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Question


-.Paradox.-

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try this
addEventHandler ( "onClientPlayerWasted", root, 
function () 
local x,y,z = getElementPosition( source ) 
local camerax, cameray, cameraz = getCameraMatrix() 
setCameraMatrix ( x, y, z, camerax, cameray, cameraz ) 
end 
) 

That is not attached to the player's bone position.

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