random(1, 10)] / 100 y = positions[math.random(1, 10)] / 100 fruit = guiCreateCheckBox (x, y, size, size, "", true, true, gameArea) movement = setTimer(moveit, time, 0) last = #checkbox else if pause == false then guiSetText(startPause, "Start!") killTimer(movement) pause = true else guiSetText(startPause, "Pause!") movement = setTimer(moveit, time, 0) pause = false end end end function stopTheSnake () if ( wannaStart ) then guiSetVisible(wannaStart, false) showCursor(false) end if firstStart == false then return end if started == true and pause == false then killTimer(movement) pause = true guiSetText(startPause, "Start!") guiSetVisible(gameWindow, false) showCursor(false) elseif started == true and pause == true then guiSetVisible(gameWindow, false) showCursor(false) elseif started == false then guiSetVisible(gameWindow, false) showCursor(false) end unbindKey ("arrow_u", "down") unbindKey ("arrow_r", "down") unbindKey ("arrow_d", "down") unbindKey ("arrow_l", "down") unbindKey ("space", "down", startOrPauseSnake) end addEvent("stopSnakeC", true) addEventHandler("stopSnakeC", getRootElement(), stopTheSnake) addCommandHandler("stopsnake", stopTheSnake) addEvent("startSnakeC", true) addEventHandler("startSnakeC", getRootElement(), function () if not wannaStart then showCursor(true) wannaStart = guiCreateWindow (0.4,0.3, 0, 0, "Play Snake?", true) guiSetSize(wannaStart, 250, 200, false) playText = guiCreateLabel(0.1, 0.3, 0.9,0.7, "Would you like to play some snake while you wait?", true, wannaStart) guiSetFont(playText, "default-bold-small") guiLabelSetHorizontalAlign(playText, "left", true) --guiSetSize ( playText, guiLabelGetTextExtent ( playText ), guiLabelGetFontHeight ( playText ), false ) yeaplay = guiCreateButton(0.1, 0.8, 0.3, 0.2, "Yes", true, wannaStart) addEventHandler("onClientGUIClick", yeaplay, function () guiSetVisible(wannaStart, false) mainWindow () end, false) noplay = guiCreateButton(0.6, 0.8, 0.3, 0.2, "No", true, wannaStart) addEventHandler("onClientGUIClick", noplay, function () guiSetVisible(wannaStart, false) showCursor(false) end, false) else guiSetVisible(wannaStart, true) showCursor(true) end end) posX = {} posY = {} function moveit () --posX[1], posY[1] = guiGetPosition(checkbox[1], true) i = 0 if direction == "right" then if lastdir == "left" then direction = "left" else lastdir = "right" for k,v in ipairs(checkbox) do i = i + 1 if v == checkbox[1] then posX[i], posY[i] = guiGetPosition(v, true) guiSetPosition(v, posX[i] + (size ), posY[i], true) --posX, posY = guiGetPosition(v, true) else posX[i], posY[i] = guiGetPosition(v, true) guiSetPosition(v, posX[i-1], posY[i-1], true) end end end elseif direction == "down" then if lastdir == "up" then direction = "up" else lastdir = "down" for k,v in ipairs(checkbox) do i = i + 1 if v == checkbox[1] then posX[i], posY[i] = guiGetPosition(v, true) guiSetPosition(v, posX[i], posY[i] + (size ), true) --posX, posY = guiGetPosition(v, true) else posX[i], posY[i] = guiGetPosition(v, true) guiSetPosition(v, posX[i-1], posY[i-1], true) end end end elseif direction == "left" then if lastdir == "right" then direction = "right" else lastdir = "left" for k,v in ipairs(checkbox) do i = i + 1 if v == checkbox[1] then posX[i], posY[i] = guiGetPosition(v, true) guiSetPosition(v, posX[i] - (size), posY[i], true) --posX, posY = guiGetPosition(v, true) else posX[i], posY[i] = guiGetPosition(v, true) guiSetPosition(v, posX[i-1], posY[i-1], true) end end end elseif direction == "up" then if lastdir == "down" then direction = "down" else lastdir = "up" for k,v in ipairs(checkbox) do i = i + 1 if v == checkbox[1] then posX[i], posY[i] = guiGetPosition(v, true) guiSetPosition(v, posX[i], posY[i] - (size ), true) --posX, posY = guiGetPosition(v, true) else posX[i], posY[i] = guiGetPosition(v, true) guiSetPosition(v, posX[i-1], posY[i-1], true) end end end end headX, headY = guiGetPosition(checkbox[1], true) if headX < -0.01 or headX >= 0.99 or headY < -0.01 or headY >= 0.99 then killTimer(movement) --outputChatBox ("Game Over") gameOver = guiCreateLabel (0.3, 0.5, 0, 0, "Game over!", true, gameArea) guiSetFont (gameOver, "default-bold-small") guiSetSize ( gameOver, guiLabelGetTextExtent ( gameOver ), guiLabelGetFontHeight ( gameOver ), false ) last = #checkbox blinks = 0 snakeVisible = true gameover1 = setTimer (destroySnake, 400, 10) end for k,v in ipairs(checkbox) do if v ~= checkbox[1] then local x, y = guiGetPosition(v, true) if x == headX and y == headY then killTimer(movement) --outputChatBox ("Game Over") gameOver = guiCreateLabel (0.3, 0.5, 0, 0, "Game over!", true, gameArea) guiSetSize ( gameOver, guiLabelGetTextExtent ( gameOver ), guiLabelGetFontHeight ( gameOver ), false ) last = #checkbox guiSetFont (gameOver, "default-bold-small") blinks = 0 snakeVisible = true
  2. I want to run my server through my PC but for that, I need to do portforwarding , anyone tell me what's the Port Start, Port End, Port Map, Port Map End of MTA.
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