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Little Problem


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It should give 5xp on player kill, and 10 xp, on headshot. But it won't give any xp.

function rewardOnWasted ( ammo, killer, killerweapon, bodypart ) 
  
    if ( killer ) and ( killer ~= source ) then 
                if bodypart == 9 then 
                triggerServerEvent("addUserEXP", resourceRoot, killer, 10) 
else 
        triggerServerEvent("addUserEXP", resourceRoot, killer, 5) 
    end 
end 
end 
addEventHandler ( "onPlayerWasted", getRootElement(), rewardOnWasted ) 

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Well, I used onClientPlayerWasted, and still doesnt work.

function rewardOnWasted ( ammo, killer, killerweapon, bodypart ) 
  
    if ( killer ) and ( killer ~= source ) then 
                if bodypart == 9 then 
                triggerServerEvent("addUserEXP", resourceRoot, killer, 10) 
else 
        triggerServerEvent("addUserEXP", resourceRoot, killer, 5) 
    end 
end 
end 
addEventHandler ( "onClientPlayerWasted", getRootElement(), rewardOnWasted ) 

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function rewardOnWasted ( killer, _, bodypart ) 
    if ( killer ~= source ) then 
        if bodypart == 9 then 
            triggerServerEvent("addUserEXP", resourceRoot, killer, 10) 
        else 
            triggerServerEvent("addUserEXP", resourceRoot, killer, 5) 
        end 
    end 
end 
addEventHandler ( "onClientPlayerWasted", root, rewardOnWasted ) 

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Well, I used onClientPlayerWasted, and still doesnt work.

onClientPlayerWasted there is no ammo argument.

function rewardOnWasted (killer, weapon, bodypart ) 
    if (killer and isElement(killer) and getElementType(killer) == "player" and  killer ~= source ) then 
        if bodypart == 9 then 
            triggerServerEvent("addUserEXP", resourceRoot, killer, 10) 
        else 
            triggerServerEvent("addUserEXP", resourceRoot, killer, 5) 
        end 
    end 
end 
addEventHandler ( "onClientPlayerWasted", getLocalPlayer(), rewardOnWasted ) 

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  • Moderators

He means that clientside code is running on the players their pc, so it is edit able. Yet, I haven't seen any hackers successfully do anything with it.

But:

Using onPlayerWasted serverside would be more effective because it uses less bandwidth.

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