Hello I have two questions about replacing a model. 
I just started playing MTA about two weeks now so I'm new to scripting. 
First: I can get the model to show up in the game with the collision working  
but when I add the texture to the code the texture wont load along with the collision 
so I think I'm doing something wrong in GMAX I use txdworkshop to make the TXD 
I took this code straight from the wiki 
meta.xml 
<meta> 
     <info author="YourName"  
     type="script"  
     name="My Server"  
     description="My first MTA DM server" /> 
     <script src="server.lua" /> 
     <script src="client.lua" type="client" /> 
     <file src="Model.dff" /> 
     <file src="Model.col" /> 
     <file src="Model.txd" /> 
</meta> 
 
client.lua 
function ReplaceObject ( ) 
  
col = engineLoadCOL( "Model.col" ) 
dff = engineLoadDFF( "Model.dff", 0 ) --modelid is everytime 0, when you replace no vehicle 
txd = engineLoadTXD ( "Model.txd" ) 
  
engineImportTXD ( txd, 1337 ) 
engineReplaceCOL( col, 1337 ) 
engineReplaceModel( dff, 1337 )-- replace the model at least 
  
end 
  
addEvent ( "replaceObj", true ) 
addEventHandler ( "replaceObj", getRootElement(), ReplaceObject ) 
  
 
server.lua 
function ReplaceCommand ( ) 
triggerClientEvent( "replaceObj", getRootElement(), replaceObj ) 
end 
  
  
addCommandHandler( "replace", ReplaceCommand ) 
 
Second: How do I make the resource load the new models automatically when it starts 
I tried 'onResourceStart' and get no errors but it still wont work????