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Gang
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local areanumber = getElementData (source,"areanumber") local ganginfo = getgangInfo(getPlayergang(hitElement)) local gangname = ganginfo['gangname'] local dbName = "VOLT_3" .. gangname .. "_members2" local players = executeSQLQuery("SELECT * FROM ?", dbName) maxPlayers = 2 for i,k in ipairs (getElementsByType ( "radararea" )) do local number = getElementData ( k, "areanumber" ) if ( number == areanumber ) then for t, k in ipairs(players) do if tonumber(t) <= tonumber(maxPlayers) then outputChatBox ( '#ff4444[ERROR]#ffffff It is necessary ' .. maxPlayers ..'',thePlayer, 255, 255, 255, true ); return end end end end I'm trying to do this, But I'm not sure if it will work properly. (It takes a number of players within the area to initiate an attack on the area) Sorry for my English, I'm brazilian
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local areanumber = getElementData (source,"areanumber") for i,k in ipairs (getElementsByType ( "radararea" )) do local number = getElementData ( k, "areanumber" ) if ( number == areanumber ) then for i, v in ipairs(getElementsByType ( "player" )) do outputChatBox ( ''..i..'', thePlayer, 255, 255, 255, true ) end end end such that ?
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You can count how many players are in a radar area ?
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It works this way. thx thx local ran = math.random(#Citys[city]) local x, y, z = Citys[city][ran].x, Citys[city][ran].y, Citys[city][ran].z
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hello, I have a bug in this function, not creating this marker in the city that the player is. Citys = {} markerPizza = createMarker( 2485.0024414063, 2022.3449707031, 9.8203125, "cylinder", 1.5, 255, 180, 0, 100) blipPizza = createBlipAttachedTo( markerPizza, 14, 2, 255, 255, 0, 255 ) Citys["Los Santos"] = { {x=2382.4638671875, y=-1891.9400634766, z=13.38914680481}, } Citys["San Fierro"] = { {x=-2686.283203125, y=270.83374023438, z=4.3359375}, } Citys["Las Venturas"] = { {x=2445.8454589844, y=2020.6320800781, z=10.8203125}, } function onPizzaMarkerHit(hitPlayer) Citys[i] = { x=x, y=y, z=z } local xx, yy, zz = getElementPosition ( localPlayer ) local city = getZoneName(xx, yy, zz, true) local x, y, z = Citys[city].x, Citys[city].y, Citys[city].z local marker = createMarker(x, y, z, "cylinder", 2, 255, 188, 0) local blip = createBlip(x, y, z, 24, 1) if isElement(markerPizza) then destroyElement(markerPizza) end if isElement(blipPizza) then destroyElement(blipPizza) end addEventHandler("onClientMarkerHit", marker, function() fadeCamera(false) setTimer(fadeCamera, 2000, 1, true) triggerServerEvent("EndJob", localPlayer, localPlayer, elements) end) end addEventHandler("onClientMarkerHit", markerPizza, onPizzaMarkerHit)
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very much to everyone, it helped greatly Citizen: very well explained
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hello, I wanted to know if I can use this function this way ? getPlayerCount, dimension 2 ====count players in dimension 2==== addEvent("text", true) addEventHandler("text", getRootElement(), function() for k,v in ipairs(getElementsByType("player")) do if getElementDimension ( v ) == 2 then local Count = getPlayerCount(v) setElementData(source,"players",Count) end end end)
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Thx Tosfera, this way is more practical and simple
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hello, table is just blocking 'Console' is not to block other words, Can anyone tell me why sorry my bad english noTeams = { "Console", "Admin", "Moderator", "SuperModerator" } function create( player, commandName, teamName ) if teamName ~= noTeams[1] and noTeams[2] then local gang = createTeam( teamName ) if (gang) then setPlayerTeam( player, gang ) setTeamColor ( gang, math.random(0,255), math.random(0,255), math.random(0,255) ) outputChatBox( getPlayerName(player) .." #677079Create team #0084FF" ..teamName, getRootElement(), 255, 255, 255,true, thePlayer ) end else outputChatBox("#A020F0[Gang] #ffffffERROR.",thePlayer,255,255,255,true) end end addCommandHandler("gang", create )
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this way does not work. I believe it is for an event , "onClientGUIClick" , triggerServerEvent("Ativo", getLocalPlayer(), getLocalPlayer(), Ativo); --Event Give Car triggerServerEvent("Garagem", getLocalPlayer(), getLocalPlayer(), Garagem); --Event Destroy Car ori9 = on; --dxDrawImage ON ori9 = off; -- dxDrawImage OFF
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No Have erros in /debugscript 3 function guiPart() f1 = guiCreateButton(logX-recX/2+(recX-cancelX-okX+375), logY+fAltUser*2+sep*3-47,okX-70, recY-375, "", false) f2 = guiCreateButton(logX-recX/2+(recX-cancelX-okX+375), logY+fAltUser*2+sep*3-2,okX-70, recY-375, "F2", false) f3 = guiCreateButton(logX-recX/2+(recX-cancelX-okX+375), logY+fAltUser*2+sep*3+43,okX-70, recY-375, "F2", false) guiSetAlpha ( f1, 0 ) guiSetAlpha ( f2, 0 ) guiSetAlpha ( f3, 0 ) end function MouseClick(button,state) if button == "left" and state == "down" then if ( source == f1 ) then triggerServerEvent("Ativo", getLocalPlayer(), getLocalPlayer(), Ativo) --Event GiveCar ori9 = on --Image ON else triggerServerEvent("Garagem", getLocalPlayer(), getLocalPlayer(), Garagem) --Event Destroy Car ori9 = off --image OFF end end end addEventHandler("onClientClick",getRootElement(),MouseClick)
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hello, I have this function that is not working , function MouseClick(button,state) if button == "left" and state == "down" then if ( source == f1 ) then triggerServerEvent("Ativo", getLocalPlayer(), getLocalPlayer(), Ativo) ori9 = on else triggerServerEvent("Garagem", getLocalPlayer(), getLocalPlayer(), garagem) ori9 = off end end end addEventHandler("onClientClick",getRootElement(),MouseClick)
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Hello,I have a doubt... it is possible to create a function that activates other functions randomly, using math.random Example local functions = {function1, function2} function reboot() for i,player in ipairs(getElementsByType("player")) do randomfunctions = math.random(#functions) setTimer( randomfunctions, 1000, 1, player ) end end function function1(player) end function function2(player) end