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Help Please


lsd1999

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What am I doing wrong?

function setHandling() 
bindKey("k", function() 
    for i, veh in ipairs(getElementsByType("vehicle")) do 
        if getElementModel(veh) == 451 then 
    setVehicleHandling(veh, "mass", 1600) 
    setVehicleHandling(veh, "turnMass", 3921.3) 
    setVehicleHandling(veh, "dragCoeff", 1.8 ) 
    setVehicleHandling(veh, "centerOfMass", { 0, -0.4, 0 } ) 
    setVehicleHandling(veh, "percentSubmerged", 75) 
    setVehicleHandling(veh, "tractionMultiplier", 0.75) 
    setVehicleHandling(veh, "tractionLoss", 0.85) 
    setVehicleHandling(veh, "tractionBias", 0.52) 
    setVehicleHandling(veh, "numberOfGears", 5) 
    setVehicleHandling(veh, "maxVelocity", 200) 
    setVehicleHandling(veh, "engineAcceleration", 8.8 ) 
    setVehicleHandling(veh, "engineInertia", 10) 
    setVehicleHandling(veh, "driveType", "rwd") 
    setVehicleHandling(veh, "engineType", "petrol") 
    setVehicleHandling(veh, "brakeDeceleration", 10) 
    setVehicleHandling(veh, "brakeBias", 0.53) 
    setVehicleHandling(veh, "ABS", 0) 
    setVehicleHandling(veh, "steeringLock", 35) 
    setVehicleHandling(veh, "suspensionForceLevel", 1.3) 
    setVehicleHandling(veh, "suspensionDamping", 0.12) 
    setVehicleHandling(veh, "suspensionHighSpeedDamping", 0) 
    setVehicleHandling(veh, "suspensionUpperLimit", 0.28 ) 
    setVehicleHandling(veh, "suspensionLowerLimit", -0.12) 
    setVehicleHandling(veh, "suspensionFrontRearBias", 0.38 ) 
    setVehicleHandling(veh, "suspensionAntiDiveMultiplier", 0) 
    setVehicleHandling(veh, "seatOffsetDistance", 0.2) 
    setVehicleHandling(veh, "collisionDamageMultiplier", 0.24) 
    setVehicleHandling(veh, "monetary", 25000) 
    setVehicleHandling(veh, "modelFlags", 0x40000000) 
    setVehicleHandling(veh, "handlingFlags", 0x10200008 ) 
    setVehicleHandling(veh, "headLight", 0) 
    setVehicleHandling(veh, "tailLight", 1) 
    setVehicleHandling(veh, "animGroup", 0) 
        end 
    end 
end  
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), setHandling)  

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You didn't specify the player to bind the key for.

Perhaps loop through the players and bind it for him? Although the logic is kinda weird, why would you bind a key to change the handling of all the vehicles.

function setHandling() 
for index, player in pairs(getElementsByType('player')) do 
bindKey(player, "k", function() 
    for i, veh in ipairs(getElementsByType("vehicle")) do 
        if getElementModel(veh) == 451 then 
    setVehicleHandling(veh, "mass", 1600) 
    setVehicleHandling(veh, "turnMass", 3921.3) 
    setVehicleHandling(veh, "dragCoeff", 1.8 ) 
    setVehicleHandling(veh, "centerOfMass", { 0, -0.4, 0 } ) 
    setVehicleHandling(veh, "percentSubmerged", 75) 
    setVehicleHandling(veh, "tractionMultiplier", 0.75) 
    setVehicleHandling(veh, "tractionLoss", 0.85) 
    setVehicleHandling(veh, "tractionBias", 0.52) 
    setVehicleHandling(veh, "numberOfGears", 5) 
    setVehicleHandling(veh, "maxVelocity", 200) 
    setVehicleHandling(veh, "engineAcceleration", 8.8 ) 
    setVehicleHandling(veh, "engineInertia", 10) 
    setVehicleHandling(veh, "driveType", "rwd") 
    setVehicleHandling(veh, "engineType", "petrol") 
    setVehicleHandling(veh, "brakeDeceleration", 10) 
    setVehicleHandling(veh, "brakeBias", 0.53) 
    setVehicleHandling(veh, "ABS", 0) 
    setVehicleHandling(veh, "steeringLock", 35) 
    setVehicleHandling(veh, "suspensionForceLevel", 1.3) 
    setVehicleHandling(veh, "suspensionDamping", 0.12) 
    setVehicleHandling(veh, "suspensionHighSpeedDamping", 0) 
    setVehicleHandling(veh, "suspensionUpperLimit", 0.28 ) 
    setVehicleHandling(veh, "suspensionLowerLimit", -0.12) 
    setVehicleHandling(veh, "suspensionFrontRearBias", 0.38 ) 
    setVehicleHandling(veh, "suspensionAntiDiveMultiplier", 0) 
    setVehicleHandling(veh, "seatOffsetDistance", 0.2) 
    setVehicleHandling(veh, "collisionDamageMultiplier", 0.24) 
    setVehicleHandling(veh, "monetary", 25000) 
    setVehicleHandling(veh, "modelFlags", 0x40000000) 
    setVehicleHandling(veh, "handlingFlags", 0x10200008 ) 
    setVehicleHandling(veh, "headLight", 0) 
    setVehicleHandling(veh, "tailLight", 1) 
    setVehicleHandling(veh, "animGroup", 0) 
        end 
    end 
end  
end 
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), setHandling) 

Now make one onPlayerJoin as well.

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There, try this:

function setHandling() 
for index, player in pairs(getElementsByType('player') do 
bindKey(player, "k", function() 
    for i, veh in ipairs(getElementsByType("vehicle") do 
        if getElementModel(veh) == 451 then 
    setVehicleHandling(veh, "mass", 1600) 
    setVehicleHandling(veh, "turnMass", 3921.3) 
    setVehicleHandling(veh, "dragCoeff", 1.8 ) 
    setVehicleHandling(veh, "centerOfMass", { 0, -0.4, 0 } ) 
    setVehicleHandling(veh, "percentSubmerged", 75) 
    setVehicleHandling(veh, "tractionMultiplier", 0.75) 
    setVehicleHandling(veh, "tractionLoss", 0.85) 
    setVehicleHandling(veh, "tractionBias", 0.52) 
    setVehicleHandling(veh, "numberOfGears", 5) 
    setVehicleHandling(veh, "maxVelocity", 200) 
    setVehicleHandling(veh, "engineAcceleration", 8.8 ) 
    setVehicleHandling(veh, "engineInertia", 10) 
    setVehicleHandling(veh, "driveType", "rwd") 
    setVehicleHandling(veh, "engineType", "petrol") 
    setVehicleHandling(veh, "brakeDeceleration", 10) 
    setVehicleHandling(veh, "brakeBias", 0.53) 
    setVehicleHandling(veh, "ABS", 0) 
    setVehicleHandling(veh, "steeringLock", 35) 
    setVehicleHandling(veh, "suspensionForceLevel", 1.3) 
    setVehicleHandling(veh, "suspensionDamping", 0.12) 
    setVehicleHandling(veh, "suspensionHighSpeedDamping", 0) 
    setVehicleHandling(veh, "suspensionUpperLimit", 0.28 ) 
    setVehicleHandling(veh, "suspensionLowerLimit", -0.12) 
    setVehicleHandling(veh, "suspensionFrontRearBias", 0.38 ) 
    setVehicleHandling(veh, "suspensionAntiDiveMultiplier", 0) 
    setVehicleHandling(veh, "seatOffsetDistance", 0.2) 
    setVehicleHandling(veh, "collisionDamageMultiplier", 0.24) 
    setVehicleHandling(veh, "monetary", 25000) 
    setVehicleHandling(veh, "modelFlags", 0x40000000) 
    setVehicleHandling(veh, "handlingFlags", 0x10200008 ) 
    setVehicleHandling(veh, "headLight", 0) 
    setVehicleHandling(veh, "tailLight", 1) 
    setVehicleHandling(veh, "animGroup", 0) 
        end 
    end 
end 
end 
addEventHandler("onResourceStart", getResourceRootElement(getThisResource()), setHandling) 

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