thelaser Posted January 14, 2014 Share Posted January 14, 2014 Hello everybody, i'm new to lua scripting, and saw someone's post with a handling script, i wanna use it for the police sf id 597 is there something wrong? client vehicleIDS = { 597, } function changeHandling ( ) for _, model in ipairs ( vehicleIDS ) do setModelHandling ( model, "maxVelocity", 800 ) setModelHandling ( model, "acceleration", 25 ) setModelHandling ( model, "tractionMultiplier", 5 ) end end addEventHandler ( "onResourceStart", resourceRoot, changeHandling ) and also i use the spawnscreen of 50P, but i wanna lock it on ACL because i havn't made a better one with city's etc, so my question is can somebody tell me how i add a category list with the city's and how to change it to ACL locked? i would really appreciate that if someone could help me. i read in an other topic that they said change lua line 21 to this i did it but i did not worked i couldn't spawn as anything, i also tried to make it not with a .map but with a XML file This is the s_main where i had to edit it in. g_root = getRootElement( ); classGroups = { }; addEvent( "spawn_clientRequestSpawn", true ); addEventHandler( "spawn_clientRequestSpawn", g_root, function( categoryIndex, classIndex, skinIndex, password ) if skinIndex then local class = classGroups[ categoryIndex ].classes[ classIndex ]; if class.password then if not password or password == "" then triggerClientEvent( client, "spawn_requestAclgroup", root, class.name ); return; elseif password ~= class.password then outputChatBox( "The password you typed in is incorrect! Try again or cancel to choose different class.", client, 200, 50, 50 ); triggerClientEvent( client, "spawn_requestPassword", root, class.name ); return; end end local classACL = aclGetGroup( class.name ); local playerAccount = getPlayerAccount( client ); if ( classACL and ( not isGuestAccount( playerAccount ) ) or ( not isObjectInACLGroup( "user." .. getAccountName( playerAccount ), classACL ) ) ) then outputChatBox( "You are not member of this group/gang/squad/. Please, choose different team!", client, 200, 50, 50 ); requestMenu( client ); return; end local skin = class.skinMngr.skins[ skinIndex ]; local spawn = true; local spawned; if spawn then if not class.team then class.team = createTeam( class.name, class.color.red, class.color.green, class.color.blue ); end local plrTeam = getPlayerTeam( client ); if ( ( plrTeam ) and ( plrTeam ~= class.team ) and ( countPlayersInTeam( plrTeam ) == 1 ) ) then destroyElement( plrTeam ); end spawned = spawnPlayer( client, skin.spawnLoc.x, skin.spawnLoc.y, skin.spawnLoc.z, skin.spawnLoc.rot, skin.modelId, 0, 0, class.team ); end if spawned then setElementData( client, "team", class.name ) setElementData( client, "skin", skin.name ) fadeCamera( client, true ); setCameraTarget( client, client ); setTimer( setCameraTarget, 200, 1, client, client ); triggerClientEvent( client, "spawn_SpawnedSuccessfully", client ); --setPlayerMoney( client, 500 ); for _, weapon in ipairs( class.weaponMngr.weapons ) do giveWeapon( client, weapon.id, weapon.ammo, false ); end createBlipAttachedTo( client, 0, 2, class.color.red, class.color.green, class.color.blue ) else triggerClientEvent( client, "spawn_FailedToSpawn", client ); if countPlayersInTeam( class.team ) == 0 then destroyElement( class.team ); class.team = nil; end end end end ); addEvent( "spawn_checkAclgroup", true ); addEventHandler( "spawn_receivePassword", g_root, function( ) end ); addEventHandler( "onPlayerSpawn", g_root, function ( ) end ); addEventHandler( "onPlayerWasted", g_root, function( ) fadeCamera( source, false, 4 ); setTimer( requestMenu, 5000, 1, source ); deleteAllPlayerBlips( source ) end ); function requestMenu( player ) callClientFunc( player, "showSpawnMenu", true, true ); callClientFunc( player, "classSelected" ); end addCommandHandler( "kill", function( plr ) killPed( plr ); end ) function preloadClassesInfo( ) local groups = getElementsByType( "category" ); for _, group in ipairs( groups ) do table.insert( classGroups, Group:New( group ) ); end end addEventHandler( "onResourceStart", getResourceRootElement(), preloadClassesInfo ) function deleteAllPlayerBlips(player) local elements = getAttachedElements(player) if (elements) then for i, element in ipairs(elements) do if (getElementType(element) == "blip") then destroyElement(element) end end end print( "number of players in team: " .. tostring( countPlayersInTeam( getPlayerTeam( player ) ) ) ); end addEventHandler( "onPlayerQuit", g_root, function() deleteAllPlayerBlips(source) end ); ------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------ function callClientFunc( player, funcName, ... ) if #{ ... } ~= 0 then triggerClientEvent( player, "_clientCallFunction", root, funcName, ... ) else triggerClientEvent( player, "_clientCallFunction", root, funcName ) end end addEvent( "_serverCallFunction", true ) addEventHandler( "_serverCallFunction", root, function( funcName, ... ) _G[ funcName ](...) end ) regards Thelaser Link to comment
Forrest Posted January 14, 2014 Share Posted January 14, 2014 First thing is to remove the comma from the vehicleIDS table after 597. Link to comment
thelaser Posted January 14, 2014 Author Share Posted January 14, 2014 allright thanks for your help! Link to comment
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