SurvivorSystem.lua:
--- Hide Body
function hideBodyClientS ()
local col = getElementData(source,"currentCol")
if isElement ( col ) then
if getElementData ( col, "deadman" ) then
setPedAnimation ( source, "BOMBER", "BOM_Plant", -1, false, true, true, false )
setElementData(source,"loot",false)
setElementData(source,"currentCol",false)
outputChatBox ( "You hide the body of "..getElementData ( col, "playername" ), source, 150, 150, 150 )
setTimer ( function ( colision )
if isElement ( getElementData ( colision, "parent" ) ) then
destroyElement ( getElementData ( colision, "parent" ) )
end
destroyElement ( colision )
end, 1500, 1, col )
end
end
end
addEvent("hideBodyClient",true)
addEventHandler("hideBodyClient", getRootElement(),hideBodyClientS)
Menu_client.lua:
Search By:
if arg1 == "Dead" then
You See:
if arg1 == "Dead" then
startRollMessageMenu("> Gear",255,255,255,"dead")
startRollMessageMenu("> Checkbody",255,255,255,"deadreason")
setElementData(localPlayer,"usedItemTrue", true)
end
Added:
if getElementData(getLocalPlayer(),"Shovel") >= 1 then
startRollMessageMenu("> Hide Body",0,255,0,"stel")
setElementData(localPlayer,"usedItemTrue", true)
end
Exemple:
if arg1 == "Dead" then
startRollMessageMenu("> Gear",255,255,255,"dead")
startRollMessageMenu("> Checkbody",255,255,255,"deadreason")
setElementData(localPlayer,"usedItemTrue", true)
if getElementData(getLocalPlayer(),"Shovel") >= 1 then
startRollMessageMenu("> Hide Body",0,255,0,"stel")
setElementData(localPlayer,"usedItemTrue", true)
end
end
Search By:
if itemName == "deadreason" then
You See:
if itemName == "deadreason" then
local col = getElementData(getLocalPlayer(),"currentCol")
outputChatBox(getElementData(col,"deadreason"),244,244,244,true)
return
end
Added:
if itemName == "stel" then
local col = getElementData(getLocalPlayer(),"currentCol")
outputChatBox(getElementData(col,"stel"),255,255,255,true)
return
end
Salve And Test On Your Server !!