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leptoon

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  1. Thread updated with new information. I'm looking for someone to help me with the scripting. Send me a PM if you're interested.
  2. Yes, they are very easy to kill with headshots, but I can't run them over in vehicles and I have to hit them dead on with an RPG to kill them, or unload an entire clip of any handgun or the AK-47 in order to just kill one or two, not counting headshots. Sure, it makes it more realistic considering zombies don't actually need most bodily functions, so shooting them in the body shouldn't hurt them as much, but it gets annoying when you're being ganged up on and can't even kill one zombie before you're surrounded. Also, I'm going to PM you about a couple other things.
  3. I got spawning to work, it was another script interfering with zday. But is there any way to make the zombies easier to kill?
  4. Insane Zombie Map I haven't seen any zday maps that I like a lot, so I've decided to make one. UPDATE: I've decided to go all out on this mod, creating multiple safe-zones across the entire map. I'm also working on a full mission system, including mission points with the ability to spend points on permanent vehicle upgrades and other things. Description: Insane Zombies is the most intense zombie RP map as of yet. This map completely changes the way the game is played, offering an entirely new experience to players who are longing to play a decent zombie map in MTA. This is a combination of the map and several scripts, all melded into one lag-free resource. A lot of the code has been re-done and new things have been added, but I'll still give credit to the original authors when the map is complete. Objective: Kill zombies and complete missions to earn money and MP (mission points). Spend money and MP on weapons, vehicles, vehicle upgrades, drugs, and other things to help you kill more zombies. Compare your kill stats and number of completed missions to every player on any server running the map. Features: -Kill zombies to earn money. Earn $30 per zombie killed. -Complete missions for mission points. Missions are generally zombie related, and are similar to quests in normal RPGs. -Stats are kept, and zombie kills and the number of completed missions are registered on the online database so players can compare their zombie killing skills with other players from every server running the map. -Drugs can be purchased to give you immunity from zombie neck bites (when they attack you from behind). This can prevent you from getting killed in a mob of zombies. -Players cannot hurt other players (not including cars). -Fully functioning inventory system (limit: 10 items/vehicles), including options to save vehicles and weapons to keep them when you disconnect. -Everything that can be earned can be kept. As long as you put your items in your inventory and your money in the bank, you won't lose anything. This is a progressive RP map, similar to a normal RPG. Multiple safe-zones. Zombies do not spawn inside safe-zones. Each safe-zone will include, -Every kind of vehicle shop, including an overhead runway for purchasing planes. -A bank, and an Ammunation with a helicopter shop on the roof. -Paint-n-Spray. -Vehicle upgrade shop. -Several player owned houses that can be bought and used to store weapons and drugs. Player houses also increase the inventory limit depending on the price of the house. Player houses expire after seven days. -Zombie firing range, allowing you to kill zombies without leaving the safe-zone. Weapons and vehicles are priced so that you can buy a crappy vehicle to start out, and have to play for a couple hours to afford a Rhino or Hydra. Player houses are expensive due to their added bonuses. Missions can be obtained from any of several mission peds scattered throughout the map and in each safe-zone. Missions range in difficulty so that new players can start off small, and veterans can kick it up and earn way more. I'm looking for one or two people to help me code the mission script, as it is easily the most complicated MTA mod as of yet. More information will be posted soon. Keep an eye out for the test server, " -- 24/7 INSANE ZOMBIE MAP -- ". A download is not yet available.
  5. Spawn points don't seem to be working. I added the definition and added some spawn points to my map, but when the zday script is running, no zombies spawn. However, random spawning does work if I have it enabled.
  6. I can't seem to figure it out. How do I place a teleport, say in the front door of a new Ammunation, and have it take me to the interior in a different dimension?
  7. I just want to know how to place a teleport to an interior, I can't figure it out. And maybe in another dimension.
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