I used the setModelHandling as it says on wiki
function handlingChange()
setModelHandling(541, "mass", 1890)
setModelHandling(541, "turnMass", 3780)
setModelHandling(541, "dragCoeff", 0.7)
setModelHandling(541, "centerOfMass", {0.0, 0.1, -0.2} )
setModelHandling(541, "percentSubmerged", 75)
setModelHandling(541, "tractionMultiplier", 0.70)
setModelHandling(541, "tractionLoss", 0.90)
setModelHandling(541, "tractionBias", 0.50)
setModelHandling(541, "numberOfGears", 5)
setModelHandling(541, "maxVelocity", 407)
setModelHandling(541, "engineAcceleration", 50)
setModelHandling(541, "engineInertia", 10)
setModelHandling(541, "driveType", "awd")
setModelHandling(541, "engineType", "petrol")
setModelHandling(541, "brakeDeceleration", 11)
setModelHandling(541, "brakeBias", 0.45)
setModelHandling(541, "ABS", false)
setModelHandling(541, "steeringLock", 30)
setModelHandling(541, "suspensionForceLevel", 0.80)
setModelHandling(541, "suspensionDamping", 0.20)
setModelHandling(541, "suspensionHighSpeedDamping", 0.0)
setModelHandling(541, "suspensionUpperLimit", 0.10)
setModelHandling(541, "suspensionLowerLimit", -0.09)
setModelHandling(541, "suspensionFrontRearBias", 0.5)
setModelHandling(541, "suspensionAntiDiveMultiplier", 0.6)
setModelHandling(541, "seatOffsetDistance", 0.3)
setModelHandling(541, "collisionDamageMultiplier", 0.50)
setModelHandling(541, "monetary", 1460000)
setModelHandling(541, "modelFlags", 0xC0222004)
setModelHandling(541, "handlingFlags", 0x1400000)
setModelHandling(541, "headLight", 1)
setModelHandling(541, "tailLight", 1)
setModelHandling(541, "animGroup", 0)
end
addEventHandler("onResourceStart", resourceRoot, handlingChange)
but it only works with cars created in the game, the cars spawned with the map are not changed, how can i do it ?
I think I have to use "ipairs" but I have not found any tutorial on how to use it.
who can help me ? thanks