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Weapon skin replace [HELP]


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--Client lua

function replaceWeapon() 
    local txd = engineLoadTXD("weapons/ak47.txd", true) 
    engineImportTXD(txd, 355) 
    local dff = engineLoadDFF("weapons/ak47.dff", 355) 
    engineReplaceModel(dff, 355) 
end 
addEventHandler("onClientResourceStart", resourceRoot, replaceWeapon) 

Meta.xml


No error in debug but it seems it keeps on the original texture of it.

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--Client lua
function replaceWeapon() 
    local txd = engineLoadTXD("weapons/ak47.txd", true) 
    engineImportTXD(txd, 355) 
    local dff = engineLoadDFF("weapons/ak47.dff", 355) 
    engineReplaceModel(dff, 355) 
end 
addEventHandler("onClientResourceStart", resourceRoot, replaceWeapon) 

Meta.xml


No error in debug but it seems it keeps on the original texture of it.

function replaceWeapon() 
    local txd = engineLoadTXD("weapons/ak47.txd", true) 
    engineImportTXD(txd, 355) 
    local dff = engineLoadDFF("weapons/ak47.dff") 
    engineReplaceModel(dff, 355) 
end 
addEventHandler("onClientResourceStart", resourceRoot, replaceWeapon) 

Meta.xml


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Folder RPG ( meta.xml)

RPG > (ZombieRPG)Weapons > weapons > (ak47.txd,ak47.dff)

RPG > (ZombieRPG)Weapons > (weaponreplace-c.lua)

Thats my folder. You gave me wrong meta.xml. It can no longer locate the file path/ script path.

My meta.xml is not on the same folder as the weaponreplace-c.lua.

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then you have to mention the location on lua too. (ZombieRPG)Weapons/weapons/ak47.txd,(ZombieRPG)Weapons/weapons/ak47.dff

function replaceWeapon() 
    local txd = engineLoadTXD("(ZombieRPG)Weapons/weapons/ak47.txd", true) 
    engineImportTXD(txd, 355) 
    local dff = engineLoadDFF("(ZombieRPG)Weapons/weapons/ak47.dff") 
    engineReplaceModel(dff, 355) 
end 
addEventHandler("onClientResourceStart", resourceRoot, replaceWeapon) 
  

Meta.xml


put that lua where meta.xml is located

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