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help nametag


Jacobob14

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                    local r,g,b = getPlayerNametagColor(player) 
                    local offset = (scale) * NAMETAG_TEXT_BAR_SPACE/2 
            local w = dxGetTextWidth(getPlayerNameR(player), textscale * NAMETAG_TEXTSIZE, srfont) / 2 
                    dxDrawText ( getPlayerNameR(player), sx, sy - offset, sx, sy - offset, tocolor(0,0,0,255), textscale*NAMETAG_TEXTSIZE, srfont, "center", "bottom", false, false, false ) 
                    dxDrawColorText ( getPlayerName(player), sx-w, sy - offset, sx, sy - offset, tocolor(r,g,b,textalpha), textscale*NAMETAG_TEXTSIZE, srfont, "center", "bottom", false, false, false ) 
                    dxDrawText ( "nivel:".. tostring ( getElementData ( localPlayer, "level" ) ), sx, sy - offset, sx, sy - offset, tocolor(0,0,0,255), textscale*NAMETAG_TEXTSIZE, srfont, "center", "bottom", false, false, false ) 
                    dxDrawColorText ("nivel:".. tostring ( getElementData ( localPlayer, "level" ) ), sx-w, sy - offset, sx, sy - offset, tocolor(255,0,0,255), textscale*NAMETAG_TEXTSIZE, srfont, "center", "bottom", false, false, false ) 
                    local drawX = sx - NAMETAG_WIDTH*scale/2 
                    drawY = sy + offset 
                    local width,height =  NAMETAG_WIDTH*scale, NAMETAG_HEIGHT*scale 
                    dxDrawRectangle ( drawX, drawY, width, height, tocolor(0,0,0,50) ) 

I have a problem I want to see the level name on the nametag but instead of watching the level of the player is mine someone help me :(

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  • Moderators

You have to fix it, when the player is logging in, the server should set his level.

Search in server side for something like this:

... 
local lvl = --get his level in database  
setElementData(thePlayer, "level", lvl) 
outputChatBox("You have been successfully logged in !", thePlayer) 
... 

And try to check if the value of level is correct for all players.

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