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Posts posted by Blueman
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My issue is using givePlayerMoney just does nothing with no errors and no feedback at all. LaCosta's suggestion worked fine though.
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It seems the givePlayerMoney is not behaving as it should in this case. I get output into the chatbox but I receive no money.
local hasBeenCollected local theDrug local locx,locy,locz={-2923.1591},{1165.1446},{13.5312} function pickedUpDrug(pickup,dimension) if(getElementData(theDrug, "rpg.drug") == "a") then local dbgmny = setPlayerMoney(source, 20000) if(dbgmny == false) then outputChatBox("Error money", getRootElement(), 0, 0, 255, true) end outputChatBox ( getPlayerName(source).." has collected the drug package", getRootElement(), 0, 0, 255, true ) end end function setupDrugRun() hasBeenCollected=false local location=math.random(1) theDrug = createPickup ( locx[location], locy[location], locz[location], 3, 1279) setElementData(theDrug, "rpg.drug", "a") outputChatBox ( "A new drug package is available for pick up", getRootElement(), 0, 0, 255, true ) end addEventHandler("onResourceStart", resourceRoot, setupDrugRun) addEventHandler("onPlayerPickupUse",root,pickedUpDrug)
Please mind the messy code, also I should note that I used setElementData because when I called addEventHandler("onPickupUse", theDrug, pickedUpDrug) I would get no output at all.
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If this is your gamemode you must use spawnPlayer() in order to spawn the players at start.
local X= local Y= local Z= --Write your spawn coordinates after the X, Y and Z function PLJOIN() spawnPlayer(source, X, Y, Z) fadeCamera(source, true) setCameraTarget(source, source) end addEventHandler("onPlayerJoin", getRootElement(), PLJOIN) --Change this to "onPlayerLogin" if you want players to spawn at login
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Thanks I am not looking to do much I am just scripting for fun and the problem is it wouldn't save to the xml file but I will see if yours works. Also the script was just a test script thanks.
Note: I was pretty tired when I wrote this so the debug string thing was probably due to that. :3
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It seems when I execute this code it doesn't save to the xml file like it is intended to.
Ranks.xml
<Ranks> <gameranks> </gameranks> </Ranks>
Meta.xml
<meta> <info name="RankSystem" author="Blueman" version="1.0.0" type="script"></info> <script src="Main.lua" type="server"/> <file src="Ranks.xml" /> </meta>
Ranks = xmlLoadFile ( "Ranks.xml" ) function createRank(INT, Label) if (INT) and (Label) then local GR = xmlFindChild(Ranks,"gameranks",0) if (xmlFindChild(GR, INT)) then outputDebugSting("That rank has been created already") else xmlNodeSetValue (xmlCreateChild (GR , INT), Label ) xmlSaveFile(Ranks) end else outputDebugString("In function createRank() incorrect arguments") end end
Any help would be appreciated.
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24.11.225.9
You are fast to respond
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Sure
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It seems that no one accept me is able to connect to my server. My ports are forwarded properly I made sure the firewall was set up right and yet no one can connect. I have no problem with my other servers such as my http and MC server.
Also a little thing to note is that it is unable to connect to game-monitor.com it says it is unavailable.
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Thanks for the help.
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Where would it be best to ask about problems with my server I can't seem to remember where.
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One problem you set the amount of times to repeat to 0 causing an infinite loop.
local PingTable = { } local default_time = 10000 addEventHandler( 'onPlayerJoin', root, function( ) PingTable [ source ] = setTimer( function( player ) if getPlayerPing( player ) > tonumber( get( 'MaxPing' ) ) then kickPlayer( player, "High Ping" ) else outputDebugString( '*'..getPlayerName( player ).. ' Has passed the ping check' ) end end, tonumber( get( "Delay" ) or default_time ), 1 , source ) end ) addEventHandler( 'onPlayerQuit', root, function( ) if isTimer( PingTable [ source ] ) then killTimer( PingTable [ source ] ) end PingTable [ source ] = nil end )
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It is still polite to make sure he knows. :3
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Well the console keeps claiming that this is a string then I make some changes to convert it from a string to a int and it says it is a Boolean.
Ping.lua
PingTable = { } function PingCheck(source) if (getPlayerPing(sourcer) > get("MaxPing")) then kickPlayer(ThePlayer, "High Ping") else outputConsle( ThePlayer.. "Has passed the ping check") end end function onPlayerJoinGame() table.insert(PingTable ,setTimer(PingCheck, tonumber(get("Delay")), 1 , source) ) end addEventHandler("onPlayerJoin", getRootElement(), onPlayerJoinGame)
Meta.xml
<Meta> <info author="Blueman" type="script" name="Ping Kicker" /> <script src="Ping.lua" type="server"/> <settings> <setting name="MaxPing" value="50"/> <setting name="Delay" value="10000"/> </settings> </Meta>
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You can just put a script in a function and execute that function when needed like so.
function excutor() --A bunch of code here. CODE() --A bunch of code here. end function CODE() --Your code to be executed here. end
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The goal of this script is to make the player invincible but the server sided command doesn't work for some reason.
server:
function setInince(user, commandname) if (hasObjectPermissionTo(user, "function.banPlayer")) then if (getElementData(user, "INV") == "true") then setElementData("INV", "false") outputChatBox("You are no longer Invincible", user) else setElementData("INV", "true") outputChatBox("You are now Invincible", user) else outputChatBOX("You do not have permission for this", user) end end end addCommandHandler("INCI", setInince)
Client:
function noadmdamage() if (getElementData(source, "INV") == "true") then cancelEvent() else end end addEventHandler("onClientPlayerDamage", getRootElement(), noadmdamage)
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It takes a lot of people to really have an affect when D DOSING unless the person has more than 1gb/s pf bandwidth and other hardware specs that are outrageous.
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I can't delete it, it won't go away and I isolated mta's memory itself not me entire computers.
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While browsing for errors in MTA's memory I found this it is some of the remains of a virus I removed any explanation?
Data Address: 0x00164aa0
Header Address 0x00164a98
Heap Handle: 0x00160000
00164AA0 00 00 00 00 00 01 00 00 00 00 00 00 A0 4D 16 00 .............M.. 00164AB0 16 00 18 00 50 39 3F 00 46 00 48 00 20 39 3F 00 ....P9?.F.H. 9?. 00164AC0 4E 00 2A 02 50 4B 16 00 0C 00 19 00 7A 4D 16 00 N.*.PK......zM.. 00164AD0 00 00 00 00 00 00 00 00 18 00 32 00 98 B1 00 10 ..........2..... 00164AE0 00 00 00 00 00 00 00 00 01 00 19 00 56 00 00 00 ............V... 00164AF0 04 01 00 00 00 00 00 00 D8 3A 3F 00 01 01 A3 00 .............. 00164B00 DD 00 A3 00 01 01 A3 00 0C 00 0C 00 01 00 A3 00 ................ 00164B10 09 00 09 00 DD 00 A3 00 18 00 18 00 E7 00 A3 00 ................ 00164B20 08 4B 16 00 10 4B 16 00 18 4B 16 00 00 00 00 00 .K...K...K...... 00164B30 00 00 00 00 00 00 00 00 05 00 23 00 5E 01 08 00 ..........#.^... 00164B40 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00164B50 5C 00 3F 00 3F 00 5C 00 63 00 3A 00 5C 00 50 00 \.?.?.\.c.:.\.P. 00164B60 72 00 6F 00 67 00 72 00 61 00 6D 00 20 00 46 00 r.o.g.r.a.m. .F. 00164B70 69 00 6C 00 65 00 73 00 5C 00 42 00 61 00 6E 00 i.l.e.s.\.B.a.n. 00164B80 64 00 6F 00 6F 00 5C 00 70 00 6C 00 75 00 67 00 d..\.p.l.u.g. 00164B90 69 00 6E 00 73 00 2E 00 69 00 6E 00 69 00 00 00 i.n.s...i.n.i... 00164BA0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00164BB0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................ 00164BC0 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 ................
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Uninstall the game-pad driver it could be emulated even when it's not there which will cause this it's a bit annoying but is easy to deal with.
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Actually, its just a sync problem. Indeed you see the player getting hit but not gettig damage. Reason: A banshee has two forms, a closed and open roof. Open roof makes shots hit the player from any open sight. Closed roof does not. Yes, you recorded an open roof. But what about the other player? He might have had a closed roof and thus causing your bullets to act different. So, this is not a bug or whatever: The car form doesn't get synced.
Second, the driveby. I can't give a logical explaination for this, most likely MTA doesnt sync it's new position when performing an animation inside a car. It might not give any problems when performing that animation without being in a car.
It's not sync but some things that aren't carried over to MTA so you can't shoot him/her from above.
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Thank you so much i owe ya and how would i add collision zone and no commands, lol. Everyone on my server couldnt open the gates. If you come close to it it opens and you can edit the size etc.. or copy it from gate maker script.
Update i think i got it i got a gate script from mta community and im editing it and making multiple scripts for each gate and putting the names in the meta.xml wish me luck!
local gate1 = createObject(969, -717.79998779297, 954.20001220703, 11.199999809265, 0, 0, 88) -- First gate local gate2 = createObject(3885, -1498.2347412109, 805.29083251953, 5.7079048156738, 0, 0, 74.915008544922) -- Second gate local gate3 = createObject(2951, 3109.0913085938, -842.58416748047, 28.436388015747, 0, 0, 43.170013427734) gate1col = createColSphere ( -717.79998779297, 954.20001220703, 11.199999809265, 5 ) gate2col = createColSphere ( -1498.2347412109, 805.29083251953, 5.7079048156738, 5 ) gate3col = createColSphere ( -3109.0913085938, 805.29083251953, 5.7079048156738, 5 ) local s2 = createBlip(2920.76171875, -842.58416748047, 28.436388015747, 23) -- The Blip -- Open the gate 1 function openGate1() moveObject(gate1, 2500, -718, 946.90002441406, 11.199999809265) gatetimer(closeGate1) end addEventHandeler("onElementColShapeHit", gate1col, openGate1) function gatetimer(TheFunction) setTimer(TheFunction, 10000, 1 ) end -- Close the gate 1 function closeGate1() moveObject(gate1, 2500, -717.79998779297, 954.20001220703, 11.199999809265) end -- Open the gate 2 function openGate2() moveObject(gate2, 2200, -1497.6064453125, 805.119140625, 50.178058624268) gatetimer(closeGate2) end addEventHandeler("onElementColShapeHit", gate2col, openGate2) -- Close the gate 2 function closeGate2() moveObject(gate2, 2450, -1498.2347412109, 805.29083251953, 5.7079048156738) end function openGate3() moveObject(gate3, 2200, 3109.0908203125, -842.63531494141, 24.53639793396) gatetimer(closeGate3) end addEventHandeler("onElementColShapeHit", gate3col, openGate3) function closeGate3() moveObject(gate3, 2450, 3109.0913085938, -842.58416748047, 28.436388015747) end
Note: Might not work I haven't scripted in a while!
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It's already in my downloads folder so I assumed it was the same one but i'll try it.
Edit:
I'll see if it's fixed during the next update it appears to be a conflict between my hardware and the method it's being rendered.
Edit: I've found the problem mta keeps trying to load something into address 00000000 and is returning Address: 00000000 is Not in a Loaded Module
****** Data is Not Accessible ******
A little help would be nice
in Scripting
Posted
I never called setElementMoney in my code.. I called setPlayerMoney because when I called givePlayerMoney(source, 1000) it would do nothing...
Cleaned up the code and added some comments.
This is a bit different than the original since i've been working on it but it does not seem to be destroy the map blip