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help script


nk0zkh0z

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I write a script, when players enter the marker, they will get a bike. And when they leave the car, the car will automatically disappear after 60 seconds. But it is not working. Help

local marker = createMarker(-1247, -163, 13.14, "cylinder", 1.5, 0 ,255, 0, 155) 
  
function vehicle(thePlayer) 
    if getElementType(thePlayer) == "player" then 
    if isPedInVehicle(thePlayer)==true then return end 
        if isElement( veh ) then destroyElement( veh ) end 
    local x,y,z = getElementPosition(thePlayer) 
        veh = createVehicle(510, x,y,z) 
        warpPedIntoVehicle(thePlayer, veh) 
end 
end 
addEventHandler("onMarkerHit", marker, vehicle) 
  
function mainFunction() 
        outputChatBox ("Xe đạp công cộng VNA[MTA:RP]") 
    setTimer ( function() 
        destroyElement (veh) 
    end, 60000, 1 ) 
end 
  
mainFunction() 

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It should works.

local marker = createMarker(1650.01, 1750.13, 9.67, "cylinder", 2, 53, 53, 255, 255) 
 veh = {} 
function spawn(player,x,y,z,rt) 
    if getElementType(player) == "player" then 
            local x,y,z = getElementPosition(source) 
            veh[player] = createVehicle(596, x,y,z+1,0,0,rt) 
            warpPedIntoVehicle(player, veh[player]) 
        else 
            outputChatBox("You already are in a vehicle!", player,255,255,2255) 
    end 
end 
addEventHandler("onMarkerHit", marker, spawn) 
  
function vehicleExit () 
    setTimer(destroyElement, 60000, 1,  veh[player]) 
end 
addEventHandler ( "onPlayerVehicleExit", getResourceRootElement(getThisResource()), vehicleExit ) 
  
  

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tks. i love you :D

It should works.
local marker = createMarker(1650.01, 1750.13, 9.67, "cylinder", 2, 53, 53, 255, 255) 
 veh = {} 
function spawn(player,x,y,z,rt) 
    if getElementType(player) == "player" then 
            local x,y,z = getElementPosition(source) 
            veh[player] = createVehicle(596, x,y,z+1,0,0,rt) 
            warpPedIntoVehicle(player, veh[player]) 
        else 
            outputChatBox("You already are in a vehicle!", player,255,255,2255) 
    end 
end 
addEventHandler("onMarkerHit", marker, spawn) 
  
function vehicleExit () 
    setTimer(destroyElement, 60000, 1,  veh[player]) 
end 
addEventHandler ( "onPlayerVehicleExit", getResourceRootElement(getThisResource()), vehicleExit ) 
  
  

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