'LinKin Posted May 31, 2015 Share Posted May 31, 2015 Hello, I got this script from community, it works perfectly. -- The Body. Author: FornetGear© local shader = dxCreateShader( "fx/nodirt-shader.fx" ) addEventHandler( "onClientResourceStart", resourceRoot, function() engineApplyShaderToWorldTexture( shader, "vehiclegrunge*" ) end) -- End But now I want to add a command to remove the shader, I tried using: engineRemoveShaderToWorldTexture( shader, "vehiclegrunge*" ) destroyElement(shader) But it's not removing the shader Link to comment
ALw7sH Posted May 31, 2015 Share Posted May 31, 2015 it's engineRemoveShaderFromWorldTexture not engineRemoveShaderToWorldTexture Link to comment
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