Hi all i made this
i want it Play For the Player who his level has ries up
for example
if i get Leve 1
Play sound
level 2 play sound
....
server side ...
exports.scoreboard:scoreboardAddColumn("EXP")
exports.scoreboard:scoreboardAddColumn("Level")
function win(ammo, killer, weapon, bodypart)
local H = getElementData(killer, "EXP")
local S = getElementData(killer, "Level")
local killer1 = getPlayerName(killer)
local noob = getPlayerName(source)
if killer and killer ~=source then
setElementData(killer, "EXP", tonumber(H)+1)
if tonumber(H) == 30 then
setElementData(killer, "Level", "Lvl 1 !")
elseif tonumber(H) == 55 then
setElementData(killer, "Level", "Lvl 2 !")
elseif tonumber(H) == 75 then
setElementData(killer, "Level", "Lvl 3 !")
elseif tonumber(H) == 85 then
setElementData(killer, "Level", "Lvl 4 !")
elseif tonumber(H) == 95 then
setElementData(killer, "Level", "Lvl 5 !")
elseif tonumber(H) == 120 then
setElementData(killer, "Level", "Lvl 6 !")
elseif tonumber(H) == 150 then
setElementData(killer, "Level", "Lvl 7 !")
elseif tonumber(H) == 230 then
setElementData(killer, "Level", "Lvl 8 !")
elseif tonumber(H) == 350 then
setElementData(killer, "Level", "Lvl 9 !")
elseif tonumber(H) == 500 then
setElementData(killer, "Level", "Lvl 10 !")
end
triggerClientEvent ( killer, "playSound" , killer )
outputChatBox(killer1 .. "Killed " .. noob .. " and gained +1 EXP", getRootElement(), 255, 255, 0, false)
end
end
addEventHandler( "onPlayerWasted", getRootElement(), win)
clientSide ....
addEvent ( "playSound" , true )
addEventHandler ( "playSound" , root ,
function()
playSound ( "levelup.mp3" , false )
end)