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OffRoader23

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Everything posted by OffRoader23

  1. It is registered on game-monitor.com, but looking at the server it fails on querying game-monitor.com. Is there a certain port that it connects to on game-monitor to get the info? or what...
  2. The server is still joinable through direct IP. It just does not show up in the server list.
  3. OK so here goes my story about my Linux server. I had been hosting a server for a while now but dropped out of the MTA scene. Coming back, my server had a lot of problems with download errors. After working hard and not really finding what the problem was, I fixed it by playing around with the HTTP downloader and different ports. Once I got everything fixed there, everyone could then join fine and have no problems. Then I was on the server with all the regulars but there was never anyone new joining the game. This was weird because there was always at least a few random joins here and there. It turns out the server was not on the list. No one could see it. I messed around again with server settings, ports, ASE settings, and everything I could, but the server would NOT show up on the list. Completely reset all settings, tried default everything, still nothing. I then took all the exact same configuration files and transferred them over to my Windows server, and ran the server. Sure enough within about 2 minutes of it being started, a person join. A minute later, another. Now, I do know that the client was updated and the server list was changed, the way it queried the list. Were the Linux server distros update to accommodate for this? It is looking like they weren't. I don't know if I am crazy or not, or there is just some secret port that has to be forwarded for the server list to be able to find my Linux server. Has ANYONE else had this problem? Can anyone else show me their Linux servers on the list? I really need some help on this issue because my hosting is completely crap if the Linux server doesn't report to the MTA server list. Thanks in advanced.
  4. Bump: Updated to include an /mloop feature thats kinda hard to use but if you figure out how to do it it works good for making anything into a loop. Also, made it admin only. You do /guestb name to guest someone and let them able to build. They cannot use /mclear /loadmap /savemap, that is only for permanent builders, and admins. Permanent builders are set in the offedit.lua file under the if/then statement for on player join, and on resource start, if you want to add someone, put it in there. New in 1.4 /mloop pieces radius width rotaxis loops rotation - Makes a loop with currently selected piece. Example: /mloop 50 30 20 -y - If you use this with an object ID of 18450 (flat road) it makes a loop out of 50 pieces, the loops radius is 30, diameter 60, and from the first piece to the last there is a gap of 20 units, the object rotation axis for a 18450 is -y, if it is not set as that the loop will not be made right. This is a more advanced command, and takes a lot of trial and error to get correct. /guestb name - Guest someone with a building pass. Gives them the ability to build, but not to loadmap, mclear, and savemap. To do that put their name in offedit.lua. Link: http://www.mtabeta.com/index.php?p=reso ... ils&id=110
  5. Yeah I will make a new version of the saving and loading at some point. Just trying to get all the functions and everything working for now. You can use delux map converter (Link) for to convert to MTA:DM Map Format until I update it, then just save it as a new file that loads in the meta. I just updated it again to fix mstack's object limit also, I was trying to do a stack function and it kept failing and I didn't know why, it was because I was trying to do more then 25 stacks, I upped it to 50, and made it tell you if you try to do over 50 so you can find out why it isn't working. Edit: Updated again to include a /minfo feature to get the map info of the item your currently editing, giving you model number, position, and rotation.
  6. Updated, made stuff a little bit smoother, upped the object limit, and added 2 new functions with the created objects. http://www.mtabeta.com/index.php?p=reso ... ils&id=110 New in 1.2 /mclone x y z rx ry rz - Clones currently selected object with the distance you specify (if no values given, will be created in the same spot) /mstack num x y z rx ry rz - Clones currently selected object the specified ammount of times, with the specified distance away from the original
  7. OK, I have fixed the script to work on Windows Servers. It was a file reading error, checked it over quite a bit, and did some extensive testing on my Windows test server. Everything appears to be working. Theres still a problem with throwing warnings when trying to delete a marker, but other then that I have removed nearly all of the warnings and errors it throws. http://www.mtabeta.com/index.php?p=reso ... ils&id=110 Version 1.1 Yes XML might be easier but I'm still a complete newb at scripting. I'm amazed I got this script working at all. I may invest into XML loading and saving for the next version. Thanks Xeta for all the support! Hope this version works better for you!
  8. Yep and I overcomplicated the script to load and save, I found a REALLY easy way to do it thats guaranteed to work correctly. Will update this once I finish the new script.
  9. Lol... I don't have ICQ, only Xfire, MSN, and Google Talk. It appears to NOT work in Windows server at all? I'm going to change some stuff and see exactly why...works perfect in my Linux server though. Will check on this when I get back from eating in about an hour. Thanks for the heads up about this, I didn't realize it would make a difference.
  10. Do you have MSN or something? I need to come join your server and see why it's not working right.
  11. Well I haven't done any testing on a Windows server, which may possibly be the problem. I will do some more testing now, but like I said that video says /msel but you can't /msel when you haven't /msave. The movie you did /msel not /msave like I had said. This may be causing your problem.
  12. OK, can you do a video where you /mcreate 5002 then /msave then /savemap name then /loadmap name ? I'm trying to see why it doesn't work because mine is working perfectly and I just fixed those 2 warnings it gives too.
  13. OH! I see your problem. You have to use /mcreate 5002, move it to where you want, then /msave. Then use /savemap name. What are those 2 errors when you spawn the item the first time?
  14. Well I'm not sure what the problem might be. I will have to look at the script when I get home because it worked great in all my testing on my server. I get off work in 2 hours and then will be able to error check everything to avoid the errors and warning and also will check into the script and see if i can reproduce any of your problems. Can you post an example of a file you saved with /savemap name, I mean, of what's in the file? Make sure you aren't using /saveobj, JUST /msave and /savemap name. Sorry to anyone having problems with this script it seems to work fine on my server. Edit: OK, I did a bunch of error checking in the script and looked it over. Now when you /savemap your JUST doing /savemap name, not /savemap name.o23 ? and same with /loadmap just /loadmap name NOT /loadmap name.o23 ? I tried this again, restarted the script, deleted my map, and recreated a map, and it still worked just fine. I don't know why yours wouldn't be working. I updated the version in my post to 1.0.1, it fixes error checking and shouldn't spam the script as much with errors/warnings. Also, I turned down the max objects so it should cause less lag when saving/loading scripts. http://www.mtabeta.com/index.php?p=reso ... ils&id=110 - Please tell me if this update helps you any, and post any error/warning logs as to what it's still sending.
  15. Something to try - Unzip the resource to a folder named offedit, put the offedit folder in your resources folder and delete the offedit.zip or rename it to something else. I think it can't load the files unless the lua is in the same folder as the saved files, which if it's a zip it doesn't work.
  16. Yeah I know /saveobj doesn't put the object into the table, I can rewrite that so it does. You'll need to give me an example of when /loadmap doesn't load the map. I have tested it many times and it has worked all the times I did it. Just don't use the /saveobj function for now because those objects are not saveable or loadable. In theory yes it can take a while to make a map but once you learn the commands it gets a lot easier and quicker, and you can make sure your object is VERY precise. Also yes, hidden credits rock but /ox /oy /oz aren't made with o for that reason, thats just o for object. I'll look at some of the warning, I believe I know how to fix most of them, just have to do a lot more error checking. I may have a way to speed up the object saving, it works fine in my server, it just depends on the processor speed of the server because it runs the function 500 times. If you wanted to speed it up you can open the offedit.lua and change maxobjects to like 50-100, and then it will cut down the time by 1/5th, because it wont have to run the save function 500 times, only 100, or whatever you set it to. I gotta go to work right now but when I get home I will work on getting saveobj to save it into the /msel table, and that will fix not being able to select it, and not being able to clear it. Make sure you /msave your object before you /savemap, and like I said just don't use saveobj, I guess until the next release.
  17. Script inspired by Mabakos SA-MP 0.2 medit script Made by OffRoader23 Pic: I created an object 5002 and moved it up into the sky, it attaches an arrow so you know what your editing. In-Game Map Editor - Commands /mcreate - Creates object with specified model number /msave - Saves object into script, and gives you that objects script ID /mdestroy - Destroy currently selected object /msel - Select object saved into script by objects script ID /mclear - Clear all objects made with the map editor /ox - Move object on X axis /oy - Move object on Y axis /oz - Move object on Z axis /rx - Rotate object on X axis /ry - Rotate object on Y axis /rz - Rotate object on Z axis /savemap - Save all current items into script folder with specified name /loadmap - Load map from script folder with specified name /saveobj - Saves currently selected object to objects.txt with description and creator Download It saves the maps into the offedit folder on your server as mapname.o23 and they just open up with notepad, and have the lua code inside with the object ID, and location. You can use the deLux map converter if you want to turn them into a .map file, or just copy/paste them into your lua script on resource start to add the objects into your server. To clear out /mclear usually works, if you use /saveobj it doesn't save the object to the table so /mclear will not clear it. Then you will just need to restart the offedit script. I'm working now on an admin only version where you can give people guest building passes and without that only admins can build it. If anyone wants that one I'll release it once its completed. Any other questions just post in here and I will answer them. Please report any bugs here also, or on the resource download page.
  18. Check the config for this line: <!-- This parameter specifies whether the builtin http server is going to be used. Values: 0 - disabled , 1 - enabled ; default value: 1. Optional parameter. --> <httpserver>1</httpserver> <!-- This parameter specifies the TCP port on which the server will be accepting incoming http connections. It can be set to the same value as <serverport>. It's a required parameter if <httpserver> is set to 1. --> <httpport>22010</httpport> <!-- This parameter specifies whether connecting players will be able to download needed resources for them from an external site rather than from the server. 0 - disabled , 1 - enabled; default value: 0. --> <httpdownload>0</httpdownload> Make sure the HTTP port is different from the server port, and that the settings are set this way to download from your server. Make sure the servers completely off when you change the config or it won't save.
  19. Both videos are from my Free Roam Chaos server lol. The vehicle spammers have been stopped as far as I know. I rewrote the spawning script to avoid this annoying people again.
  20. They are so similar...and lua can do so much more...MTA will NEVER have pawn so don't hold your breath on that one. How is pawn easier then lua??? You just don't know lua and are used to pawn therefore you think it's easier, when if you actually got into lua you'd find it MUCH more easier then pawn, and much more powerful.
  21. Well lol, not necesarilly, I have 5 GTA capable computers, but according to the invalid serial topic theres a way to change serial, and thats what people are doing I guess. There does need to be something that gets your computer hardware on install and saves it and then you can block that from connecting to MTA.
  22. Yea they are causing problems they have a way to get serials easily, I found out actually the user that needs to be banned for suspected cheating and claiming to have a server crasher, his user name is frollo and he goes by [RO]KamiKazerO.
  23. I have another hacker to report that needs to be banned. He has threatened to shut down my server many times and spams when admins are not on, and uses hacks to get guns and spawn kills all the time. He claims he has a server crasher but I've yet to see him use it, and he claimed he can hack my server and shut it down forever. I frequently saw him on when kokoras was on also so I believe that they may know each other. He hadn't been a problem until recently he has been causing problems again. I have serial and what name he uses in game: HGU3-D2GQ-VL42-MGU4 Username should be under Kamikazero or Kamikazer0 Thanks.
  24. Yea, now just release it and I'll be extra happy
  25. OffRoader23

    Parachute

    I made a very basic parachute script. It attaches a shot using attachElementToElement and then lowers your gravity a lot when you fire and have a parachute, also if your falling it sets your velocity to very low so you don't die. I haven't script moving in the air functions as of yet, so you can just sorta fall with it. You can't make it do the single player animations yet. Hopefully something is done with it in DP3.
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