Jump to content

Problems with saving weapons


Mike269

Recommended Posts

Hello guys, my save script works well untill I reconnect, it says: Warning: save_System\zyky.lua:120 Bad argument @ 'giveWeapon' [Expected weapon-type at argument 2, got bolean]

function playerLogin (thePreviousAccount, theCurrentAccount, autoLogin) 
    if not (isGuestAccount (getPlayerAccount (source))) then 
    local accountData = getAccountData (theCurrentAccount, "funmodev2-money") 
    if (accountData) then 
      local playerMoney = getAccountData (theCurrentAccount, "funmodev2-money") 
      local playerSkin = getAccountData (theCurrentAccount, "funmodev2-skin") 
      local playerHealth = getAccountData (theCurrentAccount, "funmodev2-health") 
      local playerArmor = getAccountData (theCurrentAccount, "funmodev2-armor") 
      local R = getAccountData (theCurrentAccount, "funmodev2-R") 
      local G = getAccountData (theCurrentAccount, "funmodev2-G") 
      local B = getAccountData (theCurrentAccount, "funmodev2-B") 
      local playerX = getAccountData (theCurrentAccount, "funmodev2-x") 
      local playerY = getAccountData (theCurrentAccount, "funmodev2-y") 
      local playerZ = getAccountData (theCurrentAccount, "funmodev2-z") 
      local playerInt = getAccountData (theCurrentAccount, "funmodev2-int") 
      local playerDim = getAccountData (theCurrentAccount, "funmodev2-dim") 
      local playerWanted = getAccountData (theCurrentAccount, "funmodev2-wantedlevel") 
      local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID0") 
      local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID1") 
      local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID2") 
      local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID3") 
      local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID4") 
      local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID5") 
      local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID6") 
      local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID7") 
      local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID8") 
      local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID9") 
      local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID10") 
      local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID11") 
      local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID12") 
      local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo0") 
      local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo1") 
      local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo2") 
      local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo3") 
      local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo4") 
      local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo5") 
      local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo6") 
      local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo7") 
      local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo8") 
      local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo9") 
      local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo10") 
      local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo11") 
      local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo12") 
            local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID13") 
      local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID14") 
      local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID15") 
      local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID16") 
      local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID17") 
      local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID18") 
      local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponID19") 
      local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponID20") 
      local playerWeaponID8 = getAccountData (theCurrentAccount, "funmodev2-weaponID21") 
      local playerWeaponID9 = getAccountData (theCurrentAccount, "funmodev2-weaponID22") 
      local playerWeaponID10 = getAccountData (theCurrentAccount, "funmodev2-weaponID23") 
      local playerWeaponID11 = getAccountData (theCurrentAccount, "funmodev2-weaponID24") 
      local playerWeaponID12 = getAccountData (theCurrentAccount, "funmodev2-weaponID25") 
      local playerWeaponAmmo0 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo26") 
      local playerWeaponAmmo1 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo27") 
      local playerWeaponAmmo2 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo28") 
      local playerWeaponAmmo3 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo29") 
      local playerWeaponAmmo4 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo30") 
      local playerWeaponAmmo5 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo31") 
      local playerWeaponAmmo6 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo32") 
      local playerWeaponAmmo7 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo33") 
      local playerWeaponAmmo8 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo34") 
      local playerWeaponAmmo9 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo35") 
      local playerWeaponAmmo10 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo36") 
      local playerWeaponAmmo11 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo37") 
      local playerWeaponAmmo12 = getAccountData (theCurrentAccount, "funmodev2-weaponAmmo38") 
            local playerWeaponID0 = getAccountData (theCurrentAccount, "funmodev2-weaponID39") 
      local playerWeaponID1 = getAccountData (theCurrentAccount, "funmodev2-weaponID40") 
      local playerWeaponID2 = getAccountData (theCurrentAccount, "funmodev2-weaponID41") 
      local playerWeaponID3 = getAccountData (theCurrentAccount, "funmodev2-weaponID42") 
      local playerWeaponID4 = getAccountData (theCurrentAccount, "funmodev2-weaponID43") 
      local playerWeaponID5 = getAccountData (theCurrentAccount, "funmodev2-weaponID44") 
      local playerWeaponID6 = getAccountData (theCurrentAccount, "funmodev2-weaponI45") 
      local playerWeaponID7 = getAccountData (theCurrentAccount, "funmodev2-weaponI46") 
      spawnPlayer (source, playerX, playerY, playerZ +1, 0, playerSkin, playerInt, playerDim) 
      setPlayerMoney (source, playerMoney) 
      setTimer (setElementHealth, 500, 1, source, playerHealth) 
      setTimer (setPedArmor, 500, 1, source, playerArmor) 
      setTimer (setPlayerWantedLevel, 500, 1, source, playerWanted) 
      giveWeapon(source, playerWeaponID0, playerWeaponAmmo0, true) 
      giveWeapon(source, playerWeaponID1, playerWeaponAmmo1, false) 
      giveWeapon(source, playerWeaponID2, playerWeaponAmmo2, false) 
      giveWeapon(source, playerWeaponID3, playerWeaponAmmo3, false) 
      giveWeapon(source, playerWeaponID4, playerWeaponAmmo4, false) 
      giveWeapon(source, playerWeaponID5, playerWeaponAmmo5, false) 
      giveWeapon(source, playerWeaponID6, playerWeaponAmmo6, false) 
      giveWeapon(source, playerWeaponID7, playerWeaponAmmo7, false) 
      giveWeapon(source, playerWeaponID8, playerWeaponAmmo8, false) 
      giveWeapon(source, playerWeaponID9, playerWeaponAmmo9, false) 
      giveWeapon(source, playerWeaponID10, playerWeaponAmmo10, false) 
      giveWeapon(source, playerWeaponID11, playerWeaponAmmo11, false) 
      giveWeapon(source, playerWeaponID12, playerWeaponAmmo12, false) 
            giveWeapon(source, playerWeaponID0, playerWeaponAmmo13, true) 
      giveWeapon(source, playerWeaponID1, playerWeaponAmmo12, false) 
      giveWeapon(source, playerWeaponID2, playerWeaponAmmo14, false) 
      giveWeapon(source, playerWeaponID3, playerWeaponAmmo15, false) 
      giveWeapon(source, playerWeaponID4, playerWeaponAmmo16, false) 
      giveWeapon(source, playerWeaponID5, playerWeaponAmmo17, false) 
      giveWeapon(source, playerWeaponID6, playerWeaponAmmo18, false) 
      giveWeapon(source, playerWeaponID7, playerWeaponAmmo19, false) 
      giveWeapon(source, playerWeaponID8, playerWeaponAmmo20, false) 
      giveWeapon(source, playerWeaponID9, playerWeaponAmmo21, false) 
      giveWeapon(source, playerWeaponID10, playerWeaponAmmo22, false) 
      giveWeapon(source, playerWeaponID11, playerWeaponAmmo23, false) 
      giveWeapon(source, playerWeaponID12, playerWeaponAmmo24, false) 
            giveWeapon(source, playerWeaponID0, playerWeaponAmmo25, true) 
      giveWeapon(source, playerWeaponID1, playerWeaponAmmo26, false) 
      giveWeapon(source, playerWeaponID2, playerWeaponAmmo27, false) 
      giveWeapon(source, playerWeaponID3, playerWeaponAmmo28, false) 
      giveWeapon(source, playerWeaponID4, playerWeaponAmmo29, false) 
      giveWeapon(source, playerWeaponID5, playerWeaponAmmo30, false) 
      giveWeapon(source, playerWeaponID6, playerWeaponAmmo31, false) 
      giveWeapon(source, playerWeaponID7, playerWeaponAmmo32, false) 
      giveWeapon(source, playerWeaponID8, playerWeaponAmmo33, false) 
      giveWeapon(source, playerWeaponID9, playerWeaponAmmo34, false) 
      giveWeapon(source, playerWeaponID10, playerWeaponAmmo45, false) 
      giveWeapon(source, playerWeaponID11, playerWeaponAmmo46, false) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0) 
      setPlayerNametagColor (source, R, G, B) 
    else 
      spawnPlayer (source, 1481.0855712891, -1771.2996826172, 18.795753479004, 0,78, 0, 0) 
      setPlayerMoney (source, 200) 
      setCameraTarget (source, source) 
      fadeCamera(source, true, 2.0) 
      setPlayerNametagColor (source, 255, 255, 255) 
             end   
       end 
  end 
addEventHandler ("onPlayerLogin", root, playerLogin) 
  
function onLogout () 
    kickPlayer (source, nil, "Logging out is disallowed.") 
end 
addEventHandler ("onPlayerLogout", getRootElement(), onLogout) 
  
function onQuit (quitType, reason, responsibleElement) 
  if not (isGuestAccount (getPlayerAccount (source))) then 
    account = getPlayerAccount (source) 
    if (account) then 
      local x,y,z = getElementPosition (source) 
      local r,g,b = getPlayerNametagColor (source) 
      setAccountData (account, "funmodev2-money", tostring (getPlayerMoney (source))) 
      setAccountData (account, "funmodev2-skin", tostring (getElementModel (source))) 
      setAccountData (account, "funmodev2-health", tostring (getElementHealth (source))) 
      setAccountData (account, "funmodev2-armor", tostring (getPedArmor (source))) 
      setAccountData (account, "funmodev2-R", r) 
      setAccountData (account, "funmodev2-G", g) 
      setAccountData (account, "funmodev2-B", b) 
      setAccountData (account, "funmodev2-x", x) 
      setAccountData (account, "funmodev2-y", y) 
      setAccountData (account, "funmodev2-z", z) 
      setAccountData (account, "funmodev2-int", getElementInterior (source)) 
      setAccountData (account, "funmodev2-dim", getElementDimension (source)) 
      setAccountData (account, "funmodev2-wantedlevel", getPlayerWantedLevel (source)) 
      setAccountData (account, "funmodev2-weaponID0", getPedWeapon (source, 0)) 
      setAccountData (account, "funmodev2-weaponID1", getPedWeapon (source, 1)) 
      setAccountData (account, "funmodev2-weaponID2", getPedWeapon (source, 2)) 
      setAccountData (account, "funmodev2-weaponID3", getPedWeapon (source, 3)) 
      setAccountData (account, "funmodev2-weaponID4", getPedWeapon (source, 4)) 
      setAccountData (account, "funmodev2-weaponID5", getPedWeapon (source, 5)) 
      setAccountData (account, "funmodev2-weaponID6", getPedWeapon (source, 6)) 
      setAccountData (account, "funmodev2-weaponID7", getPedWeapon (source, 7)) 
      setAccountData (account, "funmodev2-weaponID9", getPedWeapon (source, 9)) 
      setAccountData (account, "funmodev2-weaponID10", getPedWeapon (source, 10)) 
      setAccountData (account, "funmodev2-weaponID11", getPedWeapon (source, 11)) 
      setAccountData (account, "funmodev2-weaponID12", getPedWeapon (source, 12)) 
      setAccountData (account, "funmodev2-weaponAmmo0", getPedTotalAmmo (source, 0)) 
      setAccountData (account, "funmodev2-weaponAmmo1", getPedTotalAmmo (source, 1)) 
      setAccountData (account, "funmodev2-weaponAmmo2", getPedTotalAmmo (source, 2)) 
      setAccountData (account, "funmodev2-weaponAmmo3", getPedTotalAmmo (source, 3)) 
      setAccountData (account, "funmodev2-weaponAmmo4", getPedTotalAmmo (source, 4)) 
      setAccountData (account, "funmodev2-weaponAmmo5", getPedTotalAmmo (source, 5)) 
      setAccountData (account, "funmodev2-weaponAmmo6", getPedTotalAmmo (source, 6)) 
      setAccountData (account, "funmodev2-weaponAmmo7", getPedTotalAmmo (source, 7)) 
      setAccountData (account, "funmodev2-weaponAmmo9", getPedTotalAmmo (source, 9)) 
      setAccountData (account, "funmodev2-weaponAmmo10", getPedTotalAmmo (source, 10)) 
      setAccountData (account, "funmodev2-weaponAmmo11", getPedTotalAmmo (source, 11)) 
      setAccountData (account, "funmodev2-weaponAmmo12", getPedTotalAmmo (source, 12)) 
      setAccountData (account, "funmodev2-weaponAmmo13", getPedTotalAmmo (source, 13)) 
      setAccountData (account, "funmodev2-weaponAmmo14", getPedTotalAmmo (source, 14)) 
      setAccountData (account, "funmodev2-weaponAmmo15", getPedTotalAmmo (source, 15)) 
      setAccountData (account, "funmodev2-weaponAmmo16", getPedTotalAmmo (source, 16)) 
      setAccountData (account, "funmodev2-weaponAmmo17", getPedTotalAmmo (source, 17)) 
      setAccountData (account, "funmodev2-weaponAmmo18", getPedTotalAmmo (source, 18)) 
      setAccountData (account, "funmodev2-weaponAmmo19", getPedTotalAmmo (source, 19)) 
      setAccountData (account, "funmodev2-weaponAmmo20", getPedTotalAmmo (source, 20)) 
      setAccountData (account, "funmodev2-weaponAmmo21", getPedTotalAmmo (source, 21)) 
      setAccountData (account, "funmodev2-weaponAmmo22", getPedTotalAmmo (source, 22)) 
      setAccountData (account, "funmodev2-weaponAmmo23", getPedTotalAmmo (source, 23)) 
      setAccountData (account, "funmodev2-weaponAmmo14", getPedTotalAmmo (source, 24)) 
          setAccountData (account, "funmodev2-weaponAmmo25", getPedTotalAmmo (source, 25)) 
      setAccountData (account, "funmodev2-weaponAmmo26", getPedTotalAmmo (source, 26)) 
      setAccountData (account, "funmodev2-weaponAmmo27", getPedTotalAmmo (source, 27)) 
      setAccountData (account, "funmodev2-weaponAmmo28", getPedTotalAmmo (source, 28)) 
      setAccountData (account, "funmodev2-weaponAmmo29", getPedTotalAmmo (source, 29)) 
      setAccountData (account, "funmodev2-weaponAmmo30", getPedTotalAmmo (source, 30)) 
      setAccountData (account, "funmodev2-weaponAmmo31", getPedTotalAmmo (source, 31)) 
      setAccountData (account, "funmodev2-weaponAmmo32", getPedTotalAmmo (source, 32)) 
      setAccountData (account, "funmodev2-weaponAmmo33", getPedTotalAmmo (source, 33)) 
      setAccountData (account, "funmodev2-weaponAmmo34", getPedTotalAmmo (source, 34)) 
      setAccountData (account, "funmodev2-weaponAmmo35", getPedTotalAmmo (source, 35)) 
      setAccountData (account, "funmodev2-weaponAmmo36", getPedTotalAmmo (source, 36)) 
      setAccountData (account, "funmodev2-weaponAmmo37", getPedTotalAmmo (source, 37)) 
      setAccountData (account, "funmodev2-weaponAmmo38", getPedTotalAmmo (source, 38)) 
      setAccountData (account, "funmodev2-weaponAmmo39", getPedTotalAmmo (source, 39)) 
      setAccountData (account, "funmodev2-weaponAmmo40", getPedTotalAmmo (source, 40)) 
      setAccountData (account, "funmodev2-weaponAmmo41", getPedTotalAmmo (source, 41)) 
      setAccountData (account, "funmodev2-weaponAmmo42", getPedTotalAmmo (source, 42)) 
      setAccountData (account, "funmodev2-weaponAmmo43", getPedTotalAmmo (source, 43)) 
      setAccountData (account, "funmodev2-weaponAmmo44", getPedTotalAmmo (source, 44)) 
      setAccountData (account, "funmodev2-weaponAmmo45", getPedTotalAmmo (source, 45)) 
      setAccountData (account, "funmodev2-weaponAmmo46", getPedTotalAmmo (source, 46)) 
    end 
  end 
end 
addEventHandler ("onPlayerQuit", getRootElement(), onQuit) 
  
function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) 
  if not( isGuestAccount (getPlayerAccount(source)) ) then 
    local theWeapon = getPedWeapon (source) 
    local weaponAmmo = getPedTotalAmmo (source) 
    fadeCamera (source, false) 
    setTimer (spawnPlayer, 3000, 1, source, 2036.1735839844, -1413.0563964844, 16.9921875, 0, getElementModel (source), 0, 0, getPlayerTeam(source)) 
    setTimer (setCameraTarget, 1250, 1, source, source) 
    setTimer (fadeCamera, 3000, 1, source, true) 
    setTimer (giveWeapon, 3000, 1, source, theWeapon, weaponAmmo, true) 
  end 
end 
addEventHandler ("onPlayerWasted", getRootElement(), onWasted) 

Link to comment

holy shit man..... there's an easy way lol..

function onPlayerQuit () 
      local playeraccount = getPlayerAccount ( source ) 
      if ( playeraccount ) then 
            for slot = 1, 12 do 
            setAccountData ( account, "save-wep".. slot, getPedWeapon ( source, slot ) ) 
            setAccountData ( account, "save-ammo".. slot, getPedTotalAmmo ( source, slot ) ) 
      end 
end 
end 
addEventHandler ( "onPlayerQuit", getRootElement ( ), onPlayerQuit ) 
  
function saveWep() 
local playeraccount = getPlayerAccount ( source ) 
if ( playeraccount ) then 
for slot = 1, 12 do 
local wep = getAccountData ( account, "save-wep".. slot ) 
local ammo = getAccountData ( account, "save-ammo".. slot ) 
giveWeapon ( source, wep, ammo )     
end 
end 
end 
addEventHandler("onPlayerLogin", root,saveWep) 

Link to comment
addEventHandler('onPlayerQuit', root, 
function () 
    if not (isGuestAccount (getPlayerAccount (source))) then 
        local weapons = toJSON (getPedWeapons(source)) 
        setAccountData(getPlayerAccount(source),'weapons',weapons) 
     end 
end) 
  
  
addEventHandler('onPlayerLogin', root, 
function () 
    if not (isGuestAccount (getPlayerAccount (source))) then 
        local weapons = getAccountData(getPlayerAccount(source),'weapons') 
        for i,v in pairs (fromJSON(weapons)) do  
        giveWeapon(source,i,v,true) 
     end 
end) 
     
     
weaponS = {[22] = 69,[23] = 70,[24] = 71,[25] = 72,[26] = 73,[27] = 74,[28] = 75, 
    [29] = 76,[30] = 77,[31] = 78,[34] = 79 
    } 
     
-- Gets all player weapons   
function getPedWeapons(ped) 
    local weapons = {} 
    for slot=1, 12 do 
        local weapon = getPedWeapon(ped, slot) 
        local ammo = getPedTotalAmmo(ped, slot) 
        if (weapon > 0) and (ammo > 0) then 
            weapons[weapon] = ammo 
        end 
    end 
    return weapons 
end  

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...