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Yolanda

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I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody. (2/54)

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  1. Et-win, I am only using those three functions to give the money. My idea is also developing a fishing resource, but based on markers located around the map rather than being present on the sea. Anyway thank you Max+, you pointed it out and it works now
  2. Hello, There is a problem with onMarkerLeave; it doesn't kill the timer nor generates the outputchatbox. So after leaving the marker, I keep earning money. I am desperately looking for some help, could you please tell what is wrong and how to fix it? thank you! ... function MarkerHit( hitElement, matchingDimension ) if getElementType( hitElement ) == "player" and not isPedInVehicle(hitElement) then local timer = unpackTimes() setPedAnimation ( hitElement, "SWORD", "sword_IDLE") -- hitElement is the player outputChatBox("test1", getRootElement(), 0, 255, 255 ) payTimers [ hitElement ] = setTimer ( payPlayer, timer, 0, hitElement) end end addEventHandler( "onMarkerHit", myMarker, MarkerHit ) function MarkerLeave( leaveElement, matchingDimension ) if getElementType( hitElement ) == "player" then if isTimer(payTimers [ hitElement ]) then killTimer(payTimers [ hitElement ]) payTimers [ hitElement ] = nil outputChatBox("test2", getRootElement(), 0, 255, 255 ) end end end addEventHandler( "onMarkerLeave", myMarker, MarkerLeave ) ...
  3. Hello, I have found this great script: https://community.multitheftauto.com/index.php?p= ... ls&id=7546 However, I want to only allow these vehicle ids to be able using cruise control. I have asked around in irc and nobody replied. Hoping one of you kind people takes his or her time to do this simple task, I would be most grateful. Desired vehicle IDs: http://pastebin.com/aqgSD6Jr Server -- Author: __Vector__ addEvent ("enableVehicleCruiseSpeed", true); addEventHandler ("enableVehicleCruiseSpeed", getRootElement (), function (state) if state then setElementSyncer (source, getVehicleController (source)); else setElementSyncer (source, true); end; end); Client -- Author: __Vector__ local cruiseSpeedKey = "c"; local cruiseSpeedInfo = "Press \"" .. cruiseSpeedKey .. "\" key to enable/disable vehicle cruise speed"; local screenw, screenh = guiGetScreenSize (); local cruiseSpeedInfoLabel = guiCreateLabel (0.35 * screenw, screenh - 80, 0.5 * screenw, 30, cruiseSpeedInfo, false); guiSetFont (cruiseSpeedInfoLabel, "clear-normal"); guiSetProperty (cruiseSpeedInfoLabel, "TextColours", "tl:FFFFFF00 tr:FFFFFF00 bl:FFFFFF00 br:FFFFFF00"); guiSetVisible (cruiseSpeedInfoLabel, false); local cruiseSpeedInfoStateLabel = guiCreateLabel (0.35 * screenw, screenh - 58, 0.4 * screenw, 30, "", false); guiSetFont (cruiseSpeedInfoStateLabel, "clear-normal"); guiSetProperty (cruiseSpeedInfoStateLabel, "TextColours", "tl:FFFFFF00 tr:FFFFFF00 bl:FFFFFF00 br:FFFFFF00"); guiSetVisible (cruiseSpeedInfoStateLabel, false); local hideCruiseSpeedInfoTimer, hideCruiseSpeedInfoUpdaterAlive; local hideCruiseSpeedInfoStateTimer; local function hideCruiseSpeedInfoUpdater (dt) dt = dt * 0.001; local alpha = guiGetAlpha (cruiseSpeedInfoLabel); alpha = alpha - 0.5 * dt; if alpha <= 0 then guiSetVisible (cruiseSpeedInfoLabel, false); removeEventHandler ("onClientPreRender", getRootElement (), hideCruiseSpeedInfoUpdater); return; end; guiSetAlpha (cruiseSpeedInfoLabel, alpha); end; local function hideCruiseSpeedInfoStateUpdater (dt) dt = dt * 0.001; local alpha = guiGetAlpha (cruiseSpeedInfoStateLabel); alpha = alpha - 0.5 * dt; if alpha <= 0 then guiSetVisible (cruiseSpeedInfoStateLabel, false); removeEventHandler ("onClientPreRender", getRootElement (), hideCruiseSpeedInfoStateUpdater); return; end; guiSetAlpha (cruiseSpeedInfoStateLabel, alpha); end; local cruiseSpeedEnabled, cruiseSpeed; local function cruiseSpeedChecker () local theVehicle = getPedOccupiedVehicle (getLocalPlayer ()); local vX, vY, vZ = getElementVelocity (theVehicle); local iv = 1/math.sqrt (vX^2 + vY^2 + vZ^2); local mX, mY, mZ = vX * iv * cruiseSpeed, vY * iv * cruiseSpeed, vZ * iv * cruiseSpeed; setElementVelocity (theVehicle, mX, mY, mZ); end; __cruiseSpeedCollisionChecker = {}; local function cruiseSpeedCollisionChecker () __cruiseSpeedCollisionChecker (); end; local function toggleCruiseSpeedInfoState () if isTimer (hideCruiseSpeedInfoStateTimer) then killTimer (hideCruiseSpeedInfoStateTimer); else if guiGetVisible (cruiseSpeedInfoStateLabel) then removeEventHandler ("onClientPreRender", getRootElement (), hideCruiseSpeedInfoStateUpdater); end; end; guiSetVisible (cruiseSpeedInfoStateLabel, true); guiSetAlpha (cruiseSpeedInfoStateLabel, 1); if cruiseSpeedEnabled then guiSetText (cruiseSpeedInfoStateLabel, "Cruise Speed Enabled"); else guiSetText (cruiseSpeedInfoStateLabel, "Cruise Speed Disabled"); end; hideCruiseSpeedInfoStateTimer = setTimer ( function () addEventHandler ("onClientPreRender", getRootElement (), hideCruiseSpeedInfoStateUpdater); end, 3000, 1); end; local function toggleCruiseSpeed () if not cruiseSpeedEnabled then local theVehicle = getPedOccupiedVehicle (getLocalPlayer ()); local vX, vY, vZ = getElementVelocity (theVehicle); cruiseSpeed = math.sqrt (vX^2 + vY^2 + vZ^2); if cruiseSpeed < (10/180) then return; end; triggerServerEvent ("enableVehicleCruiseSpeed", theVehicle, true); addEventHandler ("onClientPreRender", getRootElement (), cruiseSpeedChecker); addEventHandler ("onClientVehicleCollision", theVehicle, cruiseSpeedCollisionChecker); bindKey ("accelerate", "down", toggleCruiseSpeed); bindKey ("brake_reverse", "down", toggleCruiseSpeed); else triggerServerEvent ("enableVehicleCruiseSpeed", getPedOccupiedVehicle (getLocalPlayer ()), false); removeEventHandler ("onClientPreRender", getRootElement (), cruiseSpeedChecker); removeEventHandler ("onClientVehicleCollision", getPedOccupiedVehicle (getLocalPlayer ()), cruiseSpeedCollisionChecker); unbindKey ("accelerate", "down", toggleCruiseSpeed); unbindKey ("brake_reverse", "down", toggleCruiseSpeed); end; cruiseSpeedEnabled = not cruiseSpeedEnabled; toggleCruiseSpeedInfoState (); end; setmetatable (__cruiseSpeedCollisionChecker, {__call = function () toggleCruiseSpeed (); end}); local function onClientVehicleEnterHandler () guiSetVisible (cruiseSpeedInfoLabel, true); guiSetAlpha (cruiseSpeedInfoLabel, 1); hideCruiseSpeedInfoTimer = setTimer ( function () hideCruiseSpeedInfoUpdaterAlive = true; addEventHandler ("onClientPreRender", getRootElement (), hideCruiseSpeedInfoUpdater); end, 3000, 1); bindKey (cruiseSpeedKey, "down", toggleCruiseSpeed); cruiseSpeedEnabled = false; end; addEventHandler ("onClientVehicleEnter", getRootElement (), function (thePlayer, seat) if (thePlayer == getLocalPlayer ()) and (seat == 0) then onClientVehicleEnterHandler (); end; end); addEventHandler ("onClientResourceStart", getResourceRootElement (getThisResource ()), function () if isPedInVehicle (getLocalPlayer ()) then local theVehicle = getPedOccupiedVehicle (getLocalPlayer ()); if getVehicleController (theVehicle) == getLocalPlayer () then onClientVehicleEnterHandler (); end; end; end); addEventHandler ("onClientVehicleExit", getRootElement (), function (thePlayer, seat) if (thePlayer == getLocalPlayer ()) and (seat == 0) then if isTimer (hideCruiseSpeedInfoTimer) then guiSetVisible (cruiseSpeedInfoLabel, false); killTimer (hideCruiseSpeedInfoTimer); else if hideCruiseSpeedInfoUpdaterAlive then guiSetVisible (cruiseSpeedInfoLabel, false); removeEventHandler ("onClientPreRender", getRootElement (), hideCruiseSpeedInfoUpdater); end; end; unbindKey (cruiseSpeedKey, "down", toggleCruiseSpeed); end; end);
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