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A little help would be nice


Blueman

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It seems the givePlayerMoney is not behaving as it should in this case. I get output into the chatbox but I receive no money.

local hasBeenCollected 
local theDrug 
local locx,locy,locz={-2923.1591},{1165.1446},{13.5312} 
function pickedUpDrug(pickup,dimension) 
    if(getElementData(theDrug, "rpg.drug") == "a") then 
    local dbgmny = setPlayerMoney(source, 20000) 
    if(dbgmny == false) then 
    outputChatBox("Error money", getRootElement(), 0, 0, 255, true) 
    end 
    outputChatBox ( getPlayerName(source).." has collected the drug package", getRootElement(), 0, 0, 255, true ) 
    end 
end 
function setupDrugRun() 
    hasBeenCollected=false 
    local location=math.random(1) 
    theDrug = createPickup ( locx[location], locy[location], locz[location], 3, 1279) 
    setElementData(theDrug, "rpg.drug", "a") 
     
     
    outputChatBox ( "A new drug package is available for pick up", getRootElement(), 0, 0, 255, true ) 
end 
addEventHandler("onResourceStart", resourceRoot, setupDrugRun) 
addEventHandler("onPlayerPickupUse",root,pickedUpDrug) 

Please mind the messy code, also I should note that I used setElementData because when I called addEventHandler("onPickupUse", theDrug, pickedUpDrug) I would get no output at all.

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You just made

 setElementMoney(source , 20000) -- there is nothing called setElementMoney. 

So it should be like this

local money = getPlayerMoney(source) 
setPlayerMoney(source , money + 20000)  

I'm on phone I'll see the rest of the code later .

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I never called setElementMoney in my code.. I called setPlayerMoney because when I called givePlayerMoney(source, 1000) it would do nothing...

Cleaned up the code and added some comments.

This is a bit different than the original since i've been working on it but it does not seem to be destroy the map blip

local hasBeenCollected=true 
local theDrug 
  
local locx,locy,locz,hint={-2923.1591, -1126.8721}, 
                          {1165.1446, 834.1354}, 
                          {13.5312, 3.0777}, 
                          {"The back yards of san fiero", 
                          "A oceanic rock next to a bridge support"} --An array with drug package locations and hints 
  
function pickedUpDrug(pickup,dimension) -- Called when something is picked up. 
    if(getElementData(pickup, "rpg.drug") == "a") then 
        local earnings=math.random(2000)--Generate random earnings from 1 to 2000 
        local money = getPlayerMoney(source) 
        setPlayerMoney(source , money + earnings)--Give player money does nothing where as this seems to work fine. 
        hasBeenCollected = true --Tell setupDrugRun we've collected it 
        destroyElement(getElementAttachedTo(pickup))--Destroy the pickups blip(does not seem to work) 
        destroyElement(pickup)--Make sure we destroy our pickup 
        outputChatBox ( getPlayerName(source).." has collected the drug package for $"..earnings, getRootElement(), 0, 0, 255, true )--Tell everyone about it 
    elseif(getElementData(pickup, "rpg.money") == "mons") then --This can be ignored it has nothing to do with the drug run 
        local money = getPlayerMoney(source) 
        setPlayerMoney(source , money + 100) 
        destroyElement(pickup) 
         
    end 
end 
  
function setupDrugRun() 
    if(hasBeenCollected == true) then --Has our drug package been collected 
        hasBeenCollected=false --If so reset it 
        local location=math.random(2) --Choose a random location from the array 
        theDrug = createPickup ( locx[location], locy[location], locz[location], 3, 1279) --Possibly not passing the element to theDrug 
        createBlipAttachedTo ( theDrug, 36) 
        setElementData(theDrug, "rpg.drug", "a")--We cannot pass theDrug to addEventHandler as element(Perhaps a bug or user error) 
        outputChatBox ( "A new drug package is available for pick up", getRootElement(), 0, 0, 255, true )--Tell everyone about it. 
    end 
end 
function startDrugRun() --Sets up the timer for the drug run this can be ignored 
    setTimer(setupDrugRun, 1000, 0) 
end 
addEventHandler("onResourceStart", resourceRoot, startDrugRun)--Starts up the timer on resource start. 
addEventHandler("onPlayerPickupUse",root,pickedUpDrug) --Replacing root with theDrug results in nothing 
  

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You can define the blip using variable and then check if it exists, destroyElement()

  
local hasBeenCollected=true 
local theDrug 
  
local locx,locy,locz,hint={-2923.1591, -1126.8721}, 
                          {1165.1446, 834.1354}, 
                          {13.5312, 3.0777}, 
                          {"The back yards of san fiero", 
                          "A oceanic rock next to a bridge support"} --An array with drug package locations and hints 
  
function pickedUpDrug(pickup,dimension) -- Called when something is picked up. 
    if(getElementData(pickup, "rpg.drug") == "a") then 
        local earnings=math.random(2000)--Generate random earnings from 1 to 2000 
        local money = getPlayerMoney(source) 
        setPlayerMoney(source , money + earnings)--Give player money does nothing where as this seems to work fine. 
        hasBeenCollected = true --Tell setupDrugRun we've collected it 
        destroyElement( pickup )--Make sure we destroy our pickup 
        if isElement(drugBlip) then --Check if it exists 
            destroyElement(drugBlip)-- we destroy our "drugBlip" 
        end 
        outputChatBox ( getPlayerName(source).." has collected the drug package for $"..earnings, getRootElement(), 0, 0, 255, true )--Tell everyone about it 
    elseif(getElementData(pickup, "rpg.money") == "mons") then --This can be ignored it has nothing to do with the drug run 
        local money = getPlayerMoney(source) 
        setPlayerMoney(source , money + 100) 
        destroyElement(pickup) 
        
    end 
end 
  
function setupDrugRun() 
    if(hasBeenCollected == true) then --Has our drug package been collected 
        hasBeenCollected=false --If so reset it 
        local location=math.random(2) --Choose a random location from the array 
        theDrug = createPickup ( locx[location], locy[location], locz[location], 3, 1279) --Possibly not passing the element to theDrug 
        drugBlip = createBlipAttachedTo ( theDrug, 36) -- Define the blip 
        setElementData(theDrug, "rpg.drug", "a")--We cannot pass theDrug to addEventHandler as element(Perhaps a bug or user error) 
        outputChatBox ( "A new drug package is available for pick up", getRootElement(), 0, 0, 255, true )--Tell everyone about it. 
    end 
end 
function startDrugRun() --Sets up the timer for the drug run this can be ignored 
    setTimer(setupDrugRun, 1000, 0) 
end 
  

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