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Castillo

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Everything posted by Castillo

  1. The client. You know the glass objects, some fences, etc.
  2. He's talking about these objects that can be destroyed.
  3. Sorry, my bad, it's "export" not "exports" in meta.xml function="importHandling" type="client"/>
  4. Did you add the line I told you to the meta.xml?
  5. "hedit" has the function: "importHandling" client-side, you can try exporting it on the meta.xml adding: function="importHandling" type="client"/> and then you can use in your script (client side of course): function setH() local myVeh = getPedOccupiedVehicle(localPlayer) exports["hedit"]:importHandling(myVeh,'1600.0 2200.0 0.1 0.0 0.0 -0.05 70 0.50 0.8 0.70 5 300.0 33.0 16.0 F P 5.4 0.90 1 45.0 0.95 0.14 0.0 0.80 -0.10 0.5 -0.7 0.00 0.00 19000 0 0 0 3 0') end addCommandHandler("set",setH)
  6. "hedit" doesn't has any exported function, I can't either see any function called "importVehicleHandling".
  7. Castillo

    Ayuda

    Si, a eso se refiere.
  8. Kenix: Why's that? if he said "Thanks", I guess it worked?
  9. infoPanel = guiCreateWindow(168,158,508,344,"F1 - Info",false) tabPanel = guiCreateTabPanel(9,20,490,315,false,infoPanel) tab1 = guiCreateTab("Tab",tab1) memo1 = guiCreateMemo(5,7,476,262,"",false,tab1) label1 = guiCreateLabel(11,271,50,16,"Editable :",false,tab1) label2 = guiCreateLabel(63,271,48,14,"",false,tab1)) button1 = guiCreateButton(123,269,61,19,"Write",false,tab1) button2 = guiCreateButton(186,270,60,18,"Read",false,tab1) tab2 = guiCreateTab("Tab",tabPanel) memo2 = guiCreateMemo(5,7,476,262,"",false,tab2) label3 = guiCreateLabel(11,271,50,16,"Editable :",false,tab2) label4 = guiCreateLabel(63,271,48,14,"",false,tab2) button3 = guiCreateButton(123,269,61,19,"Write",false,tab2) button4 = guiCreateButton(186,270,60,18,"Read",false,tab2) tab3 = guiCreateTab("Tab",tabPanel) memo3 = guiCreateMemo(5,7,476,262,"",false,tab3) label5 = guiCreateLabel(11,271,50,16,"Editable :",false,tab3) label6 = guiCreateLabel(63,271,48,14,"",false,tab3) button5 = guiCreateButton(123,269,61,19,"Write",false,tab3) button6 = guiCreateButton(186,270,60,18,"Read",false,tab3) tab4 = guiCreateTab("Tab",tabPanel) memo4 = guiCreateMemo(5,7,476,262,"",false,tab4) label7 = guiCreateLabel(11,271,50,16,"Editable :",false,tab4) label8 = guiCreateLabel(63,271,48,14,"",false,tab4) button7 = guiCreateButton(123,269,61,19,"Write",false,tab4) button8 = guiCreateButton(186,270,60,18,"Read",false,tab4) tab5 = guiCreateTab("Tab",tabPanel) memo5 = guiCreateMemo(5,7,476,262,"",false,tab5) label9 = guiCreateLabel(11,271,50,16,"Editable :",false,tab5) label10 = guiCreateLabel(63,271,48,14,"",false,tab5) button9 = guiCreateButton(123,269,61,19,"Write",false,tab5) button10 = guiCreateButton(186,270,60,18,"Read",false,tab5) tab6 = guiCreateTab("Tab",tabPanel) memo6 = guiCreateMemo(5,7,476,262,"",false,tab6) label11 = guiCreateLabel(11,271,50,16,"Editable :",false,tab6) label12 = guiCreateLabel(63,271,48,14,"",false,tab6) button11 = guiCreateButton(123,269,61,19,"Write",false,tab6) button12 = guiCreateButton(186,270,60,18,"Read",false,tab6) tab7 = guiCreateTab("Tab",tabPanel) memo7 = guiCreateMemo(5,7,476,262,"",false,tab7) label13 = guiCreateLabel(11,271,50,16,"Editable :",false,tab7) label14 = guiCreateLabel(63,271,48,14,"",false,tab7) button13 = guiCreateButton(123,269,61,19,"Write",false,tab7) button14 = guiCreateButton(186,270,60,18,"Read",false,tab7) local root = getRootElement() function ifClicks1() triggerServerEvent ( "admin1", localPlayer) end addEventHandler ( "onClientGUIClick", button1 ,ifClicks1) function ifClicks2() triggerServerEvent ( "admin2", localPlayer) end addEventHandler ( "onClientGUIClick", button2 ,ifClicks2) function ifClicks3() triggerServerEvent ( "admin3", localPlayer) end addEventHandler ( "onClientGUIClick", button3 ,ifClicks3) function ifClicks4() triggerServerEvent ( "admin4", localPlayer) end addEventHandler ( "onClientGUIClick", button4 ,ifClicks4) function ifClicks5() triggerServerEvent ( "admin5", localPlayer) end addEventHandler ( "onClientGUIClick", button5 ,ifClicks5) function ifClicks6() triggerServerEvent ( "admin6", localPlayer) end addEventHandler ( "onClientGUIClick", button6 ,ifClicks6) function ifClicks7() triggerServerEvent ( "admin7", localPlayer) end addEventHandler ( "onClientGUIClick", button7 ,ifClicks7) function ifClicks8() triggerServerEvent ( "admin8", localPlayer) end addEventHandler ( "onClientGUIClick", button8 ,ifClicks8) function ifClicks9() triggerServerEvent ( "admin9", localPlayer) end addEventHandler ( "onClientGUIClick", button9 ,ifClicks9) function ifClicks8() triggerServerEvent ( "admin9", localPLayer) end addEventHandler ( "onClientGUIClick", button9 ,ifClicks9) function ifClicks10() triggerServerEvent ( "admin10", localPlayer) end addEventHandler ( "onClientGUIClick", button10 ,ifClicks10) function ifClicks11() triggerServerEvent ( "admin11", localPlayer) end addEventHandler ( "onClientGUIClick", button11 ,ifClicks11) function ifClicks12() triggerServerEvent ( "admin12", localPlayer) end addEventHandler ( "onClientGUIClick", button12 ,ifClicks12) function ifClicks13() triggerServerEvent ( "admin13", localPlayer) end addEventHandler ( "onClientGUIClick", button13 ,ifClicks13) function ifClicks13() triggerServerEvent ( "admin13", localPlayer) end addEventHandler ( "onClientGUIClick", button13 ,ifClicks13) function writable1() guiMemoSetReadOnly(memo1, false) end addEvent( "setWritable1", true ) addEventHandler( "setWritable1", getRootElement(), writable1 ) function readable1() guiMemoSetReadOnly(memo1, true) end addEvent( "setReadable1", true ) addEventHandler( "setReadable1", getRootElement(), readable1 ) function writable2() guiMemoSetReadOnly(memo2, false) end addEvent( "setWritable2", true ) addEventHandler( "setWritable2", getRootElement(), writable2 ) function readable2() guiMemoSetReadOnly(memo2, true) end addEvent( "setReadable2", true ) addEventHandler( "setReadable2", getRootElement(), readable2 ) function writable3() guiMemoSetReadOnly(memo3, false) end addEvent( "setWritable3", true ) addEventHandler( "setWritable3", getRootElement(), writable3 ) function readable3() guiMemoSetReadOnly(memo3, true) end addEvent( "setReadable3", true ) addEventHandler( "setReadable3", getRootElement(), readable3 ) function writable4() guiMemoSetReadOnly(memo4, false) end addEvent( "setWritable4", true ) addEventHandler( "setWritable4", getRootElement(), writable4 ) function readable4() guiMemoSetReadOnly(memo4, true) end addEvent( "setReadable4", true ) addEventHandler( "setReadable4", getRootElement(), readable4 ) function writable5() guiMemoSetReadOnly(memo5, false) end addEvent( "setWritable5", true ) addEventHandler( "setWritable5", getRootElement(), writable5 ) function readable5() guiMemoSetReadOnly(memo5, true) end addEvent( "setReadable5", true ) addEventHandler( "setReadable5", getRootElement(), readable5 ) function writable6() guiMemoSetReadOnly(memo6, false) end addEvent( "setWritable6", true ) addEventHandler( "setWritable6", getRootElement(), writable6 ) function readable6() guiMemoSetReadOnly(memo6, true) end addEvent( "setReadable6", true ) addEventHandler( "setReadable6", getRootElement(), readable6 ) function writable7() guiMemoSetReadOnly(memo7, false) end addEvent( "setWritable7", true ) addEventHandler( "setWritable7", getRootElement(), writable7 ) function readable7() guiMemoSetReadOnly(memo7, true) end addEvent( "setReadable7", true ) addEventHandler( "setReadable7", getRootElement(), readable7 ) function loginMust() outputChatBox("You must login to use this button!" , 255 , 0 , 0 ) end addEvent( "loginRequired", true ) addEventHandler( "loginRequired", getRootElement(), loginMust ) function justAdminsCanSoFu() outputChatBox("Just admins can use this function!!!" , 255 , 0 , 0 ) end addEvent( "justAdmins", true ) addEventHandler( "justAdmins", getRootElement(), justAdminsCanSoFu )
  10. That function doesn't work, it'll just remove it from memory (I think), but the resource is still there. function getResourceFiles(resource) local resource = getResourceName(resource) local filesTable = {} local metaNode = xmlLoadFile ( ':' .. resource .. '/' .. "meta.xml" ) if metaNode then local i = 0 while xmlNodeGetChildren ( metaNode, i ) ~= false do local node = xmlNodeGetChildren ( metaNode, i ) local src = xmlNodeGetAttribute ( node, "src" ) if src then table.insert( filesTable, src ) end i = i + 1 end xmlUnloadFile ( metaNode ) end return filesTable end function removeResource ( resource ) local filestb = getResourceFiles(resource) local delcount = 0 local filecount = 0 for i=1,#filestb do if fileDelete(':' ..getResourceName(resource).. '/' .. filestb[i]) then delcount = delcount+1 end end if fileDelete(':' .. getResourceName(resource).. '/meta.xml') then delcount = delcount+1 end if (delcount > 0) then return true else return false end end function DeleteCurrentMap(player) if (isObjectInACLGroup("user."..getAccountName(getPlayerAccount(player)),aclGetGroup("Admin"))) then local currentGamemodeMap = exports.mapmanager:getRunningGamemodeMap() if removeResource(currentGamemodeMap) then outputChatBox("The map: ".. getResourceName(currentGamemodeMap) .." was successfully removed.",player,0,255,0) end else outputRace("You arent an Admin", player) end end addCommandHandler("deletemap",DeleteCurrentMap) That'll remove the script files and the meta.xml, but not the resource folder. P.S: I didn't made it, samt2497 made these functions.
  11. local enabled = false function replace() txd = engineLoadTXD ("vgncarshade1.txd") engineImportTXD(txd, 3458) enabled = true end addEventHandler("onClientResourceStart",resourceRoot, replace) addEvent("onClientMapStarting",true) addEventHandler("onClientMapStarting",root,replace) bindKey("m", "down", function () if (not enabled) then destroyElement(txd) enabled = false else replace() enabled = true end end) Try that.
  12. 1: Este es un script de primera persona, no se si funciona en el coche tambien: https://community.multitheftauto.com/index.php?p= ... ls&id=1603 2: Para cambiar las texturas de algo, e.g objetos necesitas saber algo de programacion en Lua, luego usando las funciones de "Engine": https://wiki.multitheftauto.com/wiki/Cli ... _functions , tienen ejemplos. 3: No podes crear nuevos skins, solo remplazar los que ya existen, es lo mismo que con los objetos, usa las mismas funciones.
  13. Castillo

    Ayuda ...

    Ese script es igual al de FFS, o bien tu lo robaste o tu "amigo" lo robo. No ayudamos a los que roban scripts.
  14. El area 51 esta creada por muchos objetos, usa el map editor para saber sus ID's.
  15. Al final de la funcion debes poner "end" para terminarla.
  16. function SToptimesManager:playerFinished( player, newTime, dateRecorded ) -- Check if top time recording is disabled for this player if getElementData ( player, "toptimes" ) == "off" then return end if not self.mapTimes then outputDebug( 'TOPTIMES', 'SToptimesManager:playerFinished - self.mapTimes == nil' ) return end dateRecorded = dateRecorded or getRealDateTimeNowString() local oldTime = self.mapTimes:getTimeForPlayer( player ) -- Can be false if no previous time local newPos = self.mapTimes:getPositionForTime( newTime, dateRecorded ) -- See if time is an improvement for this player if not oldTime or newTime < oldTime then local oldPos = self.mapTimes:getIndexForPlayer( player ) triggerEvent("onPlayerToptimeImprovement", player, newPos, newTime, oldPos, oldTime, self.displayTopCount, self.mapTimes:getValidEntryCount() ) -- See if its in the top display if newPos <= self.displayTopCount then outputChatBox( '#FF0000[TopTime]: #FFFFFF' .. getPlayerName(player) .. ' #00FF37got toptime position ' .. newPos .. ' time: ' .. SMaptimes:timeMsToTimeText(newTime), root, 2, 255, 2, true) end if oldTime then outputChatBox( 'TOPTIMES: '.. getPlayerName(player) .. ' new personal best ' .. SMaptimes:timeMsToTimeText(newTime) .. ' ' .. oldTime - newTime, root ) end self.mapTimes:setTimeForPlayer( player, newTime, dateRecorded ) -- updateTopText if database was changed if newPos <= self.displayTopCount then self:updateTopText() end end outputDebug( 'TOPTIMES', '++ SToptimesManager:playerFinished ' .. tostring(getPlayerName(player)) .. ' time:' .. tostring(newTime) ) end Works, tested.
  17. Se te olvido terminar la funcion. function crearBoss() BOSS = exports.zombies:createZombie ( x, y, z, rot, skin, interior, dimension )--por supuesto el resource "zombies" debe estar iniciado --entonces haces esto: exports.extrahealth:setElementExtraHealth(BOSS,100000)--el resource "extrahealth" debe haber iniciado end
  18. addEvent('onPlayerPickUpRacePickup') addEventHandler('onPlayerPickUpRacePickup', g_Root, function(number, sort, model) if (sort == "vehiclechange" and model == 425) then outputChatBox ( getPlayerName(source) .." has got the Hunter", getRootElement(), 255, 255, 255, true ) if g_SToptimesManager then g_SToptimesManager:playerFinished( source, exports.race:getTimePassed()) end end end ) I don't get what do you mean about Top Times.
  19. function SToptimesManager:playerFinished( player, newTime, dateRecorded ) -- Check if top time recording is disabled for this player if getElementData ( player, "toptimes" ) == "off" then return end if not self.mapTimes then outputDebug( 'TOPTIMES', 'SToptimesManager:playerFinished - self.mapTimes == nil' ) return end dateRecorded = dateRecorded or getRealDateTimeNowString() local oldTime = self.mapTimes:getTimeForPlayer( player ) -- Can be false if no previous time local newPos = self.mapTimes:getPositionForTime( newTime, dateRecorded ) -- See if time is an improvement for this player if not oldTime or newTime < oldTime then local oldPos = self.mapTimes:getIndexForPlayer( player ) triggerEvent("onPlayerToptimeImprovement", player, newPos, newTime, oldPos, oldTime, self.displayTopCount, self.mapTimes:getValidEntryCount() ) -- See if its in the top display if newPos <= self.displayTopCount then outputChatBox( 'TOPTIMES: ' .. getPlayerName(player) .. 'got toptime position ' .. newPos, root ) end if oldTime then outputChatBox( 'TOPTIMES: '.. getPlayerName(player) .. ' new personal best ' .. newTime .. ' ' .. oldTime - newTime, root ) end self.mapTimes:setTimeForPlayer( player, newTime, dateRecorded ) -- updateTopText if database was changed if newPos <= self.displayTopCount then self:updateTopText() end end outputDebug( 'TOPTIMES', '++ SToptimesManager:playerFinished ' .. tostring(getPlayerName(player)) .. ' time:' .. tostring(newTime) ) end
  20. I don't get what do you mean. I actually never sent data from a webpage to MTA server.
  21. I don't want to sound rude, but the client side could be done with just some lines using a table instead of adding manually each vehicle. --vehicle spawning vehicles = {} function spawnv ( id ) if getElementDimension (source) == 10 then outputChatBox ( "You can't use vehicle here", source, 255, 0, 0 ) else if vehicles[source] and isElement(vehicles[source]) then destroyElement(vehicles[source]) end local x, y, z = getElementPosition ( source ) local xr, yr, zr = getElementRotation ( source ) vehicles[source] = createVehicle ( id, x, y, z + 0.5, xr, yr, zr ) warpPedIntoVehicle(source, vehicles[source]) addEventHandler("onVehicleExplode",vehicles[source],function () destroyElement(source) end) end end addEvent ( "spawn", true ) addEventHandler ( "spawn", root, spawnv ) function destroyveh () if vehicles[source] and isElement(vehicles[source]) then destroyElement(vehicles[source]) else outputChatBox( "There is no old car.", source ) end end addEvent ( "destroy", true ) addEventHandler ( "destroy", root, destroyveh ) It should destroy the vehicle just after explode.
  22. You would need to update it with a timer or something.
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