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Hoot by car


Apo

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hi guys

please help me for fix script

in need help for make Hoot by car for open and close gate

only open and close by Beeping

  
  
 checkGateMarker = createMarker (1588.53125, -1637.988, 7.630457115173, "corona", 10.0, 0, 0, 255, 0 ) 
  
  
  
function createGate (thePlayer) 
    gatePolice = createObject ( 3055, 1588.53125, -1637.988, 13.630457115173 ) 
end 
addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource () ), createGate ) 
  
  
function gateCheckingTeam ( thePlayer,seat ) 
local seat = getPedOccupiedVehicleSeat(thePlayer) 
if seat == 0 then 
    moveObject ( gatePolice, 976, 1588.53125, -1637.988, 7.630457115173 ) 
    end 
end 
addEventHandler ( "onMarkerHit", checkGateMarker, gateCheckingTeam ) 
  
function onLeave ( thePlayer ) 
    setTimer ( movingBackPolice, 3000, 1, thePlayer ) 
end 
addEventHandler ( "onMarkerLeave", checkGateMarker, onLeave ) 
  
function movingBackPolice () 
    moveObject ( gatePolice, 3000, 1588.53125, -1637.988, 13.630457115173 ) 
    end 
  
  
  
  
  
  

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Try this it might work..

  
  
 checkGateMarker = createMarker (1588.53125, -1637.988, 7.630457115173, "corona", 10.0, 0, 0, 255, 0 ) 
  
  
  
function createGate (thePlayer) 
    gatePolice = createObject ( 3055, 1588.53125, -1637.988, 13.630457115173 ) 
end 
addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource () ), createGate ) 
  
  
function gateCheckingTeam ( thePlayer,seat ) 
local seat = getPedOccupiedVehicleSeat(thePlayer) 
if seat == 0 then 
    moveObject ( gatePolice, 976, 1588.53125, -1637.988, 7.630457115173 ) 
    end 
end 
addEventHandler ( "onMarkerHit", checkGateMarker, gateCheckingTeam ) 
  
function onLeave ( thePlayer ) 
    setTimer ( movingBackPolice, 3000, 1, thePlayer ) 
end 
addEventHandler ( "onMarkerLeave", checkGateMarker, onLeave ) 
  
function movingBackPolice () 
    moveObject ( gatePolice, 3000, 1588.53125, -1637.988, 13.630457115173 ) 
    end 
  
  
 function horn (player, commandName) 
  bindKey ( player, "H", "down", gateCheckingTeam ) 
end 
addEventHandler ("onResourceStart", horn) 
  
  
  

Edited by Guest
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not work please test and help me

 checkGateMarker1 = createMarker (1544.6999511719, -1630.8000488281, 13.199999809265, "corona", 10.0, 0, 0, 255, 0 ) 
    
   function createGate1 (thePlayer) 
    gatePolice1 = createObject ( 968, 1544.6999511719, -1630.8000488281, 13.199999809265, 0, 90, 89.999938964844 ) 
end 
addEventHandler ( "onResourceStart", getResourceRootElement ( getThisResource () ), createGate1 ) 
  
  
  
function openbase_area69gates(thePlayer) 
  
  
       moveObject (gatePolice1, 1000, 1544.69921875, -1630.7998046875, 13.199999809265, 0, -90, 0 ) 
      
end 
  
function onLeave1 ( thePlayer ) 
  
    setTimer ( closebase_area69gates, 3000, 1, thePlayer ) 
  
end 
addEventHandler ( "onMarkerLeave", checkGateMarker1, onLeave1 ) 
  
  
  
function closebase_area69gates(thePlayer) 
  
       moveObject (gatePolice1, 1000, 1544.6999511719, -1630.8000488281, 13.199999809265, 0, 90, 0 ) 
        
end 
addEventHandler ("onResourceStart",getRootElement(), horn) 
  
function horn (thePlayer, commandName) 
  
  bindKey ( thePlayer, "H", "down", closebase_area69gates ) 
  
end 
addEventHandler ("onResourceStart",getRootElement(), horn) 

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local x,y,z = 1544.6999511719, -1630.8000488281, 13.199999809265 
local gatePolice1 = createObject ( 968,x,y,z, 0, 90, 89.999938964844 ) 
function onLeave1(player) 
setTimer(function(player) 
if isElement(player) then 
bindKey (player, "H", "down",openbase_area69gates) 
end 
end,6100,1,player) 
moveObject (gatePolice1,6000,x,y,z, 0, 90, 0) 
end 
--------- 
function openbase_area69gates(player) 
if(getDistanceBetweenPoints3D(x, y, z, getElementPosition(player)) < 15) then 
setTimer (onLeave1,6100, 1,player) 
unbindKey (player, "H", "down",openbase_area69gates) 
moveObject (gatePolice1,6000,x,y,z, 0,-90, 0 ) 
end 
end 
--------- 
addEventHandler ( "onResourceStart",resourceRoot,function () 
for theKey, thePlayer  in ipairs (getElementsByType ( "player" )) do 
bindKey (thePlayer, "H", "down",openbase_area69gates) 
end 
end) 
addEventHandler ( "onPlayerJoin",root,function () 
bindKey (source, "H", "down",openbase_area69gates) 
end) 
  
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