MTA-Communication-Enchantment
It is finally far enough in development to share this with you. I made an announcement a few days ago about solving some struggles, that people have with communicating between the server and the client. Today is the day that it isn't just rumour, but for you to use.
Before I am going to write a topic for it, I prefer to solve any unknown issues first. That is where you guys might come in!
Just an example:(1)
Passing arguments like you used to@
--CLIENT
callServer("passingArguments", "arg1", "arg2", "arg3")
-- SERVER
function passingArguments (arg1, arg2, arg3)
outputChatBox(arg1 .. " " .. arg2 .. " " .. arg3, client)
end
Just an example:(2)
Calling back!
-- CLIENT
callServer(
"calculation",
50,
100,
function (value)
outputChatBox("Value: " .. value)
end
)
-- SERVER
function calculation (value1, value2)
return value1 + value2
end
Just an example:(3)
Calling before a client has loaded his scripts!
--SERVER
addEventHandler("onPlayerJoin", root,
function ()
callClientAwait(source, "testCallClientAwait")
end)
-- CLIENT
function testCallClientAwait ()
outputChatBox("Yes this works!")
end
Thank you @Xwad and @JeViCo for early testing!
Repository: (+ download)
https://gitlab.com/IIYAMA12/mta-communication-enchantment
[NOTE] The documentation on the repository is not 100% complete.
Direct download link:
[NOTE] On the repository there is syntax highlight
https://gitlab.com/IIYAMA12/mta-communication-enchantment/-/archive/master/mta-communication-enchantment-master.zip