Jump to content

Recommended Posts

  • 2 weeks later...
  • 3 weeks later...


I used Autodesk Maya to model/make the Canyon, and then exported it to Autodesk 3DS Max where I could export it once again to a .DFF and .COL file. (These are the files that GTA uses, DFF is the model itself. COL is the collision file)

As for a tutorial there are loads of modelling tutorials on YouTube that focus on making 3D models for GTA SA. 

I myself am a certified 3D modeller with 5 years of experience, and my advice would be to start small with your models. Create a small house or building, try to import it in GTA and learn from your mistakes.

Good luck!

  • Like 1
Link to comment
  • 1 month later...
  • 1 year later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Create New...