Jump to content

New Weapons


Recommended Posts

Replace all weapons with invisible models. Then add all the new weapon models by replacing some useless objects (the pool balls for instance). Equip the new weapons as objects attached to your player's hands. The drawback: all assault rifle variations, for example, will have the same stats. Damage and clip size, maybe range also can be changed with further scripting, however other weapon attributes like rate of fire are shared.

  • Like 1
Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...