-
Posts
877 -
Joined
-
Last visited
Everything posted by denny199
-
i used this: addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), function() exports.customblips:createCustomBlip ( 193.248, 1890.01, 35, 35, "logo.png" ) end ) works perfect meta **edit i thinks it's in ur costumresource file
-
But yes, here u go local nitro, tec = dxCreateShader ( "nitro.fx" ) function reddd () dxSetShaderValue( nitro, "gNitroColor", 255, 255, 0, 255 ) engineApplyShaderToWorldTexture ( nitro, "smoke" ) setTimer ( redd, 600, 1 ) end setTimer ( reddd, 900, 1 ) function redd () dxSetShaderValue( nitro, "gNitroColor", 255, 0, 0, 255 ) engineApplyShaderToWorldTexture ( nitro, "smoke" ) setTimer ( greenn, 600, 1 ) end function greenn () dxSetShaderValue( nitro, "gNitroColor", 0, 250, 0, 255 ) engineApplyShaderToWorldTexture ( nitro, "smoke" ) setTimer ( blauww, 600, 1 ) end function blauww () dxSetShaderValue( nitro, "gNitroColor", 0, 0, 250, 255 ) engineApplyShaderToWorldTexture ( nitro, "smoke" ) setTimer ( rozee, 600, 1 ) end function rozee () dxSetShaderValue( nitro, "gNitroColor", 250, 0, 250, 255 ) engineApplyShaderToWorldTexture ( nitro, "smoke" ) setTimer ( reddd, 600, 1 ) end setTimer ( rozee, 1000, 1 ) Mine? Or anksel script? anksel. ?SEe ^^^^^^
-
wow, looks the same like my code. impressive what some client side guys can do i will compile for now my scripts :@
-
addCommandHandler( "flip", function ( player,vehicle ) local playerTeam = getPlayerTeam ( player ) if playerTeam then local name = getTeamName ( playerTeam ) if name == "Owner" or name == "Admin" then local vehicle = getPedOccupiedVehicle ( player ) local x,y,z = getElementPosition( vehicle ) setElementPosition ( vehicle, x, y, z + 5 ) end end end )
-
mayby it doesn't see the marker? u could try to make 2 functions for red and blue addEventHandler ( "onMarkerHit",marker_red,redstart ) addEventHandler ( "onMarkerHit",marker_blue,bluestart ) it's a other alternative
-
je moet bij admin>race>dan settings druken dan pimp cars: false
-
uhm, waar gaat dit over?
-
warpPedIntoVehicle is server side....
-
use this : https://community.multitheftauto.com/index.php?p= ... ls&id=3585
-
Thank you for the DL link, nice maps, keep it up
-
Let's stop this discussion and enjoy other maps. If u dissagree with benxamix2 comments then Gtfo, he's only giving his reaction. If u don't like those comments don't post ur maps then here, to the owner off this map.
-
U got some epic rollercoasters to?
-
Thank you
-
I remember when the last day of, Realy fun, nice maps,realy fun with B&B , bet then was that change with the ** guy from ** now is that guy populair. but u know that guy who I'm talking about. GR denz, hope u know me..
-
Searched wrong sorry, my mistake, i was tought it was a old event...
-
It's onVehicleEnter.... fbi1 = createVehicle ( 596, -2429.7998046875, 515.2998046875, 29.700000762939, 0, 0, 215.99670410156 ) fbi2 = createVehicle ( 596, -2425.69921875, 518.5, 29.700000762939, 0, 0, 221.99523925781 ) fbi3 = createVehicle ( 596, -2422.3994140625, 521.599609375, 29.700000762939, 0, 0, 225 ) function lockfbi(player, seat, jacked) if (source == fbi1 or source == fbi2 or source == fbi3) then local skin = getElementModel (player) if not (skin == 100 or skin == 255) then --FBI skins removePedFromVehicle ( player ) outputChatBox ( "Only FBI can enter this vehicle", player, 0, 0, 150, true ) end end end addEventHandler ( "onVehicleEnter", getRootElement(), lockfbi )
-
please use [lua ] /lua] tags
-
What does debugscript 3 says? edit:** U running on mysql?
-
GL, https://community.multitheftauto.com/index.php?p=resources
-
u need a meta.xml in that map. mayby is there a .zip file in that .zip file open it and look
-
Read what i sayd this scripts are not belong to you. This is the SHC stats system. try to learn .lua on urself not go get client side files.
-
fisrt, u got hacked stuff, u don't own the SHC stats [ mayby is SHC gone but this stuff is not urs!]
-
I got now a another problem when i choose a map and cliock on buy hten it saying 0 matches foudn for blabla map name example: my own map [fun]hardwithstyle is in my folder: server/blablabla/resources and my other maps are in : server/blablalbal/resources/[gamemodes]/[race]/[maps] both are not working how can i solve it?
