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Gang
Ghetto BoyZ
Giovanni's Achievements

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Here's what I got: ------------------ System Information ------------------ Time of this report: 12/31/2011, 10:54:28 Machine name: - Operating System: Windows 7 Professional 32-bit (6.1, Build 7600) (7600.win7_gdr.111025-1503) Language: German (Regional Setting: German) System Manufacturer: MEDIONPC System Model: MS-7501 BIOS: Default System BIOS Processor: AMD Phenom(tm) 9650 Quad-Core Processor (4 CPUs), ~2.3GHz Memory: 4096MB RAM Available OS Memory: 3326MB RAM Page File: 1303MB used, 5347MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7600.16385 32bit Unicode ------------ DxDiag Notes ------------ Display Tab 1: No problems found. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found. -------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail) --------------- Display Devices --------------- Card name: ATI Radeon HD 4500 Series Manufacturer: ATI Technologies Inc. Chip type: ATI display adapter (0x9540) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_9540&SUBSYS_E106174B&REV_00 Display Memory: 1914 MB Dedicated Memory: 506 MB Shared Memory: 1407 MB Current Mode: 1920 x 1080 (32 bit) (59Hz) Monitor Name: PnP-Monitor (Standard) Monitor Model: BenQG2222HDL Monitor Id: BNQ7859 Native Mode: 1920 x 1080(p) (60.000Hz) Output Type: HD15 Driver Name: atiumdag.dll,atidxx32.dll,atidxx64,atiumdva.cap,atiumd64,atiumd6a,atitmm64 Driver File Version: 8.14.0010.0678 (English) Driver Version: 8.632.1.2000 DDI Version: 10.1 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: 8/18/2009 01:20:38, 3105280 bytes WHQL Logo'd: Yes WHQL Date Stamp: Device Identifier: {D7B71EE2-D600-11CF-5D76-0CC1A1C2C535} Vendor ID: 0x1002 Device ID: 0x9540 SubSys ID: 0xE106174B Revision ID: 0x0000 Driver Strong Name: oem1.inf:ATI.Mfg.NTx86.6.0:ati2mtag_R7X:8.632.1.2000:pci\ven_1002&dev_9540 Rank Of Driver: 00E62001 Video Accel: ModeMPEG2_A ModeMPEG2_C Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Not Supported DXVA-HD: Not Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled ------------- Sound Devices ------------- Description: Lautsprecher (High Definition Audio-Gerät) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_1462501F&REV_1002 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7600.16385 (German) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 7/14/2009 00:51:47, 304128 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Lautsprecher (High Definition Audio-Gerät) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_1462501F&REV_1002 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7600.16385 (German) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 7/14/2009 00:51:47, 304128 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No Description: Digitalaudio (S/PDIF) (High Definition Audio-Gerät) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0888&SUBSYS_1462501F&REV_1002 Manufacturer ID: 1 Product ID: 65535 Type: WDM Driver Name: HdAudio.sys Driver Version: 6.01.7600.16385 (German) Driver Attributes: Final Retail WHQL Logo'd: Yes Date and Size: 7/14/2009 00:51:47, 304128 bytes Other Files: Driver Provider: Microsoft HW Accel Level: Basic Cap Flags: 0xF1F Min/Max Sample Rate: 100, 200000 Static/Strm HW Mix Bufs: 1, 0 Static/Strm HW 3D Bufs: 0, 0 HW Memory: 0 Voice Management: No EAX(tm) 2.0 Listen/Src: No, No I3DL2(tm) Listen/Src: No, No Sensaura(tm) ZoomFX(tm): No --------------------- Sound Capture Devices --------------------- ------------------- DirectInput Devices ------------------- Device Name: Maus Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: Tastatur Attached: 1 Controller ID: n/a Vendor/Product ID: n/a FF Driver: n/a Device Name: HID-konformes Benutzersteuergerät Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x04F3, 0x0103 FF Driver: n/a Device Name: HID-konformes Gerät Attached: 1 Controller ID: 0x0 Vendor/Product ID: 0x04F3, 0x0103 FF Driver: n/a Poll w/ Interrupt: No ----------- USB Devices ----------- + USB-Root-Hub | Vendor/Product ID: 0x1002, 0x4397 | Matching Device ID: usb\root_hub | Service: usbhub | Driver: usbhub.sys, 3/25/2011 04:06:46, 258560 bytes | Driver: usbd.sys, 3/25/2011 04:06:06, 5888 bytes ---------------- Gameport Devices ---------------- ------------ PS/2 Devices ------------ + HID-Tastatur | Vendor/Product ID: 0x04F3, 0x0103 | Matching Device ID: hid_device_system_keyboard | Service: kbdhid | Driver: kbdhid.sys, 7/14/2009 00:45:09, 28160 bytes | Driver: kbdclass.sys, 7/14/2009 02:20:36, 42576 bytes | + Terminalserver-Tastaturtreiber | Matching Device ID: root\rdp_kbd | Upper Filters: kbdclass | Service: TermDD | Driver: i8042prt.sys, 7/14/2009 00:11:24, 80896 bytes | Driver: kbdclass.sys, 7/14/2009 02:20:36, 42576 bytes | + HID-konforme Maus | Vendor/Product ID: 0x046D, 0xC018 | Matching Device ID: hid_device_system_mouse | Service: mouhid | Driver: mouhid.sys, 7/14/2009 00:45:08, 26112 bytes | Driver: mouclass.sys, 7/14/2009 02:20:44, 41552 bytes | + Terminalserver-Maustreiber | Matching Device ID: root\rdp_mou | Upper Filters: mouclass
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MTA doesn't crash. It just gives me a message like when you get kicked, saying that it was unable to download file xy. I guess since MTA doesn't crash I don't have a core.txt file in my MTA folder.
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Another server, not my own one.
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I have deleted everything, and MTA has re-created them. But when I connect, it says for example: Unable to load "votemanger/votemanager_client.lua" Shouldn't it be able to load it, since MTA has created them earlier?
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This was kinda weird. When I have started this tool it told me that I have 2 versions of MTA installed: 1.1.1 and 1.2. I took a look at the list of installed programs and there it has shown me 2 versions as well so I tried to delete the older one. It said that it was already deleted though. Anyhow, I have started MTA now again, and I was able to connect, but I don't really wanna trust in this all now. Some days ago I had the same problem, after a little time it worked again then. How did the problem appear again then: I was playing on a server when a new map got loaded. It told me that it was unable to load a texture file or w/e it was, and I got kicked out of the server. I tried to connect to other servers then and wasn't successful. About this diagnostic program: I've seen these lines and the rest doesn't seem to contain any good informations. It said that there are no problems.
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Everytime I connect to a server it gives me an error that I can not download a file (it is always a different one) and kicks me out of the server. I have re-installed MTA 3 - 4 times already and still nothing. I got the newest version of MTA (1.2 or w/e). I appreciate every kind of help.
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I also thought that it has to do with my connection. But thanks for your reply. It is somehow sad for me to see that such bugs [i guess I am right when I call this so] appear in the new version. I hope that this is going to be fixed. And yes, I know that there are 800+ Servers. This was just an example.
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Hi, I upgraded from MTA 1.0.5 to 1.1.1 yesterday and have a little problem now. Or let's say a big one. When I go to the server list ( Server Browser ) the servers start to disappear after some seconds. So it shows for example Servers: 195 , 5 seconds later Servers: 50 . And then they are all gone. What is the problem? I have re-installed MTA already but it did not change anything.
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So if I want to do an action on the player, which is clientsided, the command has to be clientsided as well? (For example a command that shows a GUI to a player [This function is client sided only if I am right] ? )
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Ehm well, I have been playing MTA for a while now, and yes, I wanted to start real scripting (not only additions for maps) a while ago, but I never really meant it serious. But now, after 1.1 was released I am totally thrilled of MTA again, and I don't really want to go back to Scripting for SA:MP, what I did before. I know that you script in Lua for MTA, and that there is a difference between client and server sided scripts. But there are some questions I got: 1. Are there any tutorials about creating gamemodes (including the creation of commands if possible [Also, Admin Commands?]) 2. I saw that you can create commands client and server sided. That confuses me a bit, in which cases do you create them server sided and in which are they client sided? 3. The Admin System is handled by a default script if I am not mistaken. Can I somehow add different Admin Levels there? 4. Should I try to change a default gamemode or give it a shot and try to create an own one? ( I did read the tutorial on creating gamemodes on the wiki but I would like to have everything explained step by step and I did still not totally understand the difference between the client and server sided scripts. ) Thanks in advance.
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Ah I see. I came across this function already but now I also know what it exactly does (it's pretty obvious though). Thanks for the help!
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Ok thanks again for the moment. But a stupid question; Since the GUI is client sided [i guess the function that is called if a player selects a gui element is also client sided (?)] and "setPlayerTeam" is server sided, this won't really work or?
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Ok I found the team functions. Thanks for that. But well, I want to display a gui when a player connects, so that they can choose their class. And if I'm not wrong than a gui can only be used client sided.
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Hello, I wanted to give MTA a try and created my first little gamemode. Since I came from SA:MP [is it allowed to mention it here?] I am kind of lost. I did get the script working but some things totally confuse me. _____________________________________________________________ Informations: meta.xml <meta> <info author="Giovanni" description="Deathmatch" /> <script src="ldm.lua" /> <script src="client.lua" type="client" /> <map src="broph.map" /> </meta> _____________________________________________________________ 1. Combining Client and Server sided scripts? I know that some functions only work when they are server / client sided. But can I somehow combine them, or call a client sided function from a server sided script for example? I got this: client.lua addEventHandler("onPlayerJoin", root, function() outputChatBox("#FF4444Welcome to my awesome Server!"); end ) I know that "onPlayerJoin" doesn't work if it is client sided, but how could I do this then? Would "onClientResourceStart" come close to what I want in this case? 2. Adding player classes? I was searching for a function like "AddPlayerClass" or something like that, but obviously, I wasn't successful, otherwise I would not post here. What are the class functions? Like AddPlayerClass, SetPlayerTeam or so? Thanks in advance!
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Aww is it really so obviously? Lol, so in my case I don't want the pickup to be created at the player's position. I just need to put the X, Y and Z positions here (instead of posX, posY...) ? : createMyPickup(posX, posY, posZ)