function guiClick (button, state, absoluteX, absoluteY)
if (source == spawnBut) then
triggerServerEvent ("carSpawn", lp)
guiSetVisible (theWindow, false)
showCursor (false)
elseif (source == destroyBut) then
triggerServerEvent ("carDestroy", lp)
guiSetVisible (theWindow, false)
showCursor (false)
elseif (source == closeBut) then
guiSetVisible (theWindow, false)
showCursor (false)
end
end
addEventHandler ("onClientGUIClick", getRootElement(), guiClick)
using that now but it doesn't get rid of cursor