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Showing content with the highest reputation on 01/10/22 in Posts

  1. I think what you're looking for is a continuous list addEventHandler( "onClientKey", root, function(b, state) if b == "arrow_u" and state then table.insert(skinTable, 1, table.remove(skinTable)) playSoundFrontEnd(1) elseif b == "arrow_d" and state then table.insert(skinTable, table.remove(skinTable, 1)) playSoundFrontEnd(1) end end) local x,y = 0, 0 local sx, sy = guiGetScreenSize() local maxShownItems = 7 local selectedItem = 4 --use middle item as the current selected item addEventHandler("onClientRender", root, function() for i=1, maxShownItems do local xy = (i)*55 -- draw rectangle behind text dxDrawRectangle(x, y+xy, 200, 50, tocolor(0, 0, 0, 125)) if i == 4 then -- selected item dxDrawRectangle(x, y+xy, 200, 50, tocolor(255, 0, 0, 125)) dxDrawText(" "..skinTable[i].name.." "..skinTable[i].price.."$", x, y+xy, x+200, y+xy+50, tocolor(255, 255, 255, 255), 1.5, 'default', 'center', 'center', false, false, true, true) else -- the other items dxDrawText(" "..skinTable[i].name.." "..skinTable[i].price.."$", x, y+xy, x+200, y+xy+50, tocolor(255, 255, 255, 255), 1, 'default', 'center', 'center', false, false, true, true) end end end) This is pretty standard for these types of lists (ignore the styling)
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