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Table :s


Karoffe

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local Punishments = {}; -- Table to store punishments; 
local PunishPlayer = function(punisher,player,type,time) -- Player to punish, type of punishment, time; 
    if Punishments[player] then 
        return false; -- Player is already punished; 
    end; 
    Punishments[player] = { 
        Punisher = punisher, 
        Time = time, 
        Type = type; 
    }; 
    return Punishments[player]; 
end; 
  
addCommandHandler("punish",function(punisher,_,player,type,time) 
    PunishPlayer(punisher,getPlayerFromName(player),type,time); 
end); 

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