LiOneLMeSsIShoT Posted August 2, 2013 Share Posted August 2, 2013 I made a Client side in script shows the points of the weapon in label 2,and shows the Levels in Label 3 but the problem...The label 3 Don't shows any Level...when i reached for the Points....The script Client: function WeaponPoints() local WeaponPoints = getPedStat( localPlayer, 69 ) guiSetText( GUIEditor.label[2],"Points: "..WeaponPoints ) end addEventHandler( "onClientRender", root, WeaponPoints ) addEventHandler( "onClientRender",root, function() local skills = guiGetText(GUIEditor.label[2]) if skills then local Point = tonumber(skills) if Point == Point: 100 then guiSetText (GUIEditor.label[3],"Level: 1") end end end ) And thanks for helping Link to comment
-.Paradox.- Posted August 2, 2013 Share Posted August 2, 2013 Post level script or send me in skype. Link to comment
LiOneLMeSsIShoT Posted August 2, 2013 Author Share Posted August 2, 2013 Post level script or send me in skype. What do you mean?! Only need shows the Levels if the Point label 100..only Link to comment
-.Paradox.- Posted August 2, 2013 Share Posted August 2, 2013 local skills local points Link to comment
xXMADEXx Posted August 2, 2013 Share Posted August 2, 2013 local skills local points what? Try this: function WeaponPoints() local WeaponPoints = getPedStat( localPlayer, 69 ) guiSetText( GUIEditor.label[2],"Points: "..WeaponPoints ) end addEventHandler( "onClientRender", root, WeaponPoints ) addEventHandler( "onClientRender",root, function() local skills = guiGetText(GUIEditor.label[2]) if skills then local Point = tonumber(skills) if Point == 100 then guiSetText (GUIEditor.label[3],"Level: 1") end end end ) Link to comment
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