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problem with DX functions


MAB

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problem is that it is changing the clothes of all peds in the server :

server ;

local marker = createMarker(0,0,0) 
  
function hitmarker(hit) 
if getElementType(hit) ~= "player" then return end 
triggerClientEvent (hit,"show",hit) 
end 
addEventHandler("onMarkerHit",marker,hitmarke 

client :

  
torso = { 
{ t = "Black-Vest", x = sw*293, y = sh*136, w = sw*403, h = sh*160, c = tocolor(255,255,255,255), tex = "vestblack", mod = "vest", si = sw*0.9  } 
} 
  
addEvent("show",true) 
addEventHandler("show",root, 
function() 
addEventHandler("onClientRender",root,draw) 
addEventHandler("onClientClick",root,change) 
end 
  
function draw() 
for i = 1, #torso do 
        dxDrawText(torso[i].t, torso[i].x, torso[i].y, torso[i].w, torso[i].h, torso[i].c, torso[i].si, 'pricedown', 'left', 'top', false, false, false, false, false) 
    end 
end 
end 
  
function change (b, s, x2, y2) 
if (b == 'left' and s == 'up') then 
        for i = 1, #torso do 
            if (x >= torso[i].x and x <= torso[i].w) and (y >= torso[i].y and y <= torso[i].h) then 
                if (torso[i].tex and torso[i].mod) then 
                    addPedClothes ( source, torso[i].tex, torso[i].mod, 0 ) 
                end 
            end 
        end 
    end 
end 
  

Edited by Guest
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i still don't know what to replace source with.. do i replace it with localPlayer?!

you can use the clickedWorld parameter, something like this:

function change ( b, s, x2, y2, _, _, _, clickedWorld ) 
if (b == 'left' and s == 'up') then 
        for i = 1, #torso do 
            if (x >= torso[i].x and x <= torso[i].w) and (y >= torso[i].y and y <= torso[i].h) then 
                if (torso[i].tex and torso[i].mod) then 
                    if clickedWorld and isElement ( clickedWorld ) and getElementType ( clickedWorld ) == "ped" then 
                        addPedClothes ( clickedWorld, torso[i].tex, torso[i].mod, 0 ) 
                    end 
                end 
            end 
        end 
    end 
end 

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