if enabled then
engineApplyShaderToWorldTexture ( myShader, "smoke" )
outputChatBox ( "NITRO: Shader activated!",getLocalPlayer() )
function reddd ()
dxSetShaderValue( myShader, "gNitroColor", 255, 255, 0, 255 )
engineApplyShaderToWorldTexture ( myShader, "smoke" )
setTimer ( redd, 1000, 1 )
end
function redd ()
dxSetShaderValue( myShader, "gNitroColor", 255, 0, 0, 255 )
engineApplyShaderToWorldTexture ( myShader, "smoke" )
setTimer ( greenn, 1000, 1 )
end
function greenn ()
dxSetShaderValue( myShader, "gNitroColor", 0, 250, 0, 255 )
engineApplyShaderToWorldTexture ( myShader, "smoke" )
setTimer ( blauww, 1000, 1 )
end
function blauww ()
dxSetShaderValue( myShader, "gNitroColor", 0, 0, 250, 255 )
engineApplyShaderToWorldTexture ( myShader, "smoke" )
setTimer ( rozee, 1000, 1 )
end
function rozee ()
dxSetShaderValue( myShader, "gNitroColor", 250, 0, 250, 255 )
engineApplyShaderToWorldTexture ( myShader, "smoke" )
setTimer ( reddd, 1000, 1 )
end
setTimer ( rozee, 1000, 1 )
enabled = false
setcolorativado = true
else
engineRemoveShaderFromWorldTexture ( myShader, "smoke" )
outputChatBox ( "NITRO: Shader disabled!",getLocalPlayer() )
setcolorativado = false
enabled = true
end
I need fix that problem
Else = colors are normal
But it continue change anymore..Help me