jingzhi Posted February 24, 2015 Share Posted February 24, 2015 Client side addEventHandler("onClientResourceStart", resourceRoot, function() local screenW, screenH = guiGetScreenSize() AmmoMenu = guiCreateWindow((screenW - 465) / 2, (screenH - 834) / 2, 465, 834, "Ammu-Nation", false) guiWindowSetSizable(AmmoMenu, false) AmmuNationImage = guiCreateStaticImage(67, 54, 332, 88, ":weapons/ammu-nation.png", false, AmmoMenu) TazerImage = guiCreateStaticImage(52, 179, 70, 56, ":weapons/Tazer.png", false, AmmoMenu) PistolImage = guiCreateStaticImage(52, 253, 70, 59, ":weapons/Pistol.png", false, AmmoMenu) DeserteagleImage = guiCreateStaticImage(52, 328, 70, 55, ":weapons/Desert_Eagle.png", false, AmmoMenu) Ak47Image = guiCreateStaticImage(33, 739, 113, 44, ":weapons/ak47.png", false, AmmoMenu) UziImage = guiCreateStaticImage(53, 401, 69, 52, ":weapons/uzi.png", false, AmmoMenu) Tec9Image = guiCreateStaticImage(53, 468, 69, 50, ":weapons/tec9.png", false, AmmoMenu) Mp5Image = guiCreateStaticImage(46, 532, 86, 45, ":weapons/mp5.png", false, AmmoMenu) Spas12Image = guiCreateStaticImage(33, 592, 113, 50, ":weapons/Spas-12.png", false, AmmoMenu) M4Image = guiCreateStaticImage(33, 663, 114, 55, ":weapons/M4A1.png", false, AmmoMenu) AmmountLabel = guiCreateLabel(196, 478, 55, 17, "Ammount", false, AmmoMenu) AmmountTextbox = guiCreateEdit(172, 508, 104, 24, "", false, AmmoMenu) guiEditSetMaxLength(QuantityTextbox, 6) BuyButton = guiCreateButton(172, 729, 126, 59, "Buy Cart", false, AmmoMenu) guiSetFont(BuyButton, "default-bold-small") guiSetProperty(BuyButton, "NormalTextColour", "FF0000FF") QuitButton = guiCreateButton(315, 729, 126, 59, "Quit", false, AmmoMenu) guiSetFont(QuitButton, "default-bold-small") guiSetProperty(QuitButton, "NormalTextColour", "FFFF0000") Cartlist = guiCreateGridList(172, 551, 269, 122, false, AmmoMenu) Weaponcolumn = guiGridListAddColumn(Cartlist, "Weapon", 0.3) Amountcolumn = guiGridListAddColumn(Cartlist, "Amount", 0.3) Pricecolumn = guiGridListAddColumn(Cartlist, "Price", 0.3) AddcartButton = guiCreateButton(314, 508, 89, 27, "Add to cart", false, AmmoMenu) WeaponInfo = guiCreateScrollPane(177, 179, 223, 238, false, AmmoMenu) Infolabel = guiCreateLabel(17, 150, 150, 19, "Press icon for information", false, AmmoMenu) guiSetFont(Infolabel, "default-bold-small") guiGridListSetSortingEnabled (Cartlist,false) guiSetVisible(AmmoMenu,false) end ) function chooseweapon() if source == TazerImage then setElementData(localPlayer,"WeaponChosen",23) end if source == PistolImage then setElementData(localPlayer,"WeaponChosen",22) end if source == DeserteagleImage then setElementData(localPlayer,"WeaponChosen",24) end if source == Ak47Image then setElementData(localPlayer,"WeaponChosen",30) end if source == UziImage then setElementData(localPlayer,"WeaponChosen",28) end if source == Tec9Image then setElementData(localPlayer,"WeaponChosen",32) end if source == Mp5Image then setElementData(localPlayer,"WeaponChosen",29) end if source == Spas12Image then setElementData(localPlayer,"WeaponChosen",27) end if source == M4Image then setElementData(localPlayer,"WeaponChosen",31) end if source == BuyButton then if guiGridListGetRowCount(Cartlist) > 0 then triggerServerEvent("GiveWeapon",resourceRoot,localPlayer,guiGetText(AmmountTextbox)) else outputChatBox("You don't have anything in your cart!",localPlayer,255,0,0) end end if source == QuitButton then showCursor(false) guiSetVisible(AmmoMenu,false) guiGridListClear (Cartlist) guiSetText (AmmountTextbox,"") end if source == AddcartButton then if getElementData("weaponprice") ~= false then if tonumber(guiGetText(AmmountTextbox)) > 0 and tonumber(guiGetText(AmmountTextbox)) ~= nil then guiGridListSetItemText(Cartlist,guiGridListAddRow(Cartlist),Weaponcolumn,..getWeaponNameFromID(getElementData(localPlayer,"WeaponChosen"))) guiGridListSetItemText(Cartlist,guiGridListAddRow(Cartlist),Amountcolumn,..guiGetText(AmmountTextbox)..) guiGridListSetItemText(Cartlist,guiGridListAddRow(Cartlist),Pricecolumn,"$"..tostring(math.floor(10 * guiGetText(AmmountTextbox)))) else outputChatBox("Please enter a integer as the ammount of ammo",localPlayer,255,0,0) end else outputChatBox("Please choose a weapon by clicking on the icon of it",localPlayer,255,0,0) end end end addEventHandler("onClientGUIClick",resourceRoot,chooseweapon) addEvent("showweaponGUI",true) function showGUI(player) if getElementType(player) == "player" then outputChatBox("true") showCursor(true) guiSetVisible(AmmoMenu,true) end end addEventHandler("showweaponGUI",getRootElement(),showGUI) Server Side local weaponmarker = createMarker(296.42404,-38.29199,1000.5,"cylinder",1.5,0,255,0) setElementInterior(weaponmarker,1) function showClientGUI(marker) if marker == weaponmarker then if getTeamName(getPlayerTeam(source)) ~= "Criminal" then triggerClientEvent(source,"showweaponGUI",resourceRoot,source) else outputChatBox("Ammunation won't sell guns&ammos to criminals, buy it in black market",source,255,0,0) end end end addEventHandler("onPlayerMarkerHit",getRootElement(),showClientGUI) addEvent("GiveWeapon",true) addEventHandler("GiveWeapon",getRootElement(), function(buyer,quantity) if getPlayerMoney(buyer) >= math.floor(quantity * 10) then giveWeapon(buyer,getElementData(buyer,"WeaponChosen"),quantity) takePlayerMoney(buyer,math.floor(quantity * 10)) else outputChatBox("You don't have enough money for this",buyer,255,0,0) end end) I am trying to make the GUI for ammunation, but now when i walk in the marker the GUI doesn't show, please help and thanks Link to comment
Banex Posted February 24, 2015 Share Posted February 24, 2015 addEventHandler("onClientResourceStart", resourceRoot, function() local screenW, screenH = guiGetScreenSize() AmmoMenu = guiCreateWindow((screenW - 465) / 2, (screenH - 834) / 2, 465, 834, "Ammu-Nation", false) guiWindowSetSizable(AmmoMenu, false) AmmuNationImage = guiCreateStaticImage(67, 54, 332, 88, ":weapons/ammu-nation.png", false, AmmoMenu) TazerImage = guiCreateStaticImage(52, 179, 70, 56, ":weapons/Tazer.png", false, AmmoMenu) PistolImage = guiCreateStaticImage(52, 253, 70, 59, ":weapons/Pistol.png", false, AmmoMenu) DeserteagleImage = guiCreateStaticImage(52, 328, 70, 55, ":weapons/Desert_Eagle.png", false, AmmoMenu) Ak47Image = guiCreateStaticImage(33, 739, 113, 44, ":weapons/ak47.png", false, AmmoMenu) UziImage = guiCreateStaticImage(53, 401, 69, 52, ":weapons/uzi.png", false, AmmoMenu) Tec9Image = guiCreateStaticImage(53, 468, 69, 50, ":weapons/tec9.png", false, AmmoMenu) Mp5Image = guiCreateStaticImage(46, 532, 86, 45, ":weapons/mp5.png", false, AmmoMenu) Spas12Image = guiCreateStaticImage(33, 592, 113, 50, ":weapons/Spas-12.png", false, AmmoMenu) M4Image = guiCreateStaticImage(33, 663, 114, 55, ":weapons/M4A1.png", false, AmmoMenu) AmmountLabel = guiCreateLabel(196, 478, 55, 17, "Ammount", false, AmmoMenu) AmmountTextbox = guiCreateEdit(172, 508, 104, 24, "", false, AmmoMenu) guiEditSetMaxLength(QuantityTextbox, 6) BuyButton = guiCreateButton(172, 729, 126, 59, "Buy Cart", false, AmmoMenu) guiSetFont(BuyButton, "default-bold-small") guiSetProperty(BuyButton, "NormalTextColour", "FF0000FF") QuitButton = guiCreateButton(315, 729, 126, 59, "Quit", false, AmmoMenu) guiSetFont(QuitButton, "default-bold-small") guiSetProperty(QuitButton, "NormalTextColour", "FFFF0000") Cartlist = guiCreateGridList(172, 551, 269, 122, false, AmmoMenu) Weaponcolumn = guiGridListAddColumn(Cartlist, "Weapon", 0.3) Amountcolumn = guiGridListAddColumn(Cartlist, "Amount", 0.3) Pricecolumn = guiGridListAddColumn(Cartlist, "Price", 0.3) AddcartButton = guiCreateButton(314, 508, 89, 27, "Add to cart", false, AmmoMenu) WeaponInfo = guiCreateScrollPane(177, 179, 223, 238, false, AmmoMenu) Infolabel = guiCreateLabel(17, 150, 150, 19, "Press icon for information", false, AmmoMenu) guiSetFont(Infolabel, "default-bold-small") guiGridListSetSortingEnabled (Cartlist,false) guiSetVisible(AmmoMenu,false) end ) function chooseweapon() if source == TazerImage then setElementData(localPlayer,"WeaponChosen",23) end if source == PistolImage then setElementData(localPlayer,"WeaponChosen",22) end if source == DeserteagleImage then setElementData(localPlayer,"WeaponChosen",24) end if source == Ak47Image then setElementData(localPlayer,"WeaponChosen",30) end if source == UziImage then setElementData(localPlayer,"WeaponChosen",28) end if source == Tec9Image then setElementData(localPlayer,"WeaponChosen",32) end if source == Mp5Image then setElementData(localPlayer,"WeaponChosen",29) end if source == Spas12Image then setElementData(localPlayer,"WeaponChosen",27) end if source == M4Image then setElementData(localPlayer,"WeaponChosen",31) end if source == BuyButton then if guiGridListGetRowCount(Cartlist) > 0 then triggerServerEvent("GiveWeapon",resourceRoot,localPlayer,guiGetText(AmmountTextbox)) else outputChatBox("You don't have anything in your cart!",localPlayer,255,0,0) end end if source == QuitButton then showCursor(false) guiSetVisible(AmmoMenu,false) guiGridListClear (Cartlist) guiSetText (AmmountTextbox,"") end if source == AddcartButton then if getElementData("weaponprice") ~= false then if tonumber(guiGetText(AmmountTextbox)) > 0 and tonumber(guiGetText(AmmountTextbox)) ~= nil then guiGridListSetItemText(Cartlist,guiGridListAddRow(Cartlist),Weaponcolumn,..getWeaponNameFromID(getElementData(localPlayer,"WeaponChosen"))) guiGridListSetItemText(Cartlist,guiGridListAddRow(Cartlist),Amountcolumn,..guiGetText(AmmountTextbox)..) guiGridListSetItemText(Cartlist,guiGridListAddRow(Cartlist),Pricecolumn,"$"..tostring(math.floor(10 * guiGetText(AmmountTextbox)))) else outputChatBox("Please enter a integer as the ammount of ammo",localPlayer,255,0,0) end else outputChatBox("Please choose a weapon by clicking on the icon of it",localPlayer,255,0,0) end end end addEventHandler("onClientGUIClick",resourceRoot,chooseweapon) addEvent("showweaponGUI",true) function showGUI() outputChatBox("true") showCursor(true) guiSetVisible(AmmoMenu,true) end addEventHandler("showweaponGUI",getRootElement(),showGUI) local weaponmarker = createMarker(296.42404,-38.29199,1000.5,"cylinder",1.5,0,255,0) setElementInterior(weaponmarker,1) function showClientGUI(marker) if marker == weaponmarker then if getPlayerTeam(source) and getTeamName(getPlayerTeam(source)) ~= "Criminal" then triggerClientEvent(source,"showweaponGUI",source) else outputChatBox("Ammunation won't sell guns&ammos to criminals, buy it in black market",source,255,0,0) end end end addEventHandler("onPlayerMarkerHit",getRootElement(),showClientGUI) addEvent("GiveWeapon",true) addEventHandler("GiveWeapon",getRootElement(), function(buyer,quantity) if getPlayerMoney(buyer) >= math.floor(quantity * 10) then giveWeapon(buyer,getElementData(buyer,"WeaponChosen"),quantity) takePlayerMoney(buyer,math.floor(quantity * 10)) else outputChatBox("You don't have enough money for this",buyer,255,0,0) end end) Link to comment
jingzhi Posted February 25, 2015 Author Share Posted February 25, 2015 addEventHandler("onClientResourceStart", resourceRoot, function() local screenW, screenH = guiGetScreenSize() AmmoMenu = guiCreateWindow((screenW - 465) / 2, (screenH - 834) / 2, 465, 834, "Ammu-Nation", false) guiWindowSetSizable(AmmoMenu, false) AmmuNationImage = guiCreateStaticImage(67, 54, 332, 88, ":weapons/ammu-nation.png", false, AmmoMenu) TazerImage = guiCreateStaticImage(52, 179, 70, 56, ":weapons/Tazer.png", false, AmmoMenu) PistolImage = guiCreateStaticImage(52, 253, 70, 59, ":weapons/Pistol.png", false, AmmoMenu) DeserteagleImage = guiCreateStaticImage(52, 328, 70, 55, ":weapons/Desert_Eagle.png", false, AmmoMenu) Ak47Image = guiCreateStaticImage(33, 739, 113, 44, ":weapons/ak47.png", false, AmmoMenu) UziImage = guiCreateStaticImage(53, 401, 69, 52, ":weapons/uzi.png", false, AmmoMenu) Tec9Image = guiCreateStaticImage(53, 468, 69, 50, ":weapons/tec9.png", false, AmmoMenu) Mp5Image = guiCreateStaticImage(46, 532, 86, 45, ":weapons/mp5.png", false, AmmoMenu) Spas12Image = guiCreateStaticImage(33, 592, 113, 50, ":weapons/Spas-12.png", false, AmmoMenu) M4Image = guiCreateStaticImage(33, 663, 114, 55, ":weapons/M4A1.png", false, AmmoMenu) AmmountLabel = guiCreateLabel(196, 478, 55, 17, "Ammount", false, AmmoMenu) AmmountTextbox = guiCreateEdit(172, 508, 104, 24, "", false, AmmoMenu) guiEditSetMaxLength(QuantityTextbox, 6) BuyButton = guiCreateButton(172, 729, 126, 59, "Buy Cart", false, AmmoMenu) guiSetFont(BuyButton, "default-bold-small") guiSetProperty(BuyButton, "NormalTextColour", "FF0000FF") QuitButton = guiCreateButton(315, 729, 126, 59, "Quit", false, AmmoMenu) guiSetFont(QuitButton, "default-bold-small") guiSetProperty(QuitButton, "NormalTextColour", "FFFF0000") Cartlist = guiCreateGridList(172, 551, 269, 122, false, AmmoMenu) Weaponcolumn = guiGridListAddColumn(Cartlist, "Weapon", 0.3) Amountcolumn = guiGridListAddColumn(Cartlist, "Amount", 0.3) Pricecolumn = guiGridListAddColumn(Cartlist, "Price", 0.3) AddcartButton = guiCreateButton(314, 508, 89, 27, "Add to cart", false, AmmoMenu) WeaponInfo = guiCreateScrollPane(177, 179, 223, 238, false, AmmoMenu) Infolabel = guiCreateLabel(17, 150, 150, 19, "Press icon for information", false, AmmoMenu) guiSetFont(Infolabel, "default-bold-small") guiGridListSetSortingEnabled (Cartlist,false) guiSetVisible(AmmoMenu,false) end ) function chooseweapon() if source == TazerImage then setElementData(localPlayer,"WeaponChosen",23) end if source == PistolImage then setElementData(localPlayer,"WeaponChosen",22) end if source == DeserteagleImage then setElementData(localPlayer,"WeaponChosen",24) end if source == Ak47Image then setElementData(localPlayer,"WeaponChosen",30) end if source == UziImage then setElementData(localPlayer,"WeaponChosen",28) end if source == Tec9Image then setElementData(localPlayer,"WeaponChosen",32) end if source == Mp5Image then setElementData(localPlayer,"WeaponChosen",29) end if source == Spas12Image then setElementData(localPlayer,"WeaponChosen",27) end if source == M4Image then setElementData(localPlayer,"WeaponChosen",31) end if source == BuyButton then if guiGridListGetRowCount(Cartlist) > 0 then triggerServerEvent("GiveWeapon",resourceRoot,localPlayer,guiGetText(AmmountTextbox)) else outputChatBox("You don't have anything in your cart!",localPlayer,255,0,0) end end if source == QuitButton then showCursor(false) guiSetVisible(AmmoMenu,false) guiGridListClear (Cartlist) guiSetText (AmmountTextbox,"") end if source == AddcartButton then if getElementData("weaponprice") ~= false then if tonumber(guiGetText(AmmountTextbox)) > 0 and tonumber(guiGetText(AmmountTextbox)) ~= nil then guiGridListSetItemText(Cartlist,guiGridListAddRow(Cartlist),Weaponcolumn,..getWeaponNameFromID(getElementData(localPlayer,"WeaponChosen"))) guiGridListSetItemText(Cartlist,guiGridListAddRow(Cartlist),Amountcolumn,..guiGetText(AmmountTextbox)..) guiGridListSetItemText(Cartlist,guiGridListAddRow(Cartlist),Pricecolumn,"$"..tostring(math.floor(10 * guiGetText(AmmountTextbox)))) else outputChatBox("Please enter a integer as the ammount of ammo",localPlayer,255,0,0) end else outputChatBox("Please choose a weapon by clicking on the icon of it",localPlayer,255,0,0) end end end addEventHandler("onClientGUIClick",resourceRoot,chooseweapon) addEvent("showweaponGUI",true) function showGUI() outputChatBox("true") showCursor(true) guiSetVisible(AmmoMenu,true) end addEventHandler("showweaponGUI",getRootElement(),showGUI) local weaponmarker = createMarker(296.42404,-38.29199,1000.5,"cylinder",1.5,0,255,0) setElementInterior(weaponmarker,1) function showClientGUI(marker) if marker == weaponmarker then if getPlayerTeam(source) and getTeamName(getPlayerTeam(source)) ~= "Criminal" then triggerClientEvent(source,"showweaponGUI",source) else outputChatBox("Ammunation won't sell guns&ammos to criminals, buy it in black market",source,255,0,0) end end end addEventHandler("onPlayerMarkerHit",getRootElement(),showClientGUI) addEvent("GiveWeapon",true) addEventHandler("GiveWeapon",getRootElement(), function(buyer,quantity) if getPlayerMoney(buyer) >= math.floor(quantity * 10) then giveWeapon(buyer,getElementData(buyer,"WeaponChosen"),quantity) takePlayerMoney(buyer,math.floor(quantity * 10)) else outputChatBox("You don't have enough money for this",buyer,255,0,0) end end) It still got the same problem, when I walk in, nothing happens Link to comment
Addlibs Posted February 25, 2015 Share Posted February 25, 2015 Any /debugscript 3 messages? Also, try putting some outputDebugString after every Lua statement (eg. if statements) to see how Lua evaluates the code and where the error might be. Link to comment
Max+ Posted February 25, 2015 Share Posted February 25, 2015 ----ServerSide local weaponmarker = createMarker(296.42404,-38.29199,1000.5,"cylinder",1.5,0,255,0) setElementInterior(weaponmarker,1) function showClientGUI(marker) if marker == weaponmarker then if getPlayerTeam(source) and getTeamName(getPlayerTeam(source)) ~= "Criminal" then triggerClientEvent(source,"showweaponGUI",source) else outputChatBox("Ammunation won't sell guns&ammos to criminals, buy it in black market",source,255,0,0) end end end addEventHandler("onPlayerMarkerHit",getRootElement(),showClientGUI) addEvent("GiveWeapon",true) addEventHandler("GiveWeapon",getRootElement(), function(buyer,quantity) if getPlayerMoney(buyer) >= math.floor(quantity * 10) then giveWeapon(buyer,getElementData(buyer,"WeaponChosen"),quantity) takePlayerMoney(buyer,math.floor(quantity * 10)) else outputChatBox("You don't have enough money for this",buyer,255,0,0) end end) ---ClientSide addEventHandler("onClientResourceStart", resourceRoot, function() local screenW, screenH = guiGetScreenSize() AmmoMenu = guiCreateWindow((screenW - 465) / 2, (screenH - 834) / 2, 465, 834, "Ammu-Nation", false) guiWindowSetSizable(AmmoMenu, false) AmmuNationImage = guiCreateStaticImage(67, 54, 332, 88, ":weapons/ammu-nation.png", false, AmmoMenu) TazerImage = guiCreateStaticImage(52, 179, 70, 56, ":weapons/Tazer.png", false, AmmoMenu) PistolImage = guiCreateStaticImage(52, 253, 70, 59, ":weapons/Pistol.png", false, AmmoMenu) DeserteagleImage = guiCreateStaticImage(52, 328, 70, 55, ":weapons/Desert_Eagle.png", false, AmmoMenu) Ak47Image = guiCreateStaticImage(33, 739, 113, 44, ":weapons/ak47.png", false, AmmoMenu) UziImage = guiCreateStaticImage(53, 401, 69, 52, ":weapons/uzi.png", false, AmmoMenu) Tec9Image = guiCreateStaticImage(53, 468, 69, 50, ":weapons/tec9.png", false, AmmoMenu) Mp5Image = guiCreateStaticImage(46, 532, 86, 45, ":weapons/mp5.png", false, AmmoMenu) Spas12Image = guiCreateStaticImage(33, 592, 113, 50, ":weapons/Spas-12.png", false, AmmoMenu) M4Image = guiCreateStaticImage(33, 663, 114, 55, ":weapons/M4A1.png", false, AmmoMenu) AmmountLabel = guiCreateLabel(196, 478, 55, 17, "Ammount", false, AmmoMenu) AmmountTextbox = guiCreateEdit(172, 508, 104, 24, "", false, AmmoMenu) guiEditSetMaxLength(QuantityTextbox, 6) BuyButton = guiCreateButton(172, 729, 126, 59, "Buy Cart", false, AmmoMenu) guiSetFont(BuyButton, "default-bold-small") guiSetProperty(BuyButton, "NormalTextColour", "FF0000FF") QuitButton = guiCreateButton(315, 729, 126, 59, "Quit", false, AmmoMenu) guiSetFont(QuitButton, "default-bold-small") guiSetProperty(QuitButton, "NormalTextColour", "FFFF0000") Cartlist = guiCreateGridList(172, 551, 269, 122, false, AmmoMenu) Weaponcolumn = guiGridListAddColumn(Cartlist, "Weapon", 0.3) Amountcolumn = guiGridListAddColumn(Cartlist, "Amount", 0.3) Pricecolumn = guiGridListAddColumn(Cartlist, "Price", 0.3) AddcartButton = guiCreateButton(314, 508, 89, 27, "Add to cart", false, AmmoMenu) WeaponInfo = guiCreateScrollPane(177, 179, 223, 238, false, AmmoMenu) Infolabel = guiCreateLabel(17, 150, 150, 19, "Press icon for information", false, AmmoMenu) guiSetFont(Infolabel, "default-bold-small") guiGridListSetSortingEnabled (Cartlist,false) guiSetVisible(AmmoMenu,false) end ) function chooseweapon() if source == TazerImage then setElementData(localPlayer,"WeaponChosen",23) end if source == PistolImage then setElementData(localPlayer,"WeaponChosen",22) end if source == DeserteagleImage then setElementData(localPlayer,"WeaponChosen",24) end if source == Ak47Image then setElementData(localPlayer,"WeaponChosen",30) end if source == UziImage then setElementData(localPlayer,"WeaponChosen",28) end if source == Tec9Image then setElementData(localPlayer,"WeaponChosen",32) end if source == Mp5Image then setElementData(localPlayer,"WeaponChosen",29) end if source == Spas12Image then setElementData(localPlayer,"WeaponChosen",27) end if source == M4Image then setElementData(localPlayer,"WeaponChosen",31) end if source == BuyButton then if guiGridListGetRowCount(Cartlist) > 0 then triggerServerEvent("GiveWeapon",resourceRoot,localPlayer,guiGetText(AmmountTextbox)) else outputChatBox("You don't have anything in your cart!",localPlayer,255,0,0) end end if source == QuitButton then showCursor(false) guiSetVisible(AmmoMenu,false) guiGridListClear (Cartlist) guiSetText (AmmountTextbox,"") end if source == AddcartButton then if getElementData("weaponprice") ~= false then if tonumber(guiGetText(AmmountTextbox)) > 0 and tonumber(guiGetText(AmmountTextbox)) ~= nil then guiGridListSetItemText(Cartlist,guiGridListAddRow(Cartlist),Weaponcolumn ..getWeaponNameFromID(getElementData(localPlayer,"WeaponChosen"))) guiGridListSetItemText(Cartlist,guiGridListAddRow(Cartlist),Amountcolumn ..guiGetText(AmmountTextbox)) guiGridListSetItemText(Cartlist,guiGridListAddRow(Cartlist),Pricecolumn,"$"..tostring(math.floor(10 * guiGetText(AmmountTextbox)))) else outputChatBox("Please enter a integer as the ammount of ammo",localPlayer,255,0,0) end else outputChatBox("Please choose a weapon by clicking on the icon of it",localPlayer,255,0,0) end end end addEventHandler("onClientGUIClick",resourceRoot,chooseweapon) addEvent("showweaponGUI",true) function showGUI() outputChatBox("true") showCursor(true) guiSetVisible(AmmoMenu,true) end addEventHandler("showweaponGUI",getRootElement(),showGUI) Link to comment
jingzhi Posted February 25, 2015 Author Share Posted February 25, 2015 Any /debugscript 3 messages?Also, try putting some outputDebugString after every Lua statement (eg. if statements) to see how Lua evaluates the code and where the error might be. Ty problem solved Link to comment
jingzhi Posted February 25, 2015 Author Share Posted February 25, 2015 ----ServerSide local weaponmarker = createMarker(296.42404,-38.29199,1000.5,"cylinder",1.5,0,255,0) setElementInterior(weaponmarker,1) function showClientGUI(marker) if marker == weaponmarker then if getPlayerTeam(source) and getTeamName(getPlayerTeam(source)) ~= "Criminal" then triggerClientEvent(source,"showweaponGUI",source) else outputChatBox("Ammunation won't sell guns&ammos to criminals, buy it in black market",source,255,0,0) end end end addEventHandler("onPlayerMarkerHit",getRootElement(),showClientGUI) addEvent("GiveWeapon",true) addEventHandler("GiveWeapon",getRootElement(), function(buyer,quantity) if getPlayerMoney(buyer) >= math.floor(quantity * 10) then giveWeapon(buyer,getElementData(buyer,"WeaponChosen"),quantity) takePlayerMoney(buyer,math.floor(quantity * 10)) else outputChatBox("You don't have enough money for this",buyer,255,0,0) end end) ---ClientSide addEventHandler("onClientResourceStart", resourceRoot, function() local screenW, screenH = guiGetScreenSize() AmmoMenu = guiCreateWindow((screenW - 465) / 2, (screenH - 834) / 2, 465, 834, "Ammu-Nation", false) guiWindowSetSizable(AmmoMenu, false) AmmuNationImage = guiCreateStaticImage(67, 54, 332, 88, ":weapons/ammu-nation.png", false, AmmoMenu) TazerImage = guiCreateStaticImage(52, 179, 70, 56, ":weapons/Tazer.png", false, AmmoMenu) PistolImage = guiCreateStaticImage(52, 253, 70, 59, ":weapons/Pistol.png", false, AmmoMenu) DeserteagleImage = guiCreateStaticImage(52, 328, 70, 55, ":weapons/Desert_Eagle.png", false, AmmoMenu) Ak47Image = guiCreateStaticImage(33, 739, 113, 44, ":weapons/ak47.png", false, AmmoMenu) UziImage = guiCreateStaticImage(53, 401, 69, 52, ":weapons/uzi.png", false, AmmoMenu) Tec9Image = guiCreateStaticImage(53, 468, 69, 50, ":weapons/tec9.png", false, AmmoMenu) Mp5Image = guiCreateStaticImage(46, 532, 86, 45, ":weapons/mp5.png", false, AmmoMenu) Spas12Image = guiCreateStaticImage(33, 592, 113, 50, ":weapons/Spas-12.png", false, AmmoMenu) M4Image = guiCreateStaticImage(33, 663, 114, 55, ":weapons/M4A1.png", false, AmmoMenu) AmmountLabel = guiCreateLabel(196, 478, 55, 17, "Ammount", false, AmmoMenu) AmmountTextbox = guiCreateEdit(172, 508, 104, 24, "", false, AmmoMenu) guiEditSetMaxLength(QuantityTextbox, 6) BuyButton = guiCreateButton(172, 729, 126, 59, "Buy Cart", false, AmmoMenu) guiSetFont(BuyButton, "default-bold-small") guiSetProperty(BuyButton, "NormalTextColour", "FF0000FF") QuitButton = guiCreateButton(315, 729, 126, 59, "Quit", false, AmmoMenu) guiSetFont(QuitButton, "default-bold-small") guiSetProperty(QuitButton, "NormalTextColour", "FFFF0000") Cartlist = guiCreateGridList(172, 551, 269, 122, false, AmmoMenu) Weaponcolumn = guiGridListAddColumn(Cartlist, "Weapon", 0.3) Amountcolumn = guiGridListAddColumn(Cartlist, "Amount", 0.3) Pricecolumn = guiGridListAddColumn(Cartlist, "Price", 0.3) AddcartButton = guiCreateButton(314, 508, 89, 27, "Add to cart", false, AmmoMenu) WeaponInfo = guiCreateScrollPane(177, 179, 223, 238, false, AmmoMenu) Infolabel = guiCreateLabel(17, 150, 150, 19, "Press icon for information", false, AmmoMenu) guiSetFont(Infolabel, "default-bold-small") guiGridListSetSortingEnabled (Cartlist,false) guiSetVisible(AmmoMenu,false) end ) function chooseweapon() if source == TazerImage then setElementData(localPlayer,"WeaponChosen",23) end if source == PistolImage then setElementData(localPlayer,"WeaponChosen",22) end if source == DeserteagleImage then setElementData(localPlayer,"WeaponChosen",24) end if source == Ak47Image then setElementData(localPlayer,"WeaponChosen",30) end if source == UziImage then setElementData(localPlayer,"WeaponChosen",28) end if source == Tec9Image then setElementData(localPlayer,"WeaponChosen",32) end if source == Mp5Image then setElementData(localPlayer,"WeaponChosen",29) end if source == Spas12Image then setElementData(localPlayer,"WeaponChosen",27) end if source == M4Image then setElementData(localPlayer,"WeaponChosen",31) end if source == BuyButton then if guiGridListGetRowCount(Cartlist) > 0 then triggerServerEvent("GiveWeapon",resourceRoot,localPlayer,guiGetText(AmmountTextbox)) else outputChatBox("You don't have anything in your cart!",localPlayer,255,0,0) end end if source == QuitButton then showCursor(false) guiSetVisible(AmmoMenu,false) guiGridListClear (Cartlist) guiSetText (AmmountTextbox,"") end if source == AddcartButton then if getElementData("weaponprice") ~= false then if tonumber(guiGetText(AmmountTextbox)) > 0 and tonumber(guiGetText(AmmountTextbox)) ~= nil then guiGridListSetItemText(Cartlist,guiGridListAddRow(Cartlist),Weaponcolumn ..getWeaponNameFromID(getElementData(localPlayer,"WeaponChosen"))) guiGridListSetItemText(Cartlist,guiGridListAddRow(Cartlist),Amountcolumn ..guiGetText(AmmountTextbox)) guiGridListSetItemText(Cartlist,guiGridListAddRow(Cartlist),Pricecolumn,"$"..tostring(math.floor(10 * guiGetText(AmmountTextbox)))) else outputChatBox("Please enter a integer as the ammount of ammo",localPlayer,255,0,0) end else outputChatBox("Please choose a weapon by clicking on the icon of it",localPlayer,255,0,0) end end end addEventHandler("onClientGUIClick",resourceRoot,chooseweapon) addEvent("showweaponGUI",true) function showGUI() outputChatBox("true") showCursor(true) guiSetVisible(AmmoMenu,true) end addEventHandler("showweaponGUI",getRootElement(),showGUI) Ty problem solved Link to comment
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