Jump to content

Custom Texture Modelling


Recommended Posts

I need some advice for custom texture modelling on Vehicles and Models,

I was on a server where you could custom import your own Paintjob and Interior Textures.

Years ago when I was scripting I used the old

txd = engineLoadTXD ( "infernus.txd" )

engineImportTXD ( txd, 411 )

This would only replace every vehicle.

Is there a way with 1.4 where I can import textures to a specific model or vehicle and it not replace every texture where this model exists?

A point in the right direction for a function would be nice,

Thanks

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...