Jump to content

Shaders thing


Negriukas

Recommended Posts

Hi, Whats wrong with this? I'm trying to apply a paintjob to hydra and if player was in like example 'Blue team' it should apply a paintjob to hydra with the specified texture 'hydrabody256-blue.png' and if i was in another team lets say 'Red team' it should apply a paintjob to hydra with this texture 'hydrabody256-red.png' , It works but it apply the paint job for all hydras except the default hydras, Hope you understand.

Client:

myShader = dxCreateShader( "hello.fx" ) 
red = dxCreateTexture("hydrabody256-red.png") 
blue = dxCreateTexture("hydrabody256-blue.png") 
 addEvent("applyHydraTexture", true) 
  
addEventHandler("applyHydraTexture", root, 
function(vehicle, tex) 
local thePlayer = source 
local theVehicle = vehicle 
    if thePlayer and theVehicle then 
        if tex == 'Red' then 
            engineApplyShaderToWorldTexture( myShader, "hydrabody256",getPedOccupiedVehicle(thePlayer) ) 
            dxSetShaderValue(myShader, "gTexture", red) 
        elseif tex == 'Blue' then 
            engineApplyShaderToWorldTexture( myShader, "hydrabody256",getPedOccupiedVehicle(thePlayer) ) 
            dxSetShaderValue(myShader, "gTexture", blue) 
        end 
    end 
end 
) 

Server:

if vehicleID == 520 and getPlayerTeam(source) then 
 if getTeamName(getPlayerTeam(source)) == 'Red team' then 
  texture = 'Red' 
 elseif getTeamName(getPlayerTeam(source)) == 'Blue team' then 
  texture = 'Blue' 
 end 
 return triggerClientEvent(source, 'applyHydraTexture', source, vehicle, texture) 
end 

Link to comment

Server

  
if vehicleID == 520 and getPlayerTeam(source) then 
 if getTeamName(getPlayerTeam(source)) == 'Red team' then 
  texture = 'Red' 
 elseif getTeamName(getPlayerTeam(source)) == 'Blue team' then 
  texture = 'Blue' 
 else  
    texture = "None" 
 end 
 return triggerClientEvent(source, 'applyHydraTexture', source, vehicle, texture) 
end 
  

Client

  
myShader = dxCreateShader( "hello.fx" ) 
red = dxCreateTexture("hydrabody256-red.png") 
blue = dxCreateTexture("hydrabody256-blue.png") 
  
addEvent("applyHydraTexture", true) 
addEventHandler("applyHydraTexture", root, 
function(vehicle, tex) 
local thePlayer = source 
local theVehicle = vehicle 
    if thePlayer and theVehicle then 
        if tex == 'Red' then 
            engineApplyShaderToWorldTexture( myShader, "hydrabody256",getPedOccupiedVehicle(thePlayer) ) 
            dxSetShaderValue(myShader, "gTexture", red) 
        elseif tex == 'Blue' then 
            engineApplyShaderToWorldTexture( myShader, "hydrabody256",getPedOccupiedVehicle(thePlayer) ) 
            dxSetShaderValue(myShader, "gTexture", blue) 
        else 
            return 
        end 
    end 
end 
) 
  

Link to comment
  • Moderators

Are you sure the argument 'vehicle' is a vehicle element?

if vehicleID == 520 and getPlayerTeam(source) then 
 if getTeamName(getPlayerTeam(source)) == 'Red team' then 
  texture = 'Red' 
 elseif getTeamName(getPlayerTeam(source)) == 'Blue team' then 
  texture = 'Blue' 
 end 
 return triggerClientEvent(source, 'applyHydraTexture', source, getPedOccupiedVehicle(source), texture) 
end 

Link to comment
Server
  
if vehicleID == 520 and getPlayerTeam(source) then 
 if getTeamName(getPlayerTeam(source)) == 'Red team' then 
  texture = 'Red' 
 elseif getTeamName(getPlayerTeam(source)) == 'Blue team' then 
  texture = 'Blue' 
 else  
    texture = "None" 
 end 
 return triggerClientEvent(source, 'applyHydraTexture', source, vehicle, texture) 
end 
  

Client

  
myShader = dxCreateShader( "hello.fx" ) 
red = dxCreateTexture("hydrabody256-red.png") 
blue = dxCreateTexture("hydrabody256-blue.png") 
  
addEvent("applyHydraTexture", true) 
addEventHandler("applyHydraTexture", root, 
function(vehicle, tex) 
local thePlayer = source 
local theVehicle = vehicle 
    if thePlayer and theVehicle then 
        if tex == 'Red' then 
            engineApplyShaderToWorldTexture( myShader, "hydrabody256",getPedOccupiedVehicle(thePlayer) ) 
            dxSetShaderValue(myShader, "gTexture", red) 
        elseif tex == 'Blue' then 
            engineApplyShaderToWorldTexture( myShader, "hydrabody256",getPedOccupiedVehicle(thePlayer) ) 
            dxSetShaderValue(myShader, "gTexture", blue) 
        else 
            return 
        end 
    end 
end 
) 
  

Doesnt make any difference..

@DNL

Yes it is a vehicle element, created by creatVehicle

Link to comment

The problem right now is that it keep applying the shaders for old textures too, i mean that if i was in red team and spawned a hydra it apply the red paintjob and if i left the red team and spawned hydra, it doesnt apply the paintjob(normal) but when i join blue team and spawn hydra, it apply the paintjob for the current hydra and the first spawned hydra that was supposed to stay red, thanks

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...