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New here, having trouble with a map.


Sparroe

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Hi,

Not sure if this belongs here, but I'm a bit confused with mapping on my lan-only server.

I've downloaded a racetrack map, but it came in a bunch of .dff's and .col's. I've added custom cars and such to my server before, so I tried to add these files the same way. When I went into the map editor for my server to add the track, I couldn't find the models anywhere.

Clearly, I've done something wrong. Can anyone help?

Thanks.

Edited by Guest
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How did you added the models? Post the code.

Apologies in advance for any mistakes I've made. I don't really know what I'm doing.

Meta

  
<meta> 
    <file src="object.txd" /> 
        <file src="object1.dff" /> 
    <file src="object1.col" /> 
    <file src="object2.dff" /> 
    <file src="object2.col" /> 
    <file src="object3.dff" /> 
    <file src="object3.col" /> 
    <file src="object4.dff" /> 
    <file src="object4.col" /> 
    <file src="object5.dff" /> 
    <file src="object5.col" /> 
     
     
    <info type="map" version="1.0"></info> 
    <map src="map1.map" dimension="0"></map> 
    <settings> 
        <setting name="#minplayers" value="[ 0 ]"></setting> 
        <setting name="#maxplayers" value="[ 128 ]"></setting> 
        <setting name="#gravity" value="[ 0.008000 ]"></setting> 
        <setting name="#weather" value="[ 0 ]"></setting> 
        <setting name="#time" value="12:0"></setting> 
        <setting name="#locked_time" value="[ false ]"></setting> 
        <setting name="#waveheight" value="[ 0 ]"></setting> 
        <setting name="#gamespeed" value="[ 1 ]"></setting> 
    </settings> 
    <script src="mapEditorScriptingExtension_s.lua"></script> 
</meta> 

Object lua (This part's probably wrong)

  
function object() 
    txd = engineLoadTXD ( "object.txd" ) 
        engineImportTXD ( txd, 3914 ) 
        engineImportTXD ( txd, 3911 ) 
        engineImportTXD ( txd, 3905 ) 
        engineImportTXD ( txd, 3907 ) 
        engineImportTXD ( txd, 3906 ) 
    col = engineLoadCOL ( "object1.col" ) 
    col1 = engineLoadCOL ( "object2.col" ) 
    col2 = engineLoadCOL ( "object3.col" ) 
    col3 = engineLoadCOL ( "object4.col" ) 
    col4 = engineLoadCOL ( "object5.col" ) 
    dff = engineLoadDFF ( "object1.dff", 0 ) 
    dff1 = engineLoadDFF ( "object2.dff", 0 ) 
    dff2 = engineLoadDFF ( "object3.dff", 0 ) 
    dff3 = engineLoadDFF ( "object4.dff", 0 ) 
    dff4 = engineLoadDFF ( "object5.dff", 0 ) 
    engineReplaceCOL ( col, 3914 ) 
    engineReplaceCOL ( col1, 3911 ) 
    engineReplaceCOL ( col2, 3905 ) 
    engineReplaceCOL ( col3, 3907 ) 
    engineReplaceCOL ( col4, 3906 ) 
    engineReplaceModel ( dff, 3914 ) 
    engineReplaceModel ( dff1, 3911 ) 
    engineReplaceModel ( dff2, 3905 ) 
    engineReplaceModel ( dff3, 3907 ) 
    engineReplaceModel ( dff4, 3906 ) 
    engineSetModelLODDistance(3914, 2000) 
    engineSetModelLODDistance(3911, 2000) 
    engineSetModelLODDistance(3905, 2000) 
    engineSetModelLODDistance(3907, 2000) 
    engineSetModelLODDistance(3906, 2000) 
end 
  

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Place it client side,

That fixed the errors but the objects still aren't being replaced. Are the objects meant to be in there own separate resource? Or do I just keep them inside the map folder?

Edit: I've somehow figured it out myself. Thanks for all the help guys.

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