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It took a while before I had time for explaining an enchantment which I created a while back, but I finally wrote a topic for it. Just another enchantment topic/tutorial. This time it is about communication between serverside and clientside.
The context of what will be enchanted
These 2 sides will have communication with each other:
serverside > code that runs in the server application.
Program Files (x86)\MTA San Andreas X.X\server\MTA Server(.exe)clientside > code that runs on all clients/players > game application.
Program Files (x86)\MTA San Andreas X.X\Multi Theft Auto.exeIn most cases there is just 1 server.
And there might be more clients / players connected to that 1 server.If you already know how client/server trigger events work, then it is still worth looking at. It is an enchantment, which means it does things for you, so less code is needed to achieve something complex.
There are some stupid jokes included, which are actually really bad... sorry. It is suppose reduce the cognitive load of the content by letting the reader first visualize the context before explaining it. (it is a method)