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ginco

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Posts posted by ginco

  1. well, firstly i have a server and i hosted an external ftp server to host the client files downloads but players say the download is slow so idk how to make i fast, now im looking for an free http hosting server where i can upload it and put it in my server.

  2. Guys I Need Help for my pop tire script I'm going to use it for my server

    popTires = true 
    function breakCar() 
    if popTires == true then 
                    setVehicleWheelStates( source, 1, 1, 1, 1 ) -- If popTires is true, pop all of the vehicle's tires 
                end 
    addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), breakCar) 
      
    addCommandHandler ( "pop", breakCar ) 
    

    well if your asking i stole it.......i extracted it from a script called carwrecked by TonyFox so all credits is to him but i need help.......... pls

  3. Hello, This is ginco again.

    I can't really do the script that I was planning to do so. I am Requesting Anyone here, please kinda release it pls. I really need it.

    Ill put your credits in it in my Server.

    -ginco-

    |NFS|"Need For Speed" Clan

  4. ok ill try it.....seems like i need to disable first the defualt font that are showing up so thanks

    -ginco-

    ----------------------------------------------------------Edit----------------------------------------------------------------------

    Nver mind im going to close it and ask for a Request i cant do it alone............................

    -ginco-

  5. Hello Everyone, This is Ginco.

    I would like anyone to please help me on making/creating a script that would change the name of the car when you get in.

    for example when you get in an elegy yould see a green font below your screen saying "Nissan Skyline R32"

    I would like to put it on my server together with my clan.

    so please anyone who wants to help me please comment.

    -ginco-

    //////////////////////////////////////////////////////////////

    /////////////////|NFS|Need For Speed Clan\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

    \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

  6. the rotation gave by varez kinda work..........lol now i can play it....

    and benox thanks for sending me the link but i fixed it an hour before u send the link to me lol lol lol lol!!!!!!

    a coincidence ehehehehehe XDXDXDXDXD!!!!!!

  7. Correct rotation for collision:

    211.40017700195

    This won't fix issues with whole island disappearing anyway. This object must be splitted.

    any way how do u set the collision?

    its soo hard to spilt it to 8 parts men......

  8. No i can't.

    You need the map, not me..

    varez any other way to contact him?

    edit:

    anyway........Someone there that have ways to fix it col file pls or maybe a fixed akina files pls send it to me i really nid it........ i cant get benox reply.

    heres my ymail

    [email protected]

    Thanks

    Note from varez: Use that damn edit button... PLEASE!

  9. collision file is fine. i tried akina already, and collision was fine. you just doing something wrong, so post your script, meta, etc

    ok here it is

    addEventHandler('onClientResourceStart', resourceRoot,
    function()
     
      local txd = engineLoadTXD('files/akina.txd')
       engineImportTXD(txd, 2052)
      engineImportTXD(txd, 2053)
      engineImportTXD(txd, 2054)
      engineImportTXD(txd, 2371)
      engineImportTXD(txd, 2372)
     
      local col = engineLoadCOL('files/akina1.col')
      engineReplaceCOL(col, 2052)
      local col = engineLoadCOL('files/akina2.col')
      engineReplaceCOL(col, 2053)
      local col = engineLoadCOL('files/akina3.col')
      engineReplaceCOL(col, 2054)
      local col = engineLoadCOL('files/akina4.col')
      engineReplaceCOL(col, 2371)
      local col = engineLoadCOL('files/akina5.col')
      engineReplaceCOL(col, 2372)
     
      local dff = engineLoadDFF('files/akina1.dff', 0)
      engineReplaceModel(dff, 2052) 
      local dff = engineLoadDFF('files/akina2.dff', 0)
      engineReplaceModel(dff, 2053)
       local dff = engineLoadDFF('files/akina3.dff', 0)
      engineReplaceModel(dff, 2054) 
      local dff = engineLoadDFF('files/akina4.dff', 0)
      engineReplaceModel(dff, 2371)
       local dff = engineLoadDFF('files/akina5.dff', 0)
      engineReplaceModel(dff, 2372)   
     
      engineSetModelLODDistance(2052, 500)
      engineSetModelLODDistance(2053, 500)
      engineSetModelLODDistance(2054, 500)
      engineSetModelLODDistance(2371, 500)
      engineSetModelLODDistance(2372, 500)
     
    end
    )
    

    the col file in pothole is one i just copy paste it 4 times to have 5

    heres meta

    <meta>
       <info author="pothole" version="1.0.0" type="script"/>
       <script src="akina.lua" type="client"/>
       <file src="files/akina.txd" type="client"/>
       <file src="files/akina1.col" type="client"/>
       <file src="files/akina2.col" type="client"/> 
       <file src="files/akina3.col" type="client"/> 
       <file src="files/akina4.col" type="client"/> 
       <file src="files/akina5.col" type="client"/>   
       <file src="files/akina1.dff" type="client"/>
       <file src="files/akina2.dff" type="client"/>
       <file src="files/akina3.dff" type="client"/>
       <file src="files/akina4.dff" type="client"/>
       <file src="files/akina5.dff" type="client"/>
    </meta>
    

  10. Guys i need some help about the akina from pothole studious...... im geting it and putting it on my server

    my problem is that it doesnt have a col file so i cant get to it cause i fall down when im on it...... pls help how to fix this!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

    ginco

    any help is greatly appreciated

  11. I got an idea,

    On map editor, start the custom object resource (you need to know what object ID you replace), open the objects browser, find the ID that you replaced, and there it is.

    You need to place it yourself with the map editor, instead of busy converting. That's what the Pothole Studios did.

    If you got LOD problems, increase the max LOD in the script. Will it work?

    Or, download the file from Pothole's SAkina? I'm not really sure if this was the same as you found or not. http://www.potholestudios.com/Downloads ... /id=1.html

    i got it from pothhole studious but its there i can see it but i cant get on it cause i fall down

  12. zmodeler probably will do the work, but it won't be as easy as "cut" in paint..

    about setting position of splitted elements -- when you will split model - you will get 4 (or more, i think that splitting it to at least 8 parts will be better, as its rather big island) models - so you will have to run map editor, get there 4 objects, and set the correct positions and rotation for them (you need to be very precise, if you want your cars not to "jump" on splitted parts..

    i think nobody will do it for you - too much effort

    oh men ill do that it will be atleast take me 6 month or more to do that cause of school!!!

  13. akina is about 700 units long and wide. max distance in mta is 300.

    you have to get 3d modelling software, split your model,

    split your collisions

    manually set position of splitted models in editor.

    i wanted to do that half year ago, but i failed @ 3d software - i just forgot how to use it

    i got zmodeler would it work???, and wat do u min by manually set position of splitted models in editor, i got to do that in game what the hell!!!, its so hard can someone just post it here im goin to wait even it takes years!!!

  14. Hello Im ProStreeT of NFS clan and i want to convert some gta maps like akina to mta sa maps.

    Im new to mapscripting

    so anyone there please help!!!!

    Pls help.........anyone pls reply ASAP

    Guys if somethings wrong pls correct me

    my ipl code and lua wont fit here so i just uploaded it.......

  15. Ok , you want to replace cars , right?

    Try this:

    function ReplaceVehicle ( )
    outputChatBox ( "> replacing the euros vehicle" )
     
    txd = engineLoadTXD ( "data/euros.txd" )
    engineImportTXD ( txd, 587 )
    dff = engineLoadDFF ( "data/euros.dff", 587 )
    engineReplaceModel ( dff, 587 )
    end
     
    addEvent ( "replaceVeh", true )
    addEventHandler ( "replaceVeh", getRootElement(), ReplaceVehicle )
    

    type replace veh in F8

    and do you read from wiki?

    Forgot you need to make a folder in resource named "data" and there to put the .txd and .dff

    yh i want, and i know it already so thanks anyway......

  16. Hello Im [NFS]ProStreeT and i want to add a handling or vehicles.ide in my script so that we can have a drifting handling for a car.

    Please anyone pls reply ASAP i really need it now for our server

    any help is greatly appreciated.

    Our Clan Site Need4Speedclan.tk

    My Car script

    function replaceModel() 
     txd = engineLoadTXD("car/textur.txd", 477 )
    engineImportTXD(txd, 477)
     dff = engineLoadDFF("car/model.dff", 477 )
    engineReplaceModel(dff, 477)
    end
    addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), replaceModel)
     
    addCommandHandler ( "reloadcar", replaceModel )
    

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