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brad's Achievements

Punk-@ss B*tch (12/54)
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ok gracias por la ayuda samt ,pero esta el problema de ke nose desactiva con el mismo boton ayudenme!!!
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alle algo pero nose como relasionarlo con este script me parece ke es en getPLayerName
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osea que de los colores delos jugadores como en el chat
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ok gracias man ,y como le ago para ke le agregue su color : D
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este es el script ,e intentado mucho local x, y = guiGetScreenSize () local localPlayer = getLocalPlayer() local spectatorSettings = { count = 7, -- how many player names to show, before showing "and x more" charLimit = 19, -- max limit of characters in player name xOffset = 200, -- how far to the left this should be yOffset = (y / 2) - 10, -- how far down the screen this should be ~ currently it is almost half way down alwaysShow = true -- whether to show anything if there aren't any players spectating you } local spectators = {} addEvent('addSpectator', true) addEvent('removeSpectator', true) addEventHandler('onClientResourceStart', root, function() triggerServerEvent ('addClient', localPlayer) end ) addEventHandler('addSpectator', root, function(spectator) table.insert(spectators, spectator) end ) addEventHandler('removeSpectator', root, function(spectator) for i, val in ipairs(spectators) do if (val == spectator) then table.remove(spectators, i) end end end ) function elementCheck (elem) if elem then if isElement (elem) then if (getElementType (elem) == 'player') then return true end end end return false end function drawSpectators() local textX = x - spectatorSettings.xOffset local textY = spectatorSettings.yOffset if (not isPlayerDead(localPlayer)) then local s_Spectators = 'Spectadores ['.. tostring(#spectators) ..']\n' if (#spectators > 0) then for i, v in ipairs(spectators) do if elementCheck (v) then local name = getPlayerName(v) if (string.len(getPlayerName(v)) > spectatorSettings.charLimit) then name = string.sub(name, 0, spectatorSettings.charLimit)..'..' end if (i > spectatorSettings.count) then s_Spectators = s_Spectators..tostring(#spectators - spectatorSettings.count)..' more' break else s_Spectators = s_Spectators..name..'\n' end else table.remove (spectators, k) end end else if (spectatorSettings.alwaysShow) then s_Spectators = s_Spectators..'None' else s_Spectators = '/' end end dxDrawText (s_Spectators, textX, textY, x, y, tocolor(255, 255, 255, 255), 0.5, 'Bankgothic') dxDrawText (s_Spectators, textX, textY, x, y, tocolor(0, 0, 0, 0), 0.5, 'Bankgothic') --dxDrawText("Spectating [".. tostring(#spectators) .."]", 825, y-410, x, y, tocolor ( 255, 255, 255, 255 ), 0.5, "bankgothic" ) end end addEventHandler('onClientRender', root, drawSpectators) de lado del servidor l GATHER_FREQUENCY = 1000 -- how often in ms it should run the "spectator" function local playerData = {} local spectator_players = {} addEvent('onCameraTargetChange') addEvent('removeClient', true) addEvent('addClient', true) function elementCheck (elem) if elem then if isElement (elem) then if (getElementType (elem) == 'player') then return true end end end return false end function repairTable() for i, val in ipairs (spectator_players) do if not elementCheck (val) then if playerData[val] then if playerData[val].target then if (elementCheck(playerData[val].target) and playerData[val].target ~= val) then triggerClientEvent(playerData[val].target, 'removeSpectator', playerData[val].target, player) end end for k, v in ipairs (playerData) do if (k == val) then table.remove (playerData, k) end end end table.remove (spectator_players, i) end end end function spectators() for i, player in ipairs(spectator_players) do if elementCheck (player) then local target = getCameraTarget(player) if (not playerData[player]) then playerData[player] = {} end if (target ~= playerData[player].target) then -- if the target is different from previous one playerData[player].previous = playerData[player].target -- store the old target playerData[player].target = target -- store the new target triggerEvent('onCameraTargetChange', player, playerData[player].target, playerData[player].previous) end else repairTable() end end end setTimer(spectators, GATHER_FREQUENCY, 0) addEventHandler('onCameraTargetChange', root, function(target, oldTarget) if elementCheck (oldTarget) then -- if the old target is valid(ie. not false or nil(in which case the camera was fixed)) triggerClientEvent(oldTarget, 'removeSpectator', oldTarget, source) -- trigger for the old target to remove from his list end if (target == source) or (not target) then -- if the new target is invalid or facing the player who invoked the event return end if elementCheck (target) then triggerClientEvent(target, 'addSpectator', target, source) -- else we add the player to the targets list end end ) function removeClient() if (playerData[source]) then if (playerData[source].target) then triggerClientEvent(playerData[source].target, 'removeSpectator', playerData[source].target, source) end playerData[source] = nil end for i, val in ipairs(spectator_players) do if (val == source) then table.remove(spectator_players, i) end end end addEvent ('removeClient') addEventHandler ('removeClient', root, removeClient) function addClient() if elementCheck (source) then table.insert(spectator_players, source) end end addEvent ('addClient', true) addEventHandler ('addClient', root, addClient) addEventHandler ('onPlayerQuit', root, removeClient)
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hola amigos tengo un scpectator para race dd/dm ps yo tengo semanas intentanto hacer que por ejemmplo le kite lo de #ffffff aun jugador y ponga su color en ello como podria yo hacer eso si pueden ayudarme muchas gracias : D
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pero va con este script addEvent("fxNitro",true) local nitro = {} function FxNitro(veh) if getVehicleController(veh) then local x,y,z = getElementPosition(veh) local rx,ry,rz = getElementRotation(veh) rz = math.rad(rz-180) local dx,dy = math.cos(rz)*1,math.sin(rz)*1 fxAddDebris ( x, y, z, 0 , 0 , 255 , 18 , 2.0 , 2 ) --color1 nitro[veh] = setTimer(FxNitro,50,1,veh) end end addEventHandler("fxNitro",getRootElement(),FxNitro) thx for response
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Mta Hello friends I have a problem from time'm trying to resolve this: I have a resource that pressing Alt key activates a smoke but I activ fxGlass or and not what I want off esque turn off when you stop playing the key here the server side script function FxNitro(player) local veh = getPedOccupiedVehicle(player) if veh then triggerClientEvent("fxNitro",player, veh) end end addEventHandler("onPlayerJoin",getRootElement(),function() bindKey(source,"vehicle_fire", "down", FxNitro) end) thax
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hi friends recently some friends helped me create a script type and smoke and good and all but something goes wrong, I activate the script (smoke) or click alt normally and remains active: S, then I would know who helps me when I hold the button turn activated the smoke and if I stop button turns off the smoke thanks client addEvent("fxNitro",true) local nitro = {} function FxNitro(veh) if nitro[veh] and isTimer(nitro[veh]) then killTimer(nitro[veh]) end if getVehicleController(veh) then local x,y,z = getElementPosition(veh) local rx,ry,rz = getElementRotation(veh) rz = math.rad(rz-180) local dx,dy = math.cos(rz)*2,math.sin(rz)*2 fxAddTankFire(x,y,z,dx,dy,z) nitro[veh] = setTimer(FxNitro,500,1,veh) nuevamente el efecto end end addEventHandler("fxNitro",getRootElement(),FxNitro) server function FxNitro(jugador) local veh = getPedOccupiedVehicle(jugador) if veh then triggerClientEvent("fxNitro",jugador, veh) que agreguen el efecto. end end addEventHandler("onPlayerJoin",getRootElement(),function() bindKey(source,"vehicle_fire", "down", FxNitro) llamar la función cuando este active el nitro. end)
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gothen me sirve el humo y el otro jugador love ,pero ahora lo activo y no se desactiva ya lei todos esas secuencias en la wiki mas o menos las entiendo diego gracias man
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ahora el problema eske no se desactiva con la misma tecla y perdone por tanta molestia
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no me resulta copie y cambie a mi caso y el otro jugador no v mi nitro
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me darias un ejemplo porfacor?
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man yo te soy honesto y atodo el mundo yo soy mas noob aki ke un niño de 5 años yo estudio viendo las definiciones de as secuencias nose nada de eso aun
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hey ahora un amigo mio no ve el humo kero ke lo vea y perdon por pedir mucho