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Vehicle Collision


Bonsai

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You can do it yourself though, simply use triggerServerEvent.

Yeah, I once tried that, but it gets screwed up by laggy players.

Like, if this event is triggered for you when you hit another vehicle, it doesn't mean its triggered for the other player either.

Therefore, its complicated.

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That's basically the same reason that it's not built in. The MTA server doesn't know anything about the collision data for the vehicles or the world, so it can't do server-side collision detection (as most other real-time multiplayer games would do). To implement server-side physics we'd have to extract all of the collision data from GTA and make our own perfect copy of the physics engine. Even if we could do this technically (it would be very hard) it would infringe R*'s copyright to include the GTA collision meshes with the MTA installer.

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