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StreetFighter

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  1. so i have to move every single oject?
  2. I've built my map (with lot's of objects) northern of LV and now I need to move the map into the bay of LS. Is it possible to move all objects in one step?
  3. thanks, that was the solution. I had a space in the name of my gamemode.
  4. Hello, I'm new in lua and I'm a having a little trouble getting started. I've create a very basic gamemodescript: the meta.xml file: <meta> <info name="Fun Mode" author="StreetFighter442" version="1.0" /> <script src="script.lua" type="server" /> <script src="modelreplace.lua" type="client" /> </meta> here's the script.lua: function joinHandler() local x = 1959.55 local y = -1714.46 local z = 10 spawnPlayer(source, x, y, z) fadeCamera(source, true) setCameraTarget(source, source) outputChatBox("Welcome balb to My Server", source) end function loadMapFile ( filename ) node = getResourceConfig ( filename ) -- Check if the file was loaded ok if ( node ) then -- Load the loaded xml file into the element tree loadMapData ( node, getRootNode ) -- Unload the xml file again xmlUnloadFile ( node ) end end function createVehicleForPlayer(thePlayer, commend) outputChatBox("test: "..getPlayerName(thePlayer),thePlayer) local x2,y2,z2 = getElementPosition(thePlayer) -- get the position of the player local orgx,orgy,orgz = getElementPosition(thePlayer) -- get the position of the player for i=0,20,1 do x2 = x2 + 1 -- add 5 units to the x position local createdVehicle = createPed(127,x2,y2,z2) --local rot = atan2(orgx,orgy,x2,y2); --setPedRotation(rot) --setPedControlState(createdVehicle, "fire", true) --setPedAnimation(createdVehicle, "ped", "WOMAN_walknorm") -- check if the return value was ''false'' if (createdVehicle == false) then -- if so, output a message to the chatbox, but only to this player. outputChatBox("Failed to create ped.",thePlayer) end end end addCommandHandler("createped", createVehicleForPlayer) addEventHandler("onPlayerJoin", getRootElement(), joinHandler) and here's the modelreplace.lua: function remotePlayerJoin() outputChatBox("* " .. getPlayerName(source) .. " has joined the server") end addEventHandler("onClientPlayerJoin", getRootElement(), remotePlayerJoin) If i join now my server with the gamemode above running, I get an "error downloading requested files" error, but if join my server when he's running the freeroam gamemode everything works fine. Hope you can help, Thanks in advance.
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