yoya99 Posted November 10, 2014 Share Posted November 10, 2014 function replaceTexture() local theShader = dxCreateShader( "material/effect.fx" ) local theTexture = dxCreateTexture( "material/fireball6.png" ) dxSetShaderValue(theShader,"gTexture",theTexture) engineApplyShaderToWorldTexture(theShader,"des_dirt1") end addEventHandler("onClientResourceStart", getResourceRootElement(getThisResource()), replaceTexture) function resetTexture() if theShader then engineRemoveShaderFromWorldTexture ( theShader, "des_dirt1" ) end end addEventHandler("onClientResourceStop", getResourceRootElement(getThisResource()),resetTexture ) i made that but it is not working pls help me Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now