Moo-Mapper
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Everything posted by Moo-Mapper
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download the latest resources http://mtasa-resources.googlecode.com/files/mtasa-resources-r692.zip should fix place it on "server/mods/deathmatch/resources"
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go to your resources folder and then unzip all zipped resources should work
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i guess is it will be really good a wob browser on the game
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nice map. any way to share? i need to improve my skills but dont have good maps
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download the latest mta resources and probally it will be fixed http://mtasa-resources.googlecode.com/files/mtasa-resources-r692.zip
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lol what u dont like in mta? anyway, bye bye and good luck
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/\ i was goiing to say this to him also delete the editor_dump folder
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[REL] TeleportEditor - create teleports in MTA map editor
Moo-Mapper replied to Wojak's topic in Resources
no problem perhaps it happens to me because my setup isnt so good i ha an athlon xp 2800 and a geforce 6200 -
[REL] TeleportEditor - create teleports in MTA map editor
Moo-Mapper replied to Wojak's topic in Resources
thanks man the script is perfect the only thing i dont like is the time that the properties gui take to open any way to reduce this? -
[REL] TeleportEditor - create teleports in MTA map editor
Moo-Mapper replied to Wojak's topic in Resources
when i test the map, the teles just dont appear but in the editor the appear normally and where the teleport script is saved when i save the map? also i made some new icons to match the editor scheme just save the images and replace in the script folder -
download the latest resources and be happy! http://mtasa-resources.googlecode.com/files/mtasa-resources-r692.zip this happened to me and with the latest resources it was fixed
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[REL] TeleportEditor - create teleports in MTA map editor
Moo-Mapper replied to Wojak's topic in Resources
very good client sided teleports are way better than server sided -
[REL] TeleportEditor - create teleports in MTA map editor
Moo-Mapper replied to Wojak's topic in Resources
will be very helpful for dd/dm mapmakers thank you -
you cant extract txd from dff lol txd = texture file dff = model file the are no txd's on the dff
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really good map keep the good work the holes was a great idea
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but this problem is in gta sa not mta nor samp keep up the good work man
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here they are on mediafire http://www.mediafire.com/?2xbu7g2n951ne6u just unzip them on your resources folder only unzip the darles92-maps file not the ones inside of it your maps are very good but they lag alot i guess its cuz the sa stream limit is too low
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LOL and thank u i will convert them really good maps
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i guess u just have to medify the mapmanager resource i will try to do this them i will post if works
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really good i really wish to play on this server but i cant because im too away from server
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but the maps looks like they're already converted they have the mta.xml and the .map file
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your maps looks awesome man but they dont work on my game the game just stop and i need to start a /votemap to load another map
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but i guess mta has a limit on nickname characters i cant put my nick as #ff00ff[MgC]Solid_Snake
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why the fuck alot of people hates rcg? its a great tool and helps too much btw, great map 5/5
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works with both
