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addEventHandler("onPlayerWasted", root, 
    function(ammo, killer) 
            if #CrTable1 == 0 and MissionStart then 
                EndMissionPVG() 
            end 
            if #PoTable2 == 0 and MissionStart then 
                FinishMissionPVG() 
            end 
        local isGangs = getPlayerTable(source, CrTable1) 
        local isCop = getPlayerTable(source, PoTable2) 
        if isGangs then 
         setTimer( function (source) 
                          setElementData(source,"RecounectBug",false) 
                          setElementData(source, "protect", false) 
        end,1000,1,source ) 
            RemovePlayer(source,CrTable1) 
        if getPlayerTable(source, CrTable1) or getPlayerTable(source, PoTable2) then 
        if killer and getElementType(killer) == "player" then 
            output(root, "#FFFF00[#00FF00"..getPlayerName(killer).."#FFFF00] Killed [#FF0000"..getPlayerName(source).."#FFFF00] In The Mission !!", 0, 10, 255) 
            TopKill[killer] = (TopKill[killer] or 0) + 1 
        else 
            output(root, "#FFFF00[#FF0000"..getPlayerName(source).."#FFFF00] Dead In The Mission !!", 255, 255, 0) 
        end 
        end 
        if getPlayerTeam(source) ~= getTeamFromName("Police") then 
            RemovePlayer(source, CrTable1) 
            triggerClientEvent(source,"xPVGLoserx",source) 
            setElementData(source, "protect", false) 
        elseif getPlayerTeam(source) == getTeamFromName("Police") then 
            RemovePlayer(source, PoTable2) 
            triggerClientEvent(source,"xPVGLoserx",source) 
            setElementData(source, "protect", false) 
        end 
     if getPlayerTable(source,MedicManTable) then 
          RemovePlayer(source,MedicManTable) 
          textDisplayRemoveObserver(displayy,source) 
     end 
end 
end) 

يقولي unexpected symbol ')'

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addEventHandler("onPlayerWasted", root, 
    function(ammo, killer) 
            if #CrTable1 == 0 and MissionStart then 
                EndMissionPVG() 
            end 
            if #PoTable2 == 0 and MissionStart then 
                FinishMissionPVG() 
            end 
        local isGangs = getPlayerTable(source, CrTable1) 
        local isCop = getPlayerTable(source, PoTable2) 
        if isGangs then 
         setTimer( function (source) 
                          setElementData(source,"RecounectBug",false) 
                          setElementData(source, "protect", false) 
        end,1000,1,source ) 
            RemovePlayer(source,CrTable1) 
        if getPlayerTable(source, CrTable1) or getPlayerTable(source, PoTable2) then 
        if killer and getElementType(killer) == "player" then 
            output(root, "#FFFF00[#00FF00"..getPlayerName(killer).."#FFFF00] Killed [#FF0000"..getPlayerName(source).."#FFFF00] In The Mission !!", 0, 10, 255) 
            TopKill[killer] = (TopKill[killer] or 0) + 1 
        else 
            output(root, "#FFFF00[#FF0000"..getPlayerName(source).."#FFFF00] Dead In The Mission !!", 255, 255, 0) 
        end 
        end 
        if getPlayerTeam(source) ~= getTeamFromName("Police") then 
            RemovePlayer(source, CrTable1) 
            triggerClientEvent(source,"xPVGLoserx",source) 
            setElementData(source, "protect", false) 
        elseif getPlayerTeam(source) == getTeamFromName("Police") then 
            RemovePlayer(source, PoTable2) 
            triggerClientEvent(source,"xPVGLoserx",source) 
            setElementData(source, "protect", false) 
        end 
     if getPlayerTable(source,MedicManTable) then 
          RemovePlayer(source,MedicManTable) 
          textDisplayRemoveObserver(displayy,source) 
     end 
end 
) 

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addEventHandler("onPlayerWasted", root, 
    function(ammo, killer) 
            if #CrTable1 == 0 and MissionStart then 
                EndMissionPVG() 
            end 
            if #PoTable2 == 0 and MissionStart then 
                FinishMissionPVG() 
            end 
        local isGangs = getPlayerTable(source, CrTable1) 
        local isCop = getPlayerTable(source, PoTable2) 
        if isGangs then 
         setTimer( function (source) 
                          setElementData(source,"RecounectBug",false) 
                          setElementData(source, "protect", false) 
        end,1000,1,source ) 
            RemovePlayer(source,CrTable1) 
        if getPlayerTable(source, CrTable1) or getPlayerTable(source, PoTable2) then 
        if killer and getElementType(killer) == "player" then 
            output(root, "#FFFF00[#00FF00"..getPlayerName(killer).."#FFFF00] Killed [#FF0000"..getPlayerName(source).."#FFFF00] In The Mission !!", 0, 10, 255) 
            TopKill[killer] = (TopKill[killer] or 0) + 1 
        else 
            output(root, "#FFFF00[#FF0000"..getPlayerName(source).."#FFFF00] Dead In The Mission !!", 255, 255, 0) 
        end 
        end 
        if getPlayerTeam(source) ~= getTeamFromName("Police") then 
            RemovePlayer(source, CrTable1) 
            triggerClientEvent(source,"xPVGLoserx",source) 
            setElementData(source, "protect", false) 
        elseif getPlayerTeam(source) == getTeamFromName("Police") then 
            RemovePlayer(source, PoTable2) 
            triggerClientEvent(source,"xPVGLoserx",source) 
            setElementData(source, "protect", false) 
        end 
     if getPlayerTable(source,MedicManTable) then 
          RemovePlayer(source,MedicManTable) 
          textDisplayRemoveObserver(displayy,source) 
     end 
end) 

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