ksTakor Posted March 29, 2015 Share Posted March 29, 2015 Today I used the setVehicleWheelStates and If I set my wheels to fallen off, then set then to inflated again, after that if I fix my vehicle the wheels will be invisible, anyone knows a workaround for this? It only happens in my script (tested with the wiki script and don't happen) my script is this: --server-- local tireOff = getElementData(getElementData(veh,"parent"),"Tire_inVehicle") -- check if there is tires in the vehicle (gamemode element) if tireOff == 0 then setVehicleWheelStates(veh, 2, 2, 2, 2) elseif tireOff == 3 then local wheel = math.random(1, 4) if wheel == 1 then setVehicleWheelStates(veh, 0, 0, 2, 0) elseif wheel == 2 then setVehicleWheelStates(veh, 2, 0, 0, 0) elseif wheel == 3 then setVehicleWheelStates(veh, 0, 0, 0, 2) elseif wheel == 4 then setVehicleWheelStates(veh, 0, 2, 0, 0) end elseif tireOff == 2 then local wheel = math.random(1, 4) if wheel == 1 then setVehicleWheelStates(veh, 2, 0, 2, 0) elseif wheel == 2 then setVehicleWheelStates(veh, 2, 0, 0, 2) elseif wheel == 3 then setVehicleWheelStates(veh, 0, 2, 0, 2) elseif wheel == 4 then setVehicleWheelStates(veh, 0, 2, 2, 0) end elseif tireOff == 1 then local wheel = math.random(1, 4) if wheel == 1 then setVehicleWheelStates(veh, 2, 2, 2, 0) elseif wheel == 2 then setVehicleWheelStates(veh, 2, 0, 2, 2) elseif wheel == 3 then setVehicleWheelStates(veh, 2, 2, 0, 2) elseif wheel == 4 then setVehicleWheelStates(veh, 0, 2, 2, 2) end end Then when the player add the tires I call an trigger event in the server to put back the wheels: --client-- triggerServerEvent("putwheels", resourceRoot, veh) This is the function that put back the wheels --server-- function putwheels (veh) local frontLeft, rearLeft, frontRight, rearRight = getVehicleWheelStates ( veh ) -- testing the wheels which are missing if frontLeft == 2 then setVehicleWheelStates (veh, 0) elseif rearLeft == 2 then setVehicleWheelStates (veh, 0, 0) elseif frontRight == 2 then setVehicleWheelStates (veh, 0, 0, 0) elseif rearRight == 2 then setVehicleWheelStates (veh, 0, 0, 0, 0) end end addEvent("putwheels", true) addEventHandler("putwheels", resourceRoot, putwheels) if I fix the vehicle after it put back the wheels, makes the wheels invisible: Link to comment
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