What?
I'm interested in seeing client-side mods. In particular, mods such as vehicle skins.
Why?
I have been developing vehicle skins on & off for a while, it initially started out for a server, but many people were interested in having the mods available for offline use. This means I have to make two *.txd files for every release, one for servers to use, and one which players can use offline. Another problem is that some servers do not allow people with modified game data to enter, so I have to have GTASA installed twice. I'd also like to use the skins at other servers.
How?
My suggestion is that, we have some sort of system which allows for mods that do not affect player/vehicle performance - such as vehicle skins. I believe such a system would be handy to many players. I do not play GTASA offline on my PC, so I wouldn't be too bothered that my mods aren't there offline.
Who?
I know I enjoy using non-performance enhancing mods in my GTASA, such as vehicle skins and texture modifications, as do many people I know. A lot of my friends in the MTA community also choose to use handling mods, some servers allow them, and some do not. So having such a system would be handy to them, if it could control the handling mods depending on server settings. For example, if I were to enter a server with handling mods, which does not allow them, MTA would automatically disable them, thus saving me from switching to my unmodified installation of GTASA.
So what do you think?
I think I have covered everything, if you have any questions, feel free to ask.
Az.