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[Ajuda] Colocar Imagem para Aparecer quando quase sem ammo


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local weaponsEnabled = {[30] = true, [31] = true} 
  
function draw() 
    if weaponsEnabled[getPedWeapon(localPlayer)] and getPedAmmoInClip(localPlayer) =< 10 then 
    --dxDrawImage() 
    end 
end 
addEventHandler("onClientRender", root, draw) 

ainda nao funcionou ! :/

mais nao vou desisitir !

local weaponsEnabled = {[30] = true, [31] = true, [28] = true, [29] = true, [32] = true, [22] = true, [23] = true, [24] = true} 
  
function draw() 
    if weaponsEnabled[getPedWeapon(localPlayer)] and getPedAmmoInClip(localPlayer) =< 10 then 
    --dxDrawImage() 
    dxDrawImage(623, 244, 128, 80, "items.png", 0, 0, 0, tocolor(255, 255, 255, 255), false) 
    end 
end 
addEventHandler("onClientRender", root, draw) 

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  • Moderators
addEventHandler --> "onClientRender" 
getPedWeapon 
getPedTotalAmmo 
getPedAmmoInClip 
dxDrawImage 

Sobre o recarregamento da arma, acho melhor modificar o recurso reload e chamar um evento personalizado quando recarregar a arma. Então, use tal evento nesse script para definir uma variável para ser usada num if statement em que será mostrada a imagem de acordo com essa condição.

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